[Bf-blender-cvs] [1de36366242] master: Cleanup: note that functions in BKE_node.h aren't part of blenkernel

Campbell Barton noreply at git.blender.org
Tue Dec 7 08:58:37 CET 2021


Commit: 1de363662427ff66693106b4bbde46337d651842
Author: Campbell Barton
Date:   Tue Dec 7 18:55:57 2021 +1100
Branches: master
https://developer.blender.org/rB1de363662427ff66693106b4bbde46337d651842

Cleanup: note that functions in BKE_node.h aren't part of blenkernel

===================================================================

M	source/blender/blenkernel/BKE_node.h

===================================================================

diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 57eab4f76cf..34bb011fef1 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1254,6 +1254,9 @@ void ntreeShaderEndExecTree(struct bNodeTreeExec *exec);
 struct bNode *ntreeShaderOutputNode(struct bNodeTree *ntree, int target);
 /**
  * This one needs to work on a local tree.
+ *
+ * TODO: This is *not* part of `blenkernel`, it's defined under "source/blender/nodes/".
+ * This declaration should be be moved out of BKE.
  */
 void ntreeGPUMaterialNodes(struct bNodeTree *localtree,
                            struct GPUMaterial *mat,
@@ -1461,6 +1464,9 @@ void ntreeCompositTagRender(struct Scene *scene);
  * - The render engine calls RE_engine_register_pass for each pass.
  * - #RE_engine_register_pass calls #ntreeCompositRegisterPass,
  *   which calls #node_cmp_rlayers_register_pass for every render layer node.
+ *
+ * TODO: This is *not* part of `blenkernel`, it's defined under "source/blender/nodes/".
+ * This declaration should be be moved out of BKE.
  */
 void ntreeCompositUpdateRLayers(struct bNodeTree *ntree);
 void ntreeCompositRegisterPass(struct bNodeTree *ntree,



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