[Bf-blender-cvs] [47b36ddccee] master: Cleanup: Nodes: clang-tidy modernize-redundant-void-arg

Aaron Carlisle noreply at git.blender.org
Wed Dec 8 05:10:02 CET 2021


Commit: 47b36ddccee07206b68db46b10320f5e69c48ef9
Author: Aaron Carlisle
Date:   Tue Dec 7 23:09:19 2021 -0500
Branches: master
https://developer.blender.org/rB47b36ddccee07206b68db46b10320f5e69c48ef9

Cleanup: Nodes: clang-tidy modernize-redundant-void-arg

===================================================================

M	source/blender/nodes/geometry/node_geometry_tree.cc
M	source/blender/nodes/geometry/nodes/node_geo_common.cc
M	source/blender/nodes/geometry/nodes/node_geo_image_texture.cc
M	source/blender/nodes/shader/nodes/node_shader_clamp.cc
M	source/blender/nodes/shader/nodes/node_shader_curves.cc
M	source/blender/nodes/shader/nodes/node_shader_map_range.cc
M	source/blender/nodes/shader/nodes/node_shader_math.cc
M	source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc
M	source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc
M	source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc
M	source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc
M	source/blender/nodes/shader/nodes/node_shader_tex_brick.cc
M	source/blender/nodes/shader/nodes/node_shader_tex_checker.cc
M	source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc
M	source/blender/nodes/shader/nodes/node_shader_tex_image.cc
M	source/blender/nodes/shader/nodes/node_shader_tex_magic.cc
M	source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc
M	source/blender/nodes/shader/nodes/node_shader_tex_noise.cc
M	source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc
M	source/blender/nodes/shader/nodes/node_shader_tex_wave.cc
M	source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc
M	source/blender/nodes/shader/nodes/node_shader_value.cc
M	source/blender/nodes/shader/nodes/node_shader_vector_math.cc
M	source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc

===================================================================

diff --git a/source/blender/nodes/geometry/node_geometry_tree.cc b/source/blender/nodes/geometry/node_geometry_tree.cc
index 9747bb63773..748596ff9e3 100644
--- a/source/blender/nodes/geometry/node_geometry_tree.cc
+++ b/source/blender/nodes/geometry/node_geometry_tree.cc
@@ -113,8 +113,7 @@ static bool geometry_node_tree_socket_type_valid(bNodeTreeType *UNUSED(ntreetype
                                                      SOCK_MATERIAL);
 }
 
-void register_node_tree_type_geo(void)
-{
+void register_node_tree_type_geo(){
   bNodeTreeType *tt = ntreeType_Geometry = static_cast<bNodeTreeType *>(
       MEM_callocN(sizeof(bNodeTreeType), "geometry node tree type"));
   tt->type = NTREE_GEOMETRY;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_common.cc b/source/blender/nodes/geometry/nodes/node_geo_common.cc
index 9ebbdd349de..630d2157d32 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_common.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_common.cc
@@ -22,8 +22,7 @@
 #include "node_common.h"
 #include "node_geometry_util.hh"
 
-void register_node_type_geo_group(void)
-{
+void register_node_type_geo_group(){
   static bNodeType ntype;
 
   node_type_base_custom(&ntype, "GeometryNodeGroup", "Group", NODE_CLASS_GROUP, 0);
diff --git a/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc b/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc
index a173acbaaac..5aaa42ecb45 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc
@@ -410,8 +410,7 @@ static void node_geo_exec(GeoNodeExecParams params)
 
 }  // namespace blender::nodes::node_geo_image_texture_cc
 
-void register_node_type_geo_image_texture(void)
-{
+void register_node_type_geo_image_texture(){
   namespace file_ns = blender::nodes::node_geo_image_texture_cc;
 
   static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_clamp.cc b/source/blender/nodes/shader/nodes/node_shader_clamp.cc
index 57a992a4275..3ee5831494d 100644
--- a/source/blender/nodes/shader/nodes/node_shader_clamp.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_clamp.cc
@@ -75,8 +75,7 @@ static void sh_node_clamp_build_multi_function(blender::nodes::NodeMultiFunction
   }
 }
 
