[Bf-blender-cvs] [3060217d397] master: Cleanup: move public doc-strings into headers for 'nodes'

Campbell Barton noreply at git.blender.org
Fri Dec 10 11:47:27 CET 2021


Commit: 3060217d39747589d66bc4501ceaf30f59923cdc
Author: Campbell Barton
Date:   Fri Dec 10 21:40:30 2021 +1100
Branches: master
https://developer.blender.org/rB3060217d39747589d66bc4501ceaf30f59923cdc

Cleanup: move public doc-strings into headers for 'nodes'

Ref T92709

===================================================================

M	source/blender/nodes/NOD_common.h
M	source/blender/nodes/NOD_derived_node_tree.hh
M	source/blender/nodes/NOD_geometry_exec.hh
M	source/blender/nodes/NOD_geometry_nodes_eval_log.hh
M	source/blender/nodes/NOD_node_tree_ref.hh
M	source/blender/nodes/composite/nodes/node_composite_colorbalance.cc
M	source/blender/nodes/intern/derived_node_tree.cc
M	source/blender/nodes/intern/geometry_nodes_eval_log.cc
M	source/blender/nodes/intern/node_common.cc
M	source/blender/nodes/intern/node_common.h
M	source/blender/nodes/intern/node_exec.cc
M	source/blender/nodes/intern/node_exec.h
M	source/blender/nodes/intern/node_geometry_exec.cc
M	source/blender/nodes/intern/node_tree_ref.cc
M	source/blender/nodes/intern/node_util.c
M	source/blender/nodes/intern/node_util.h

===================================================================

diff --git a/source/blender/nodes/NOD_common.h b/source/blender/nodes/NOD_common.h
index fa979bb4799..e488352170b 100644
--- a/source/blender/nodes/NOD_common.h
+++ b/source/blender/nodes/NOD_common.h
@@ -35,9 +35,11 @@ void register_node_type_reroute(void);
 void register_node_type_group_input(void);
 void register_node_type_group_output(void);
 
-/* internal functions for editor */
+/* Internal functions for editor. */
+
 struct bNodeSocket *node_group_find_input_socket(struct bNode *groupnode, const char *identifier);
 struct bNodeSocket *node_group_find_output_socket(struct bNode *groupnode, const char *identifier);
+/** Make sure all group node in ntree, which use ngroup, are sync'd. */
 void node_group_update(struct bNodeTree *ntree, struct bNode *node);
 
 struct bNodeSocket *node_group_input_find_socket(struct bNode *node, const char *identifier);
diff --git a/source/blender/nodes/NOD_derived_node_tree.hh b/source/blender/nodes/NOD_derived_node_tree.hh
index 895f7ef6d5b..b4b81391fbe 100644
--- a/source/blender/nodes/NOD_derived_node_tree.hh
+++ b/source/blender/nodes/NOD_derived_node_tree.hh
@@ -72,8 +72,10 @@ class DTreeContext {
   bool is_root() const;
 };
 
-/* A (nullable) reference to a node and the context it is in. It is unique within an entire nested
- * node group hierarchy. This type is small and can be passed around by value. */
+/**
+ * A (nullable) reference to a node and the context it is in. It is unique within an entire nested
+ * node group hierarchy. This type is small and can be passed around by value.
+ */
 class DNode {
  private:
   const DTreeContext *context_ = nullptr;
@@ -100,11 +102,13 @@ class DNode {
   DOutputSocket output_by_identifier(StringRef identifier) const;
 };
 
-/* A (nullable) reference to a socket and the context it is in. It is unique within an entire
+/**
+ * A (nullable) reference to a socket and the context it is in. It is unique within an entire
  * nested node group hierarchy. This type is small and can be passed around by value.
  *
  * A #DSocket can represent an input or an output socket. If the type of a socket is known at
- * compile time is preferable to use #DInputSocket or #DOutputSocket instead. */
+ * compile time is preferable to use #DInputSocket or #DOutputSocket instead.
+ */
 class DSocket {
  protected:
   const DTreeContext *context_ = nullptr;
@@ -129,7 +133,7 @@ class DSocket {
   DNode node() const;
 };
 
