[Bf-blender-cvs] [57503fc1d3b] cycles-x: Cleanup: Spelling in Cycles X comments
Sergey Sharybin
noreply at git.blender.org
Mon Aug 30 11:32:22 CEST 2021
Commit: 57503fc1d3b19888d5b4cf5561fe5f0baf8b986b
Author: Sergey Sharybin
Date: Mon Aug 30 11:32:05 2021 +0200
Branches: cycles-x
https://developer.blender.org/rB57503fc1d3b19888d5b4cf5561fe5f0baf8b986b
Cleanup: Spelling in Cycles X comments
===================================================================
M intern/cycles/integrator/render_scheduler.cpp
===================================================================
diff --git a/intern/cycles/integrator/render_scheduler.cpp b/intern/cycles/integrator/render_scheduler.cpp
index af16e8a0c59..515992e17a5 100644
--- a/intern/cycles/integrator/render_scheduler.cpp
+++ b/intern/cycles/integrator/render_scheduler.cpp
@@ -630,11 +630,11 @@ double RenderScheduler::guess_display_update_interval_in_seconds_for_num_samples
}
return 2.0;
}
-
+
/* Render time and number of samples rendered are used to figure out the display update interval.
- * Render time is used to allow for fast display updates in the first few seconds of rendering
- * on fast devices. Number of samples rendered is used to allow for potentially quicker display
- * updates on slow devices during the first few samples. */
+ * Render time is used to allow for fast display updates in the first few seconds of rendering
+ * on fast devices. Number of samples rendered is used to allow for potentially quicker display
+ * updates on slow devices during the first few samples. */
const double render_time = path_trace_time_.get_wall();
if (render_time < 1) {
return 0.1;
@@ -735,7 +735,7 @@ int RenderScheduler::get_num_samples_to_path_trace() const
int RenderScheduler::get_num_samples_during_navigation(int resolution_divider) const
{
- /* Specvial trick for the fast navigation: schedule multiple samples during fats navigation
+ /* Specvial trick for the fast navigation: schedule multiple samples during fast navigation
* (which will prefer to use lower resolution to keep up with refresh rate). This gives more
* usable visual feedback for artists. There are couple of tricks though. */
@@ -747,7 +747,7 @@ int RenderScheduler::get_num_samples_during_navigation(int resolution_divider) c
}
if (resolution_divider <= pixel_size_ * 2) {
- /* When denoising is used during navigation prefer using highetr resolution and less samples
+ /* When denoising is used during navigation prefer using higher resolution and less samples
* (scheduling less samples here will make it so resolutiondivider calculation will use lower
* value for the divider). This is because both OpenImageDenoiser and OptiX denoiser gives
* visually better results on higher resolution image with less samples. */
@@ -815,10 +815,11 @@ bool RenderScheduler::work_need_denoise(bool &delayed)
return false;
}
- /* Avoid excessive denoising in viewport after reaching a certain sample count and render time. */
+ /* Avoid excessive denoising in viewport after reaching a certain sample count and render time.
+ */
/* TODO(sergey): Consider making time interval and sample configurable. */
delayed = (path_trace_time_.get_wall() > 4 && num_samples_finished >= 20 &&
- (time_dt() - state_.last_display_update_time) < 1.0);
+ (time_dt() - state_.last_display_update_time) < 1.0);
return !delayed;
}
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