[Bf-blender-cvs] [0cd6c1d502b] blender-v2.93-release: Fix T88998: GPencil not projecting to the most front surface
Germano Cavalcante
noreply at git.blender.org
Mon Aug 23 09:35:48 CEST 2021
Commit: 0cd6c1d502bcec9e41d9d8d9d67f79179ee3c71a
Author: Germano Cavalcante
Date: Wed Jun 9 09:32:50 2021 -0300
Branches: blender-v2.93-release
https://developer.blender.org/rB0cd6c1d502bcec9e41d9d8d9d67f79179ee3c71a
Fix T88998: GPencil not projecting to the most front surface
It was projecting from the stroke position.
The behavior has changed in {rB5400be9ffee2}.
===================================================================
M source/blender/editors/gpencil/gpencil_utils.c
===================================================================
diff --git a/source/blender/editors/gpencil/gpencil_utils.c b/source/blender/editors/gpencil/gpencil_utils.c
index 04764587ebe..c9ef340b9d3 100644
--- a/source/blender/editors/gpencil/gpencil_utils.c
+++ b/source/blender/editors/gpencil/gpencil_utils.c
@@ -1276,6 +1276,7 @@ void ED_gpencil_stroke_reproject(Depsgraph *depsgraph,
}
else {
/* Geometry - Snap to surfaces of visible geometry */
+ float ray_start[3];
float ray_normal[3];
/* magic value for initial depth copied from the default
* value of Python's Scene.ray_cast function
@@ -1284,14 +1285,17 @@ void ED_gpencil_stroke_reproject(Depsgraph *depsgraph,
float location[3] = {0.0f, 0.0f, 0.0f};
float normal[3] = {0.0f, 0.0f, 0.0f};
- ED_view3d_win_to_vector(region, xy, &ray_normal[0]);
BLI_assert(gps->flag & GP_STROKE_3DSPACE);
+ BLI_assert(gsc->area && gsc->area->spacetype == SPACE_VIEW3D);
+ const View3D *v3d = gsc->area->spacedata.first;
+ ED_view3d_win_to_ray_clipped(
+ depsgraph, region, v3d, xy, &ray_start[0], &ray_normal[0], true);
if (ED_transform_snap_object_project_ray(sctx,
depsgraph,
&(const struct SnapObjectParams){
.snap_select = SNAP_ALL,
},
- &pt2.x,
+ &ray_start[0],
&ray_normal[0],
&depth,
&location[0],
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