[Bf-blender-cvs] [04376c3bac7] master: Geometry Nodes: Add shader Color Mix node

Charlie Jolly noreply at git.blender.org
Wed Aug 18 15:51:43 CEST 2021


Commit: 04376c3bac796c9fb4bc2e33150484e357a65eab
Author: Charlie Jolly
Date:   Wed Aug 18 13:16:14 2021 +0100
Branches: master
https://developer.blender.org/rB04376c3bac796c9fb4bc2e33150484e357a65eab

Geometry Nodes: Add shader Color Mix node

Port color mix shader node to Geometry Nodes.

Differential Revision: https://developer.blender.org/D10585

===================================================================

M	release/scripts/startup/nodeitems_builtins.py
M	source/blender/nodes/shader/nodes/node_shader_mixRgb.cc

===================================================================

diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 9c67ab1e57f..6f9b222571c 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -495,6 +495,7 @@ geometry_node_categories = [
         NodeItem("GeometryNodeAttributeTransfer"),
     ]),
     GeometryNodeCategory("GEO_COLOR", "Color", items=[
+        NodeItem("ShaderNodeMixRGB"),
         NodeItem("ShaderNodeRGBCurve"),
         NodeItem("ShaderNodeValToRGB"),
         NodeItem("ShaderNodeSeparateRGB"),
diff --git a/source/blender/nodes/shader/nodes/node_shader_mixRgb.cc b/source/blender/nodes/shader/nodes/node_shader_mixRgb.cc
index 6baaa17f956..47011caeeb6 100644
--- a/source/blender/nodes/shader/nodes/node_shader_mixRgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_mixRgb.cc
@@ -127,15 +127,71 @@ static int gpu_shader_mix_rgb(GPUMaterial *mat,
   return 0;
 }
 
+class MixRGBFunction : public blender::fn::MultiFunction {
+ private:
+  bool clamp_;
+  int type_;
+
+ public:
+  MixRGBFunction(bool clamp, int type) : clamp_(clamp), type_(type)
+  {
+    static blender::fn::MFSignature signature = create_signature();
+    this->set_signature(&signature);
+  }
+
+  static blender::fn::MFSignature create_signature()
+  {
+    blender::fn::MFSignatureBuilder signature{"MixRGB"};
+    signature.single_input<float>("Fac");
+    signature.single_input<blender::ColorGeometry4f>("Color1");
+    signature.single_input<blender::ColorGeometry4f>("Color2");
+    signature.single_output<blender::ColorGeometry4f>("Color");
+    return signature.build();
+  }
+
+  void call(blender::IndexMask mask,
+            blender::fn::MFParams params,
+            blender::fn::MFContext UNUSED(context)) const override
+  {
+    const blender::VArray<float> &fac = params.readonly_single_input<float>(0, "Fac");
+    const blender::VArray<blender::ColorGeometry4f> &col1 =
+        params.readonly_single_input<blender::ColorGeometry4f>(1, "Color1");
+    const blender::VArray<blender::ColorGeometry4f> &col2 =
+        params.readonly_single_input<blender::ColorGeometry4f>(2, "Color2");
+    blender::MutableSpan<blender::ColorGeometry4f> results =
+        params.uninitialized_single_output<blender::ColorGeometry4f>(3, "Color");
+
+    for (int64_t i : mask) {
+      results[i] = col1[i];
+      ramp_blend(type_, results[i], clamp_f(fac[i], 0.0f, 1.0f), col2[i]);
+    }
+
+    if (clamp_) {
+      for (int64_t i : mask) {
+        clamp_v3(results[i], 0.0f, 1.0f);
+      }
+    }
+  }
+};
+
+static void sh_node_mix_rgb_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
+{
+  bNode &node = builder.bnode();
+  bool clamp = node.custom2 & SHD_MIXRGB_CLAMP;
+  int mix_type = node.custom1;
+  builder.construct_and_set_matching_fn<MixRGBFunction>(clamp, mix_type);
+}
+
 void register_node_type_sh_mix_rgb(void)
 {
   static bNodeType ntype;
 
-  sh_node_type_base(&ntype, SH_NODE_MIX_RGB, "Mix", NODE_CLASS_OP_COLOR, 0);
+  sh_fn_node_type_base(&ntype, SH_NODE_MIX_RGB, "Mix", NODE_CLASS_OP_COLOR, 0);
   node_type_socket_templates(&ntype, sh_node_mix_rgb_in, sh_node_mix_rgb_out);
   node_type_label(&ntype, node_blend_label);
   node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_mix_rgb);
   node_type_gpu(&ntype, gpu_shader_mix_rgb);
+  ntype.expand_in_mf_network = sh_node_mix_rgb_expand_in_mf_network;
 
   nodeRegisterType(&ntype);
 }



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