-/* A (nullable) reference to an input socket and the context it is in. */
+/** A (nullable) reference to an input socket and the context it is in. */
 class DInputSocket : public DSocket {
  public:
   DInputSocket() = default;
@@ -142,10 +146,15 @@ class DInputSocket : public DSocket {
   DOutputSocket get_corresponding_group_node_output() const;
   Vector<DOutputSocket, 4> get_corresponding_group_input_sockets() const;
 
+  /**
+   * Call `origin_fn` for every "real" origin socket. "Real" means that reroutes, muted nodes
+   * and node groups are handled by this function. Origin sockets are ones where a node gets its
+   * inputs from.
+   */
   void foreach_origin_socket(FunctionRef<void(DSocket)> origin_fn) const;
 };
 
-/* A (nullable) reference to an output socket and the context it is in. */
+/** A (nullable) reference to an output socket and the context it is in. */
 class DOutputSocket : public DSocket {
  public:
   DOutputSocket() = default;
@@ -166,6 +175,11 @@ class DOutputSocket : public DSocket {
   using ForeachTargetSocketFn =
       FunctionRef<void(DInputSocket, const TargetSocketPathInfo &path_info)>;
 
+  /**
+   * Calls `target_fn` for every "real" target socket. "Real" means that reroutes, muted nodes
+   * and node groups are handled by this function. Target sockets are on the nodes that use the
+   * value from this socket.
+   */
   void foreach_target_socket(ForeachTargetSocketFn target_fn) const;
 
  private:
@@ -180,16 +194,27 @@ class DerivedNodeTree {
   VectorSet<const NodeTreeRef *> used_node_tree_refs_;
 
  public:
+  /**
+   * Construct a new derived node tree for a given root node tree. The generated derived node tree
+   * does not own the used node tree refs (so that those can be used by others as well). The caller
+   * has to make sure that the node tree refs added to #node_tree_refs live at least as long as the
+   * derived node tree.
+   */
   DerivedNodeTree(bNodeTree &btree, NodeTreeRefMap &node_tree_refs);
   ~DerivedNodeTree();
 
   const DTreeContext &root_context() const;
   Span<const NodeTreeRef *> used_node_tree_refs() const;
 
+  /**
+   * \return True when there is a link cycle. Unavailable sockets are ignored.
+   */
   bool has_link_cycles() const;
   bool has_undefined_nodes_or_sockets() const;
+  /** Calls the given callback on all nodes in the (possibly nested) derived node tree. */
   void foreach_node(FunctionRef<void(DNode)> callback) const;
 
+  /** Generates a graph in dot format. The generated graph has all node groups inlined. */
   std::string to_dot() const;
 
  private:
diff --git a/source/blender/nodes/NOD_geometry_exec.hh b/source/blender/nodes/NOD_geometry_exec.hh
index 7e8c3551f33..5f55794d88c 100644
--- a/source/blender/nodes/NOD_geometry_exec.hh
+++ b/source/blender/nodes/NOD_geometry_exec.hh
@@ -354,6 +354,11 @@ class GeoNodeExecParams {
                                                const GeometryComponent &component,
                                                const CustomDataType default_type) const;
 
+  /**
+   * If any of the corresponding input sockets are attributes instead of single values,
+   * use the highest priority attribute domain from among them.
+   * Otherwise return the default domain.
+   */
   AttributeDomain get_highest_priority_input_domain(Span<std::string> names,
                                                     const GeometryComponent &component,
                                                     const AttributeDomain default_domain) const;
diff --git a/source/blender/nodes/NOD_geometry_nodes_eval_log.hh b/source/blender/nodes/NOD_geometry_nodes_eval_log.hh
index 53ead9af241..ac2c29b4ec2 100644
--- a/source/blender/nodes/NOD_geometry_nodes_eval_log.hh
+++ b/source/blender/nodes/NOD_geometry_nodes_eval_log.hh
@@ -216,6 +216,10 @@ class LocalGeoLogger {
   void log_multi_value_socket(DSocket socket, Span<GPointer> values);
   void log_node_warning(DNode node, NodeWarningType type, std::string message);
   void log_execution_time(DNode node, std::chrono::microseconds exec_time);
+  /**
+   * Log a message that will be displayed in the node editor next to the node.
+   * This should only be used for debugging purposes and not to display information to users.
+   */
   void log_debug_message(DNode node, std::string message);
 };
 
