[Bf-blender-cvs] [65de17ece46] master: Cleanup: move public doc-strings into headers for 'freestyle'

Campbell Barton noreply at git.blender.org
Thu Dec 9 11:11:00 CET 2021


Commit: 65de17ece4626ac38ee990948548fbe9bff2e283
Author: Campbell Barton
Date:   Thu Dec 9 21:09:54 2021 +1100
Branches: master
https://developer.blender.org/rB65de17ece4626ac38ee990948548fbe9bff2e283

Cleanup: move public doc-strings into headers for 'freestyle'

Ref T92709

===================================================================

M	source/blender/freestyle/FRS_freestyle.h
M	source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
M	source/blender/freestyle/intern/winged_edge/Curvature.cpp
M	source/blender/freestyle/intern/winged_edge/Curvature.h

===================================================================

diff --git a/source/blender/freestyle/FRS_freestyle.h b/source/blender/freestyle/FRS_freestyle.h
index bc5e9d49bee..77e906c6ea5 100644
--- a/source/blender/freestyle/FRS_freestyle.h
+++ b/source/blender/freestyle/FRS_freestyle.h
@@ -59,6 +59,10 @@ void FRS_exit(void);
 void FRS_copy_active_lineset(struct FreestyleConfig *config);
 void FRS_paste_active_lineset(struct FreestyleConfig *config);
 void FRS_delete_active_lineset(struct FreestyleConfig *config);
+/**
+ * Reinsert the active lineset at an offset \a direction from current position.
+ * \return if position of active lineset has changed.
+ */
 bool FRS_move_active_lineset(struct FreestyleConfig *config, int direction);
 
 /* Testing */
diff --git a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
index b31f4fd2303..ce80ed78594 100644
--- a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
+++ b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
@@ -769,10 +769,6 @@ void FRS_delete_active_lineset(FreestyleConfig *config)
   }
 }
 
-/**
- * Reinsert the active lineset at an offset \a direction from current position.
- * \return if position of active lineset has changed.
- */
 bool FRS_move_active_lineset(FreestyleConfig *config, int direction)
 {
   FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(config);
diff --git a/source/blender/freestyle/intern/winged_edge/Curvature.cpp b/source/blender/freestyle/intern/winged_edge/Curvature.cpp
index 411685bd921..ec07a124808 100644
--- a/source/blender/freestyle/intern/winged_edge/Curvature.cpp
+++ b/source/blender/freestyle/intern/winged_edge/Curvature.cpp
@@ -104,27 +104,6 @@ static real angle_from_cotan(WVertex *vo, WVertex *v1, WVertex *v2)
   return (fabs(atan2(denom, udotv)));
 }
 
-/** gts_vertex_mean_curvature_normal:
- *  \param v: a #WVertex.
- *  \param s: a #GtsSurface.
- *  \param Kh: the Mean Curvature Normal at \a v.
- *
- *  Computes the Discrete Mean Curvature Normal approximation at \a v.
- *  The mean curvature at \a v is half the magnitude of the vector \a Kh.
- *
- *  NOTE: the normal computed is not unit length, and may point either into or out of the surface,
- * depending on the curvature at \a v. It is the responsibility of the caller of the function to
- * use the mean curvature normal appropriately.
- *
- *  This approximation is from the paper:
- *      Discrete Differential-Geometry Operators for Triangulated 2-Manifolds
- *      Mark Meyer, Mathieu Desbrun, Peter Schroder, Alan H. Barr
- *      VisMath '02, Berlin (Germany)
- *      http://www-grail.usc.edu/pubs.html
- *
- *  Returns: %true if the operator could be evaluated, %false if the evaluation failed for some
- * reason (@v is boundary or is the endpoint of a non-manifold edge.)
- */
 bool gts_vertex_mean_curvature_normal(WVertex *v, Vec3r &Kh)
 {
   real area = 0.0;
@@ -175,22 +154,6 @@ bool gts_vertex_mean_curvature_normal(WVertex *v, Vec3r &Kh)
   return true;
 }
 
-/** gts_vertex_gaussian_curvature:
- *  \param v: a #WVertex.
- *  \param s: a #GtsSurface.
- *  \param Kg: the Discrete Gaussian Curvature approximation at \a v.
- *
- *  Computes the Discrete Gaussian Curvature approximation at \a v.
- *
- *  This approximation is from the paper:
- *      Discrete Differential-Geometry Operators for Triangulated 2-Manifolds
- *      Mark Meyer, Mathieu Desbrun, Peter Schroder, Alan H. Barr
- *      VisMath '02, Berlin (Germany)
- *      http://www-grail.usc.edu/pubs.html
- *
- *  Returns: %true if the operator could be evaluated, %false if the evaluation failed for some
- * reason (@v is boundary or is the endpoint of a non-manifold edge.)
- */
 bool gts_vertex_gaussian_curvature(WVertex *v, real *Kg)
 {
   real area = 0.0;
@@ -226,20 +189,6 @@ bool gts_vertex_gaussian_curvature(WVertex *v, real *Kg)
   return true;
 }
 