-void register_node_type_sh_clamp(void)
-{
+void register_node_type_sh_clamp(){
   static bNodeType ntype;
 
   sh_fn_node_type_base(&ntype, SH_NODE_CLAMP, "Clamp", NODE_CLASS_CONVERTER, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_curves.cc b/source/blender/nodes/shader/nodes/node_shader_curves.cc
index 7ce5150bf85..1241d299584 100644
--- a/source/blender/nodes/shader/nodes/node_shader_curves.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_curves.cc
@@ -152,8 +152,7 @@ static void sh_node_curve_vec_build_multi_function(
   builder.construct_and_set_matching_fn<CurveVecFunction>(*cumap);
 }
 
-void register_node_type_sh_curve_vec(void)
-{
+void register_node_type_sh_curve_vec(){
   static bNodeType ntype;
 
   sh_fn_node_type_base(&ntype, SH_NODE_CURVE_VEC, "Vector Curves", NODE_CLASS_OP_VECTOR, 0);
@@ -329,8 +328,7 @@ static void sh_node_curve_rgb_build_multi_function(
   builder.construct_and_set_matching_fn<CurveRGBFunction>(*cumap);
 }
 
-void register_node_type_sh_curve_rgb(void)
-{
+void register_node_type_sh_curve_rgb(){
   static bNodeType ntype;
 
   sh_fn_node_type_base(&ntype, SH_NODE_CURVE_RGB, "RGB Curves", NODE_CLASS_OP_COLOR, 0);
@@ -473,8 +471,7 @@ static void sh_node_curve_float_build_multi_function(
   builder.construct_and_set_matching_fn<CurveFloatFunction>(*cumap);
 }
 
-void register_node_type_sh_curve_float(void)
-{
+void register_node_type_sh_curve_float(){
   static bNodeType ntype;
 
   sh_fn_node_type_base(&ntype, SH_NODE_CURVE_FLOAT, "Float Curve", NODE_CLASS_CONVERTER, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_map_range.cc b/source/blender/nodes/shader/nodes/node_shader_map_range.cc
index e55963eb500..8abf7a21548 100644
--- a/source/blender/nodes/shader/nodes/node_shader_map_range.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_map_range.cc
@@ -307,8 +307,7 @@ static void sh_node_map_range_build_multi_function(
   }
 }
 
-void register_node_type_sh_map_range(void)
-{
+void register_node_type_sh_map_range(){
   static bNodeType ntype;
 
   sh_fn_node_type_base(&ntype, SH_NODE_MAP_RANGE, "Map Range", NODE_CLASS_CONVERTER, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_math.cc b/source/blender/nodes/shader/nodes/node_shader_math.cc
index 1e94148c5c7..f2508462bc8 100644
--- a/source/blender/nodes/shader/nodes/node_shader_math.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_math.cc
@@ -161,8 +161,7 @@ static void sh_node_math_build_multi_function(blender::nodes::NodeMultiFunctionB
   }
 }
 
-void register_node_type_sh_math(void)
-{
+void register_node_type_sh_math(){
   static bNodeType ntype;
 
   sh_fn_node_type_base(&ntype, SH_NODE_MATH, "Math", NODE_CLASS_CONVERTER, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc b/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc
index 06fafff578e..403dbca45f4 100644
--- a/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc
@@ -183,8 +183,7 @@ static void sh_node_mix_rgb_build_multi_function(blender::nodes::NodeMultiFuncti
   builder.construct_and_set_matching_fn<MixRGBFunction>(clamp, mix_type);
 }
 
-void register_node_type_sh_mix_rgb(void)
-{
+void register_node_type_sh_mix_rgb(){
   static bNodeType ntype;
 
   sh_fn_node_type_base(&ntype, SH_NODE_MIX_RGB, "Mix", NODE_CLASS_OP_COLOR, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc b/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc
index e4f1b2c76f0..c3ec2aa9e22 100644
--- a/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc
@@ -172,8 +172,7 @@ static void sh_node_valtorgb_build_multi_function(
   builder.construct_and_set_matching_fn<ColorBandFunction>(*color_band);
 }
 
