[Bf-blender-cvs] [0b9e40cc0cf] sculpt-dev: Sculpt-dev: another gcc fix
Joseph Eagar
noreply at git.blender.org
Sat Dec 11 23:02:02 CET 2021
Commit: 0b9e40cc0cf07c9a809761bed324d57df010f2c0
Author: Joseph Eagar
Date: Sat Dec 11 14:01:46 2021 -0800
Branches: sculpt-dev
https://developer.blender.org/rB0b9e40cc0cf07c9a809761bed324d57df010f2c0
Sculpt-dev: another gcc fix
===================================================================
M source/blender/blenkernel/intern/bassrelief.cc
===================================================================
diff --git a/source/blender/blenkernel/intern/bassrelief.cc b/source/blender/blenkernel/intern/bassrelief.cc
index 6d06f0b8b30..f59103481b0 100644
--- a/source/blender/blenkernel/intern/bassrelief.cc
+++ b/source/blender/blenkernel/intern/bassrelief.cc
@@ -250,40 +250,40 @@ struct ReliefOptimizer {
#if 1
/* sort vertex neighbors geometrically */
for (int i = 0; i < totvert; i++) {
- ReliefVertex *rv = verts + i;
+ ReliefVertex *rv1 = verts + i;
float start[3];
- if (!rv->totneighbor) {
+ if (!rv1->totneighbor) {
continue;
}
- copy_v3_v3(start, rv->neighbors[0]->co);
+ copy_v3_v3(start, rv1->neighbors[0]->co);
- for (int j = 0; j < rv->totneighbor; j++) {
- ReliefVertex *rv2 = rv->neighbors[j];
+ for (int j = 0; j < rv1->totneighbor; j++) {
+ ReliefVertex *rv2 = rv1->neighbors[j];
- rv2->angle = angle_signed_on_axis_v3v3_v3(start, rv2->co, rv->no);
+ rv2->angle = angle_signed_on_axis_v3v3_v3(start, rv2->co, rv1->no);
}
/* insertion sort */
- for (int j = 0; j < rv->totneighbor; j++) {
- ReliefVertex *rv2 = rv->neighbors[j];
+ for (int j = 0; j < rv1->totneighbor; j++) {
+ ReliefVertex *rv2 = rv1->neighbors[j];
int cur = 0;
for (int k = 0; k < j; k++, cur++) {
- if (rv2->angle > rv->neighbors[k]->angle) {
+ if (rv2->angle > rv1->neighbors[k]->angle) {
break;
}
}
for (int k = j; k > cur; k--) {
- rv->neighbors[k] = rv->neighbors[k - 1];
- rv->neighbors[k]->i = k;
+ rv1->neighbors[k] = rv1->neighbors[k - 1];
+ rv1->neighbors[k]->i = k;
}
rv2->i = cur;
- rv->neighbors[cur] = rv2;
+ rv1->neighbors[cur] = rv2;
}
}
#endif
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