[Bf-blender-cvs] [b9fa39c8e9d] temp-ui-tweaks: UI: Improve contrast on playhead
Pablo Vazquez
noreply at git.blender.org
Tue Aug 24 03:07:06 CEST 2021
Commit: b9fa39c8e9d6ca7dceb7dc052f4334d95bab91e6
Author: Pablo Vazquez
Date: Fri Aug 20 03:13:24 2021 +0200
Branches: temp-ui-tweaks
https://developer.blender.org/rBb9fa39c8e9d6ca7dceb7dc052f4334d95bab91e6
UI: Improve contrast on playhead
Add a dark (background coloured) outline around it.
===================================================================
M source/blender/editors/animation/time_scrub_ui.c
===================================================================
diff --git a/source/blender/editors/animation/time_scrub_ui.c b/source/blender/editors/animation/time_scrub_ui.c
index 8aeb6a57124..4dec54f0835 100644
--- a/source/blender/editors/animation/time_scrub_ui.c
+++ b/source/blender/editors/animation/time_scrub_ui.c
@@ -102,6 +102,7 @@ static void draw_current_frame(const Scene *scene,
float text_width = UI_fontstyle_string_width(fstyle, frame_str);
float box_width = MAX2(text_width + 8 * UI_DPI_FAC, 24 * UI_DPI_FAC);
float box_padding = 3 * UI_DPI_FAC;
+ float outline = 1 * UI_DPI_FAC;
float bg_color[4];
UI_GetThemeColorShade4fv(TH_CFRAME, -5, bg_color);
@@ -112,13 +113,25 @@ static void draw_current_frame(const Scene *scene,
const float subframe_x = UI_view2d_view_to_region_x(v2d, BKE_scene_ctime_get(scene));
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ GPU_blend(GPU_BLEND_ALPHA);
+
+ immUniformThemeColorShadeAlpha(TH_BACK, -25, -100);
+ immRectf(pos,
+ subframe_x - U.pixelsize - outline,
+ scrub_region_rect->ymax - box_padding,
+ subframe_x + U.pixelsize + outline,
+ 0.0f);
+
immUniformThemeColor(TH_CFRAME);
immRectf(pos,
subframe_x - U.pixelsize,
scrub_region_rect->ymax - box_padding,
subframe_x + U.pixelsize,
0.0f);
+
+ GPU_blend(GPU_BLEND_NONE);
immUnbindProgram();
}
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