[Bf-blender-cvs] [a95e56b7417] master: Compositor: Add sampling methods for full frame

Manuel Castilla noreply at git.blender.org
Mon Aug 23 17:18:41 CEST 2021


Commit: a95e56b741709f7157a44196091ccad3ec369e5e
Author: Manuel Castilla
Date:   Mon Aug 23 15:29:34 2021 +0200
Branches: master
https://developer.blender.org/rBa95e56b741709f7157a44196091ccad3ec369e5e

Compositor: Add sampling methods for full frame

Current sampling methods have off by one issues on full frame:
- Bilinear sampling do not fully sample bottom and left image border,
 creating edges.
- Single elem buffers are not sampled at all when they should be
 at least on the borders to smooth edges.
- EWA filtering is partially implemented on `ReadBufferOperation`, it
 needs to be moved to `MemoryBuffer` on full frame.

In order to not affect tiled implementation, this commit creates
specific sampling methods for full frame needs.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D12164

===================================================================

M	source/blender/compositor/intern/COM_MemoryBuffer.cc
M	source/blender/compositor/intern/COM_MemoryBuffer.h

===================================================================

diff --git a/source/blender/compositor/intern/COM_MemoryBuffer.cc b/source/blender/compositor/intern/COM_MemoryBuffer.cc
index 6b954072a9a..16274d720cd 100644
--- a/source/blender/compositor/intern/COM_MemoryBuffer.cc
+++ b/source/blender/compositor/intern/COM_MemoryBuffer.cc
@@ -405,12 +405,48 @@ void MemoryBuffer::addPixel(int x, int y, const float color[4])
   }
 }
 
+static void read_ewa_elem(void *userdata, int x, int y, float result[4])
+{
+  const MemoryBuffer *buffer = static_cast<const MemoryBuffer *>(userdata);
+  buffer->read_elem_checked(x, y, result);
+}
+
+void MemoryBuffer::read_elem_filtered(
+    const float x, const float y, float dx[2], float dy[2], float *out) const
+{
+  BLI_assert(this->m_datatype == DataType::Color);
+
+  const float deriv[2][2] = {{dx[0], dx[1]}, {dy[0], dy[1]}};
+
+  float inv_width = 1.0f / (float)this->getWidth(), inv_height = 1.0f / (float)this->getHeight();
+  /* TODO(sergey): Render pipeline uses normalized coordinates and derivatives,
+   * but compositor uses pixel space. For now let's just divide the values and
+   * switch compositor to normalized space for EWA later.
+   */
+  float uv_normal[2] = {get_relative_x(x) * inv_width, get_relative_y(y) * inv_height};
+  float du_normal[2] = {deriv[0][0] * inv_width, deriv[0][1] * inv_height};
+  float dv_normal[2] = {deriv[1][0] * inv_width, deriv[1][1] * inv_height};
+
+  BLI_ewa_filter(this->getWidth(),
+                 this->getHeight(),
+                 false,
+                 true,
+                 uv_normal,
+                 du_normal,
+                 dv_normal,
+                 read_ewa_elem,
+                 const_cast<MemoryBuffer *>(this),
+                 out);
+}
+
+/* TODO(manzanilla): to be removed with tiled implementation. */
 static void read_ewa_pixel_sampled(void *userdata, int x, int y, float result[4])
 {
   MemoryBuffer *buffer = (MemoryBuffer *)userdata;
   buffer->read(result, x, y);
 }
 
+/* TODO(manzanilla): to be removed with tiled implementation. */
 void MemoryBuffer::readEWA(float *result, const float uv[2], const float derivatives[2][2])
 {
   if (m_is_a_single_elem) {
diff --git a/source/blender/compositor/intern/COM_MemoryBuffer.h b/source/blender/compositor/intern/COM_MemoryBuffer.h
index 310e87b6a4b..d3c7566d246 100644
--- a/source/blender/compositor/intern/COM_MemoryBuffer.h
+++ b/source/blender/compositor/intern/COM_MemoryBuffer.h
@@ -191,23 +191,96 @@ class MemoryBuffer {
 
