[Bf-blender-cvs] [a9ba0e67ccb] compositor-full-frame: Compositor: Full frame Keying Screen node

Manuel Castilla noreply at git.blender.org
Sun Aug 15 17:09:49 CEST 2021


Commit: a9ba0e67ccb90d66a59a7680e9e5c11ac3996c89
Author: Manuel Castilla
Date:   Sun Aug 15 16:02:31 2021 +0200
Branches: compositor-full-frame
https://developer.blender.org/rBa9ba0e67ccb90d66a59a7680e9e5c11ac3996c89

Compositor: Full frame Keying Screen node

===================================================================

M	source/blender/compositor/operations/COM_KeyingScreenOperation.cc
M	source/blender/compositor/operations/COM_KeyingScreenOperation.h

===================================================================

diff --git a/source/blender/compositor/operations/COM_KeyingScreenOperation.cc b/source/blender/compositor/operations/COM_KeyingScreenOperation.cc
index 17b613246ad..c00aafc19a2 100644
--- a/source/blender/compositor/operations/COM_KeyingScreenOperation.cc
+++ b/source/blender/compositor/operations/COM_KeyingScreenOperation.cc
@@ -39,12 +39,21 @@ KeyingScreenOperation::KeyingScreenOperation()
   this->m_framenumber = 0;
   this->m_trackingObject[0] = 0;
   flags.complex = true;
+  m_cachedTriangulation = nullptr;
 }
 
 void KeyingScreenOperation::initExecution()
 {
   initMutex();
-  this->m_cachedTriangulation = nullptr;
+  if (execution_model_ == eExecutionModel::FullFrame) {
+    BLI_assert(m_cachedTriangulation == nullptr);
+    if (m_movieClip) {
+      m_cachedTriangulation = buildVoronoiTriangulation();
+    }
+  }
+  else {
+    this->m_cachedTriangulation = nullptr;
+  }
 }
 
 void KeyingScreenOperation::deinitExecution()
@@ -226,7 +235,7 @@ KeyingScreenOperation::TriangulationData *KeyingScreenOperation::buildVoronoiTri
   return triangulation;
 }
 
-void *KeyingScreenOperation::initializeTileData(rcti *rect)
+KeyingScreenOperation::TileData *KeyingScreenOperation::triangulate(const rcti *rect)
 {
   TileData *tile_data;
   TriangulationData *triangulation;
@@ -234,18 +243,6 @@ void *KeyingScreenOperation::initializeTileData(rcti *rect)
   int chunk_size = 20;
   int i;
 
-  if (this->m_movieClip == nullptr) {
-    return nullptr;
-  }
-
-  if (!this->m_cachedTriangulation) {
-    lockMutex();
-    if (this->m_cachedTriangulation == nullptr) {
-      this->m_cachedTriangulation = buildVoronoiTriangulation();
-    }
-    unlockMutex();
-  }
-
   triangulation = this->m_cachedTriangulation;
 
   if (!triangulation) {
@@ -278,6 +275,23 @@ void *KeyingScreenOperation::initializeTileData(rcti *rect)
   return tile_data;
 }
 
+void *KeyingScreenOperation::initializeTileData(rcti *rect)
+{
+  if (this->m_movieClip == nullptr) {
+    return nullptr;
+  }
+
+  if (!this->m_cachedTriangulation) {
+    lockMutex();
+    if (this->m_cachedTriangulation == nullptr) {
+      this->m_cachedTriangulation = buildVoronoiTriangulation();
+    }
+    unlockMutex();
+  }
+
+  return triangulate(rect);
+}
+
 void KeyingScreenOperation::deinitializeTileData(rcti * /*rect*/, void *data)
 {
   TileData *tile_data = (TileData *)data;
@@ -347,4 +361,57 @@ void KeyingScreenOperation::executePixel(float output[4], int x, int y, void *da
   }
 }
 
