[Bf-blender-cvs] [647896bc60e] temp-gpu-image-engine: Cleanup: unused variable warning
Campbell Barton
noreply at git.blender.org
Wed Dec 15 14:37:53 CET 2021
Commit: 647896bc60ea2cf1e8969f174b0c40f908002405
Author: Campbell Barton
Date: Wed Dec 15 23:43:31 2021 +1100
Branches: temp-gpu-image-engine
https://developer.blender.org/rB647896bc60ea2cf1e8969f174b0c40f908002405
Cleanup: unused variable warning
===================================================================
M source/blender/nodes/shader/nodes/node_shader_map_range.cc
===================================================================
diff --git a/source/blender/nodes/shader/nodes/node_shader_map_range.cc b/source/blender/nodes/shader/nodes/node_shader_map_range.cc
index 865263bcb31..615ae276eb4 100644
--- a/source/blender/nodes/shader/nodes/node_shader_map_range.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_map_range.cc
@@ -56,7 +56,7 @@ static void node_shader_update_map_range(bNodeTree *ntree, bNode *node)
{
const NodeMapRange &storage = node_storage(*node);
const CustomDataType data_type = static_cast<CustomDataType>(storage.data_type);
- const int type = (storage.data_type == CD_PROP_FLOAT) ? SOCK_FLOAT : SOCK_VECTOR;
+ const int type = (data_type == CD_PROP_FLOAT) ? SOCK_FLOAT : SOCK_VECTOR;
LISTBASE_FOREACH (bNodeSocket *, socket, &node->inputs) {
nodeSetSocketAvailability(ntree, socket, socket->type == type);
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