-/** gts_vertex_principal_curvatures:
- *  @Kh: mean curvature.
- *  @Kg: Gaussian curvature.
- *  @K1: first principal curvature.
- *  @K2: second principal curvature.
- *
- *  Computes the principal curvatures at a point given the mean and Gaussian curvatures at that
- * point.
- *
- *  The mean curvature can be computed as one-half the magnitude of the vector computed by
- *  gts_vertex_mean_curvature_normal().
- *
- *  The Gaussian curvature can be computed with gts_vertex_gaussian_curvature().
- */
 void gts_vertex_principal_curvatures(real Kh, real Kg, real *K1, real *K2)
 {
   real temp = Kh * Kh - Kg;
@@ -279,21 +228,6 @@ static void eigenvector(real a, real b, real c, Vec3r e)
   e[2] = 0.0;
 }
 
-/** gts_vertex_principal_directions:
- *  \param v: a #WVertex.
- *  \param s: a #GtsSurface.
- *  \param Kh: mean curvature normal (a #Vec3r).
- *  \param Kg: Gaussian curvature (a real).
- *  \param e1: first principal curvature direction (direction of largest curvature).
- *  \param e2: second principal curvature direction.
- *
- *  Computes the principal curvature directions at a point given \a Kh and \a Kg,
- *  the mean curvature normal and Gaussian curvatures at that point, computed with
- *  gts_vertex_mean_curvature_normal() and gts_vertex_gaussian_curvature(), respectively.
- *
- *  Note that this computation is very approximate and tends to be unstable. Smoothing of the
- * surface or the principal directions may be necessary to achieve reasonable results.
- */
 void gts_vertex_principal_directions(WVertex *v, Vec3r Kh, real Kg, Vec3r &e1, Vec3r &e2)
 {
   Vec3r N;
diff --git a/source/blender/freestyle/intern/winged_edge/Curvature.h b/source/blender/freestyle/intern/winged_edge/Curvature.h
index 0eefc57c3a2..0b3e90a8549 100644
--- a/source/blender/freestyle/intern/winged_edge/Curvature.h
+++ b/source/blender/freestyle/intern/winged_edge/Curvature.h
@@ -122,12 +122,78 @@ class Face_Curvature_Info {
 #endif
 };
 
+/**
+ * \param v: a #WVertex.
+ * \param s: a #GtsSurface.
+ * \param Kh: the Mean Curvature Normal at \a v.
+ *
+ * Computes the Discrete Mean Curvature Normal approximation at \a v.
+ * The mean curvature at \a v is half the magnitude of the vector \a Kh.
+ *
+ * \note the normal computed is not unit length, and may point either into or out of the surface,
+ * depending on the curvature at \a v. It is the responsibility of the caller of the function to
+ * use the mean curvature normal appropriately.
+ *
+ * This approximation is from the paper:
+ *     Discrete Differential-Geometry Operators for Triangulated 2-Manifolds
+ *     Mark Meyer, Mathieu Desbrun, Peter Schroder, Alan H. Barr
+ *     VisMath '02, Berlin (Germany)
+ *     http://www-grail.usc.edu/pubs.html
+ *
+ *  Returns: %true if the operator could be evaluated, %false if the evaluation failed for some
+ * reason (`v` is boundary or is the endpoint of a non-manifold edge.)
+ */
 bool gts_vertex_mean_curvature_normal(WVertex *v, Vec3r &Kh);
 
+/**
+ * \param v: a #WVertex.
+ * \param s: a #GtsSurface.
+ * \param Kg: the Discrete Gaussian Curvature approximation at \a v.
+ *
+ * Computes the Discrete Gaussian Curvature approximation at \a v.
+ *
+ * This approximation is from the paper:
+ *     Discrete Differential-Geometry Operators for Triangulated 2-Manifolds
+ *     Mark Meyer, Mathieu Desbrun, Peter Schroder, Alan H. Barr
+ *     VisMath '02, Berlin (Germany)
+ *     http://www-grail.usc.edu/pubs.html
+ *
+ * Returns: %true if the operator could be evaluated, %false if the evaluation failed for some
+ * reason (`v` is boundary or is the endpoint of a non-manifold edge.)
+ */
 bool gts_vertex_gaussian_curvature(WVertex *v, real *Kg);
 
+/**
+ * \param Kh: mean curvature.
+ * \param Kg: Gaussian curvature.
+ * \param K1: first principal curvature.
+ * \param K2: second principal curvature.
+ *
+ * Computes the principal curvatures at a point given the mean and Gaussian curvatures at that
+ * point.
+ *
+ * The mean curvature can be computed as one-half the magnitude of the vector computed by
+ * #gts_vertex_mean_curvature_normal().
+ *
+ * The Gaussian curvature can be computed with gts_vertex_gaussian_curvature().
+ */
 void gts_vertex_principal_curvatures(real Kh, real Kg, real *K1, real *K2);
 
+/**
+ * \param v: a #WVertex.
+ * \param s: a #GtsSurface.
+ * \param Kh: mean curvature normal (a #Vec3r).
+ * \param Kg: Gaussian curvature (a real).
+ * \param e1: first principal curvature direction (direction of largest curvature).
+ * \param e2: second principal curvature direction.
+ *
+ * Computes the principal curvature directions at a point given \a Kh and \a Kg,
+ * the mean curvature normal and Gaussian curvatures at that point, computed with
+ * #gts_vertex_mean_curvature_normal() and #gts_vertex_gaussian_curvature(), respectively.
+ *
+ * Note that this computation is very approximate and tends to be unstable. Smoothing of the
+ * surface or the principal directions may be necessary to achieve reasonable results.
+ */
 void gts_vertex_principal_directions(WVertex *v, Vec3r Kh, real Kg, Vec3r &e1, Vec3r &e2);
 
 namespace OGF {



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