diff --git a/source/blender/nodes/NOD_node_tree_ref.hh b/source/blender/nodes/NOD_node_tree_ref.hh
index 26a5dc9d60f..65789069231 100644
--- a/source/blender/nodes/NOD_node_tree_ref.hh
+++ b/source/blender/nodes/NOD_node_tree_ref.hh
@@ -279,6 +279,9 @@ class NodeTreeRef : NonCopyable, NonMovable {
 
   const NodeRef *find_node(const bNode &bnode) const;
 
+  /**
+   * \return True when there is a link cycle. Unavailable sockets are ignored.
+   */
   bool has_link_cycles() const;
   bool has_undefined_nodes_or_sockets() const;
 
@@ -297,6 +300,10 @@ class NodeTreeRef : NonCopyable, NonMovable {
     bool has_cycle = false;
   };
 
+  /**
+   * Sort nodes topologically from left to right or right to left.
+   * In the future the result if this could be cached on #NodeTreeRef.
+   */
   ToposortResult toposort(ToposortDirection direction) const;
 
   bNodeTree *btree() const;
diff --git a/source/blender/nodes/composite/nodes/node_composite_colorbalance.cc b/source/blender/nodes/composite/nodes/node_composite_colorbalance.cc
index 2e39a6e1ebe..1de8c486afb 100644
--- a/source/blender/nodes/composite/nodes/node_composite_colorbalance.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_colorbalance.cc
@@ -39,8 +39,7 @@ static void cmp_node_colorbalance_declare(NodeDeclarationBuilder &b)
 /* Sync functions update formula parameters for other modes, such that the result is comparable.
  * Note that the results are not exactly the same due to differences in color handling
  * (sRGB conversion happens for LGG),
- * but this keeps settings comparable.
- */
+ * but this keeps settings comparable. */
 
 void ntreeCompositColorBalanceSyncFromLGG(bNodeTree *UNUSED(ntree), bNode *node)
 {
diff --git a/source/blender/nodes/intern/derived_node_tree.cc b/source/blender/nodes/intern/derived_node_tree.cc
index 420b53b62b0..dc223f07a26 100644
--- a/source/blender/nodes/intern/derived_node_tree.cc
+++ b/source/blender/nodes/intern/derived_node_tree.cc
@@ -20,10 +20,6 @@
 
 namespace blender::nodes {
 
-/* Construct a new derived node tree for a given root node tree. The generated derived node tree
- * does not own the used node tree refs (so that those can be used by others as well). The caller
- * has to make sure that the node tree refs added to #node_tree_refs live at least as long as the
- * derived node tree. */
 DerivedNodeTree::DerivedNodeTree(bNodeTree &btree, NodeTreeRefMap &node_tree_refs)
 {
   /* Construct all possible contexts immediately. This is significantly cheaper than inlining all
@@ -73,9 +69,6 @@ void DerivedNodeTree::destruct_context_recursively(DTreeContext *context)
   context->~DTreeContext();
 }
 
-/**
- * \return True when there is a link cycle. Unavailable sockets are ignored.
- */
 bool DerivedNodeTree::has_link_cycles() const
 {
   for (const NodeTreeRef *tree_ref : used_node_tree_refs_) {
@@ -96,7 +89,6 @@ bool DerivedNodeTree::has_undefined_nodes_or_sockets() const
   return false;
 }
 
-/* Calls the given callback on all nodes in the (possibly nested) derived node tree. */
 void DerivedNodeTree::foreach_node(FunctionRef<void(DNode)> callback) const
 {
   this->foreach_node_in_context_recursive(*root_context_, callback);
@@ -184,9 +176,6 @@ DInputSocket DOutputSocket::get_active_corresponding_group_output_socket() const
   return {};
 }
 
-/* Call `origin_fn` for every "real" origin socket. "Real" means that reroutes, muted nodes
- * and node groups are handled by this function. Origin sockets are ones where a node g

@@ Diff output truncated at 10240 characters. @@



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