+void KeyingScreenOperation::update_memory_buffer_partial(MemoryBuffer *output,
+                                                         const rcti &area,
+                                                         Span<MemoryBuffer *> inputs)
+{
+  if (m_movieClip == nullptr) {
+    output->fill(area, COM_COLOR_BLACK);
+    return;
+  }
+
+  TileData *tri_area = this->triangulate(&area);
+  BLI_assert(tri_area != nullptr);
+
+  const int *triangles = tri_area->triangles;
+  const int num_triangles = tri_area->triangles_total;
+  const TriangulationData *triangulation = m_cachedTriangulation;
+  for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
+    copy_v4_v4(it.out, COM_COLOR_BLACK);
+
+    const float co[2] = {(float)it.x, (float)it.y};
+    for (int i = 0; i < num_triangles; i++) {
+      const int triangle_idx = triangles[i];
+      const rcti *rect = &triangulation->triangles_AABB[triangle_idx];
+
+      if (!BLI_rcti_isect_pt(rect, it.x, it.y)) {
+        continue;
+      }
+
+      const int *triangle = triangulation->triangles[triangle_idx];
+      const VoronoiTriangulationPoint &a = triangulation->triangulated_points[triangle[0]];
+      const VoronoiTriangulationPoint &b = triangulation->triangulated_points[triangle[1]];
+      const VoronoiTriangulationPoint &c = triangulation->triangulated_points[triangle[2]];
+
+      float w[3];
+      if (!barycentric_coords_v2(a.co, b.co, c.co, co, w)) {
+        continue;
+      }
+
+      if (barycentric_inside_triangle_v2(w)) {
+        it.out[0] = a.color[0] * w[0] + b.color[0] * w[1] + c.color[0] * w[2];
+        it.out[1] = a.color[1] * w[0] + b.color[1] * w[1] + c.color[1] * w[2];
+        it.out[2] = a.color[2] * w[0] + b.color[2] * w[1] + c.color[2] * w[2];
+        break;
+      }
+    }
+  }
+
+  if (tri_area->triangles) {
+    MEM_freeN(tri_area->triangles);
+  }
+
+  MEM_freeN(tri_area);
+}
+
 }  // namespace blender::compositor
diff --git a/source/blender/compositor/operations/COM_KeyingScreenOperation.h b/source/blender/compositor/operations/COM_KeyingScreenOperation.h
index 4118d229be9..0bc47dbea30 100644
--- a/source/blender/compositor/operations/COM_KeyingScreenOperation.h
+++ b/source/blender/compositor/operations/COM_KeyingScreenOperation.h
@@ -20,7 +20,7 @@
 
 #include <string.h>
 
-#include "COM_NodeOperation.h"
+#include "COM_MultiThreadedOperation.h"
 
 #include "DNA_movieclip_types.h"
 
@@ -34,7 +34,7 @@ namespace blender::compositor {
 /**
  * Class with implementation of green screen gradient rasterization
  */
-class KeyingScreenOperation : public NodeOperation {
+class KeyingScreenOperation : public MultiThreadedOperation {
  protected:
   typedef struct TriangulationData {
     VoronoiTriangulationPoint *triangulated_points;
@@ -43,6 +43,7 @@ class KeyingScreenOperation : public NodeOperation {
     rcti *triangles_AABB;
   } TriangulationData;
 
+  /* TODO(manzanilla): rename to #TrianguledArea on removing tiled implementation. */
   typedef struct TileData {
     int *triangles;
     int triangles_total;
@@ -84,6 +85,13 @@ class KeyingScreenOperation : public NodeOperation {
   }
 
   void executePixel(float output[4], int x, int y, void *data) override;
+
+  void update_memory_buffer_partial(MemoryBuffer *output,
+                                    const rcti &area,
+                                    Span<MemoryBuffer *> inputs) override;
+
+ private:
+  TileData *triangulate(const rcti *rect);
 };
 
 }  // namespace blender::compositor



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