[Bf-blender-cvs] [44232a2ce6d] master: Cleanup: Remove unused arguments
Hans Goudey
noreply at git.blender.org
Tue Dec 14 19:16:39 CET 2021
Commit: 44232a2ce6d8762f10366f6bb660a37ce3e1acbd
Author: Hans Goudey
Date: Tue Dec 14 12:16:28 2021 -0600
Branches: master
https://developer.blender.org/rB44232a2ce6d8762f10366f6bb660a37ce3e1acbd
Cleanup: Remove unused arguments
===================================================================
M source/blender/editors/space_node/node_draw.cc
===================================================================
diff --git a/source/blender/editors/space_node/node_draw.cc b/source/blender/editors/space_node/node_draw.cc
index ce9a6e3c5e0..d68f16f6197 100644
--- a/source/blender/editors/space_node/node_draw.cc
+++ b/source/blender/editors/space_node/node_draw.cc
@@ -975,7 +975,6 @@ static void create_inspection_string_for_geometry(const geo_log::GeometryValueLo
}
static std::optional<std::string> create_socket_inspection_string(bContext *C,
- bNodeTree &UNUSED(ntree),
bNode &node,
bNodeSocket &socket)
{
@@ -1072,7 +1071,7 @@ static void node_socket_draw_nested(const bContext &C,
[](bContext *C, void *argN, const char *UNUSED(tip)) {
SocketTooltipData *data = (SocketTooltipData *)argN;
std::optional<std::string> socket_inspection_str = create_socket_inspection_string(
- C, *data->ntree, *data->node, *data->socket);
+ C, *data->node, *data->socket);
std::stringstream output;
if (data->socket->declaration != nullptr) {
@@ -2328,9 +2327,8 @@ static void count_multi_input_socket_links(bNodeTree &ntree, SpaceNode &snode)
/* XXX Does a bounding box update by iterating over all children.
* Not ideal to do this in every draw call, but doing as transform callback doesn't work,
- * since the child node totr rects are not updated properly at that point.
- */
-static void frame_node_prepare_for_draw(bNodeTree &ntree, bNode &node, Span<bNode *> nodes)
+ * since the child node totr rects are not updated properly at that point. */
+static void frame_node_prepare_for_draw(bNode &node, Span<bNode *> nodes)
{
const float margin = 1.5f * U.widget_unit;
NodeFrame *data = (NodeFrame *)node.storage;
@@ -2416,7 +2414,7 @@ static void node_update_nodetree(const bContext &C,
bNode &node = *nodes[i];
uiBlock &block = *blocks[i];
if (node.type == NODE_FRAME) {
- frame_node_prepare_for_draw(ntree, node, nodes);
+ frame_node_prepare_for_draw(node, nodes);
}
else if (node.type == NODE_REROUTE) {
reroute_node_prepare_for_draw(node);
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