   void read_elem(int x, int y, float *out) const
   {
-    memcpy(out, get_elem(x, y), m_num_channels * sizeof(float));
+    memcpy(out, get_elem(x, y), get_elem_bytes_len());
+  }
+
+  void read_elem_checked(int x, int y, float *out) const
+  {
+    if (x < m_rect.xmin || x >= m_rect.xmax || y < m_rect.ymin || y >= m_rect.ymax) {
+      clear_elem(out);
+    }
+    else {
+      read_elem(x, y, out);
+    }
+  }
+
+  void read_elem_checked(float x, float y, float *out) const
+  {
+    if (x < m_rect.xmin || x >= m_rect.xmax || y < m_rect.ymin || y >= m_rect.ymax) {
+      clear_elem(out);
+    }
+    else {
+      read_elem(x, y, out);
+    }
+  }
+
+  void read_elem_bilinear(float x, float y, float *out) const
+  {
+    /* Only clear past +/-1 borders to be able to smooth edges. */
+    if (x <= m_rect.xmin - 1.0f || x >= m_rect.xmax || y <= m_rect.ymin - 1.0f ||
+        y >= m_rect.ymax) {
+      clear_elem(out);
+      return;
+    }
+
+    if (m_is_a_single_elem) {
+      if (x >= m_rect.xmin && x < m_rect.xmax - 1.0f && y >= m_rect.ymin &&
+          y < m_rect.ymax - 1.0f) {
+        memcpy(out, m_buffer, get_elem_bytes_len());
+        return;
+      }
+
+      /* Do sampling at borders to smooth edges. */
+      const float last_x = getWidth() - 1.0f;
+      const float rel_x = get_relative_x(x);
+      float single_x = 0.0f;
+      if (rel_x < 0.0f) {
+        single_x = rel_x;
+      }
+      else if (rel_x > last_x) {
+        single_x = rel_x - last_x;
+      }
+
+      const float last_y = getHeight() - 1.0f;
+      const float rel_y = get_relative_y(y);
+      float single_y = 0.0f;
+      if (rel_y < 0.0f) {
+        single_y = rel_y;
+      }
+      else if (rel_y > last_y) {
+        single_y = rel_y - last_y;
+      }
+
+      BLI_bilinear_interpolation_fl(m_buffer, out, 1, 1, m_num_channels, single_x, single_y);
+      return;
+    }
+
+    BLI_bilinear_interpolation_fl(m_buffer,
+                                  out,
+                                  getWidth(),
+                                  getHeight(),
+                                  m_num_channels,
+                                  get_relative_x(x),
+                                  get_relative_y(y));
   }
 
   void read_elem_sampled(float x, float y, PixelSampler sampler, float *out) const
   {
     switch (sampler) {
       case PixelSampler::Nearest:
-        this->read_elem(x, y, out);
+        read_elem_checked(x, y, out);
         break;
       case PixelSampler::Bilinear:
       case PixelSampler::Bicubic:
         /* No bicubic. Current implementation produces fuzzy results. */
-        this->readBilinear(out, x, y);
+        read_elem_bilinear(x, y, out);
         break;
     }
   }
 
+  void read_elem_filtered(
+      const float x, const float y, float dx[2], float dy[2], float *out) const;
+
   /**
    * Get channel value at given coordinates.
    */
@@ -403,6 +476,8 @@ class MemoryBuffer {
     y = y + m_rect.ymin;
   }
 
+  /* TODO(manzanilla): to be removed with tiled implementation. For applying #MemoryBufferExtend
+   * use #wrap_pixel. */
   inline void read(float *result,
                    int x,
                    int y,
@@ -425,6 +500,7 @@ class MemoryBuffer {
     }
   }
 
+  /* TODO(manzanilla): to be removed with tiled implementation. */
   inline void readNoCheck(float *result,
                           int x,
                           int y,
@@ -582,6 +658,21 @@ class MemoryBuffer {
     return get_memory_width() * get_memory_height();
   }
 
+  void clear_elem(float *out) const
+  {
+    memset(out, 0, this->m_num_channels * sizeof(float));
+  }
+
+  template<typename T> T get_relative_x(T x) const
+  {
+    return x - m_rect.xmin;
+  }
+
+  template<typename T> T get_relative_y(T y) const
+  {
+    return y - m_rect.ymin;
+  }
+
   void copy_single_elem_from(const MemoryBuffer *src,
                              int channel_offset,
                              int elem_size,



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