[Bf-blender-cvs] [03775f2b922] viewport-compositor: Viewport Compositor: Port Set Alpha node

Omar Emara noreply at git.blender.org
Tue Dec 28 20:02:44 CET 2021


Commit: 03775f2b9224bf23c0066b5b301b2813d49d3918
Author: Omar Emara
Date:   Sat Nov 13 17:53:55 2021 +0200
Branches: viewport-compositor
https://developer.blender.org/rB03775f2b9224bf23c0066b5b301b2813d49d3918

Viewport Compositor: Port Set Alpha node

This patch ports the Set Alpha node to the viewport compositor. The
shader is a straightforward port of the compositor code.

===================================================================

M	source/blender/gpu/CMakeLists.txt
M	source/blender/gpu/intern/gpu_material_library.c
A	source/blender/gpu/shaders/composite/gpu_shader_composite_set_alpha.glsl
M	source/blender/nodes/composite/nodes/node_composite_setalpha.cc

===================================================================

diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 23d04d35f54..2a8312fc201 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -297,6 +297,7 @@ data_to_c_simple(shaders/composite/gpu_shader_composite_image.glsl SRC)
 data_to_c_simple(shaders/composite/gpu_shader_composite_invert.glsl SRC)
 data_to_c_simple(shaders/composite/gpu_shader_composite_posterize.glsl SRC)
 data_to_c_simple(shaders/composite/gpu_shader_composite_separate_combine.glsl SRC)
+data_to_c_simple(shaders/composite/gpu_shader_composite_set_alpha.glsl SRC)
 
 data_to_c_simple(shaders/material/gpu_shader_material_add_shader.glsl SRC)
 data_to_c_simple(shaders/material/gpu_shader_material_ambient_occlusion.glsl SRC)
diff --git a/source/blender/gpu/intern/gpu_material_library.c b/source/blender/gpu/intern/gpu_material_library.c
index 47b911cc908..eac7c8060d5 100644
--- a/source/blender/gpu/intern/gpu_material_library.c
+++ b/source/blender/gpu/intern/gpu_material_library.c
@@ -63,6 +63,7 @@ extern char datatoc_gpu_shader_composite_image_glsl[];
 extern char datatoc_gpu_shader_composite_invert_glsl[];
 extern char datatoc_gpu_shader_composite_posterize_glsl[];
 extern char datatoc_gpu_shader_composite_separate_combine_glsl[];
+extern char datatoc_gpu_shader_composite_set_alpha_glsl[];
 
 extern char datatoc_gpu_shader_material_add_shader_glsl[];
 extern char datatoc_gpu_shader_material_ambient_occlusion_glsl[];
@@ -258,6 +259,11 @@ static GPUMaterialLibrary gpu_shader_composite_separate_combined_library = {
     .dependencies = {&gpu_shader_common_color_util_library, NULL},
 };
 
+static GPUMaterialLibrary gpu_shader_composite_set_alpha_library = {
+    .code = datatoc_gpu_shader_composite_set_alpha_glsl,
+    .dependencies = {NULL},
+};
+
 static GPUMaterialLibrary gpu_shader_material_noise_library = {
     .code = datatoc_gpu_shader_material_noise_glsl,
     .dependencies = {&gpu_shader_common_hash_library, NULL},
@@ -772,6 +778,7 @@ static GPUMaterialLibrary *gpu_material_libraries[] = {
     &gpu_shader_composite_invert_library,
     &gpu_shader_composite_posterize_library,
     &gpu_shader_composite_separate_combined_library,
+    &gpu_shader_composite_set_alpha_library,
     NULL};
 
 /* GLSL code parsing for finding function definitions.
diff --git a/source/blender/gpu/shaders/composite/gpu_shader_composite_set_alpha.glsl b/source/blender/gpu/shaders/composite/gpu_shader_composite_set_alpha.glsl
new file mode 100644
index 00000000000..95380d1ed0f
--- /dev/null
+++ b/source/blender/gpu/shaders/composite/gpu_shader_composite_set_alpha.glsl
@@ -0,0 +1,9 @@
+void node_composite_set_alpha_apply(vec4 color, float alpha, out vec4 result)
+{
+  result = color * alpha;
+}
+
+void node_composite_set_alpha_replace(vec4 color, float alpha, out vec4 result)
+{
+  result = vec4(color.rgb, alpha);
+}
diff --git a/source/blender/nodes/composite/nodes/node_composite_setalpha.cc b/source/blender/nodes/composite/nodes/node_composite_setalpha.cc
index a2089bd0913..455a842abdc 100644
--- a/source/blender/nodes/composite/nodes/node_composite_setalpha.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_setalpha.cc
@@ -41,6 +41,21 @@ static void node_composit_init_setalpha(bNodeTree *UNUSED(ntree), bNode *node)
   settings->mode = CMP_NODE_SETALPHA_MODE_APPLY;
 }
 
+static int node_composite_gpu_set_alpha(GPUMaterial *mat,
+                                        bNode *node,
+                                        bNodeExecData *UNUSED(execdata),
+                                        GPUNodeStack *in,
+                                        GPUNodeStack *out)
+{
+  const NodeSetAlpha *settings = (NodeSetAlpha *)node->storage;
+
+  if (settings->mode == CMP_NODE_SETALPHA_MODE_APPLY) {
+    return GPU_stack_link(mat, node, "node_composite_set_alpha_apply", in, out);
+  }
+
+  return GPU_stack_link(mat, node, "node_composite_set_alpha_replace", in, out);
+}
+
 void register_node_type_cmp_setalpha(void)
 {
   static bNodeType ntype;
@@ -50,6 +65,7 @@ void register_node_type_cmp_setalpha(void)
   node_type_init(&ntype, node_composit_init_setalpha);
   node_type_storage(
       &ntype, "NodeSetAlpha", node_free_standard_storage, node_copy_standard_storage);
+  node_type_gpu(&ntype, node_composite_gpu_set_alpha);
 
   nodeRegisterType(&ntype);
 }



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