-void register_node_type_sh_valtorgb(void)
-{
+void register_node_type_sh_valtorgb(){
   static bNodeType ntype;
 
   sh_fn_node_type_base(&ntype, SH_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTER, 0);
@@ -222,8 +221,7 @@ static int gpu_shader_rgbtobw(GPUMaterial *mat,
   return GPU_stack_link(mat, node, "rgbtobw", in, out);
 }
 
-void register_node_type_sh_rgbtobw(void)
-{
+void register_node_type_sh_rgbtobw(){
   static bNodeType ntype;
 
   sh_node_type_base(&ntype, SH_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTER, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc b/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc
index 08a9e01786e..504d6f21e44 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc
@@ -103,8 +103,7 @@ static void sh_node_seprgb_build_multi_function(blender::nodes::NodeMultiFunctio
   builder.set_matching_fn(fn);
 }
 
-void register_node_type_sh_seprgb(void)
-{
+void register_node_type_sh_seprgb(){
   static bNodeType ntype;
 
   sh_fn_node_type_base(&ntype, SH_NODE_SEPRGB, "Separate RGB", NODE_CLASS_CONVERTER, 0);
@@ -163,8 +162,7 @@ static void sh_node_combrgb_build_multi_function(blender::nodes::NodeMultiFuncti
   builder.set_matching_fn(fn);
 }
 
-void register_node_type_sh_combrgb(void)
-{
+void register_node_type_sh_combrgb(){
   static bNodeType ntype;
 
   sh_fn_node_type_base(&ntype, SH_NODE_COMBRGB, "Combine RGB", NODE_CLASS_CONVERTER, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc b/source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc
index 1bbfa629462..58bb4c3f577 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc
@@ -88,8 +88,7 @@ static void sh_node_sepxyz_build_multi_function(blender::nodes::NodeMultiFunctio
   builder.set_matching_fn(separate_fn);
 }
 
-void register_node_type_sh_sepxyz(void)
-{
+void register_node_type_sh_sepxyz(){
   static bNodeType ntype;
 
   sh_fn_node_type_base(&ntype, SH_NODE_SEPXYZ, "Separate XYZ", NODE_CLASS_CONVERTER, 0);
@@ -129,8 +128,7 @@ static void sh_node_combxyz_build_multi_function(blender::nodes::NodeMultiFuncti
   builder.set_matching_fn(fn);
 }
 
-void register_node_type_sh_combxyz(void)
-{
+void register_node_type_sh_combxyz(){
   static bNodeType ntype;
 
   sh_fn_node_type_base(&ntype, SH_NODE_COMBXYZ, "Combine XYZ", NODE_CLASS_CONVERTER, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc b/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc
index b840bd75e42..a737b494d87 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc
@@ -268,8 +268,7 @@ static void sh_node_brick_build_multi_function(blender::nodes::NodeMultiFunction
 
 }  // namespace blender::nodes
 
-void register_node_type_sh_tex_brick(void)
-{
+void register_node_type_sh_tex_brick(){
   static bNodeType ntype;
 
   sh_fn_node_type_base(&ntype, SH_NODE_TEX_BRICK, "Brick Texture", NODE_CLASS_TEXTURE, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc b/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc
index 7c1223a6a32..738f61a25d3 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc
@@ -123,8 +123,7 @@ static void sh_node_tex_checker_build_multi_function(
 
 }  // namespace blender::nodes
 
-void register_node_type_sh_tex_checker(void)
-{
+void register_node_type_sh_tex_checker(){
   static bNodeType ntype;
 
   sh_fn_node_type_base(&ntype, SH_NODE_TEX_CHECKER, "Checker Texture", NODE_CLASS_TEXTURE, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc
index 33832c42b3c..4c4824ef631 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex

@@ Diff output truncated at 10240 characters. @@



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