[Bf-blender-cvs] [0b3c7544b53] master: Fix FTBFS on mips64el architecture

Matteo F. Vescovi noreply at git.blender.org
Fri Aug 13 14:35:21 CEST 2021


Commit: 0b3c7544b532d99d80a25f3cb1f63f14480b46c8
Author: Matteo F. Vescovi
Date:   Fri Aug 13 14:33:37 2021 +0200
Branches: master
https://developer.blender.org/rB0b3c7544b532d99d80a25f3cb1f63f14480b46c8

Fix FTBFS on mips64el architecture

While trying to get Blender 2.93.x LTS to build fine on all release architectures in Debian, I noticed that the misleading use of "mips" as integer variable caused problems when compiling on mips64el. The patch should fix the issue.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D12194

===================================================================

M	source/blender/draw/intern/draw_manager_texture.c
M	source/blender/gpu/GPU_texture.h

===================================================================

diff --git a/source/blender/draw/intern/draw_manager_texture.c b/source/blender/draw/intern/draw_manager_texture.c
index 73afdd6e1e3..99e8ba968a2 100644
--- a/source/blender/draw/intern/draw_manager_texture.c
+++ b/source/blender/draw/intern/draw_manager_texture.c
@@ -83,8 +83,8 @@ GPUTexture *DRW_texture_create_1d(int w,
                                   DRWTextureFlag flags,
                                   const float *fpixels)
 {
-  int mips = (flags & DRW_TEX_MIPMAP) ? 9999 : 1;
-  GPUTexture *tex = GPU_texture_create_1d(__func__, w, mips, format, fpixels);
+  int mip_len = (flags & DRW_TEX_MIPMAP) ? 9999 : 1;
+  GPUTexture *tex = GPU_texture_create_1d(__func__, w, mip_len, format, fpixels);
   drw_texture_set_parameters(tex, flags);
 
   return tex;
@@ -93,8 +93,8 @@ GPUTexture *DRW_texture_create_1d(int w,
 GPUTexture *DRW_texture_create_2d(
     int w, int h, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels)
 {
-  int mips = (flags & DRW_TEX_MIPMAP) ? 9999 : 1;
-  GPUTexture *tex = GPU_texture_create_2d(__func__, w, h, mips, format, fpixels);
+  int mip_len = (flags & DRW_TEX_MIPMAP) ? 9999 : 1;
+  GPUTexture *tex = GPU_texture_create_2d(__func__, w, h, mip_len, format, fpixels);
   drw_texture_set_parameters(tex, flags);
 
   return tex;
@@ -103,8 +103,8 @@ GPUTexture *DRW_texture_create_2d(
 GPUTexture *DRW_texture_create_2d_array(
     int w, int h, int d, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels)
 {
-  int mips = (flags & DRW_TEX_MIPMAP) ? 9999 : 1;
-  GPUTexture *tex = GPU_texture_create_2d_array(__func__, w, h, d, mips, format, fpixels);
+  int mip_len = (flags & DRW_TEX_MIPMAP) ? 9999 : 1;
+  GPUTexture *tex = GPU_texture_create_2d_array(__func__, w, h, d, mip_len, format, fpixels);
   drw_texture_set_parameters(tex, flags);
 
   return tex;
@@ -113,9 +113,9 @@ GPUTexture *DRW_texture_create_2d_array(
 GPUTexture *DRW_texture_create_3d(
     int w, int h, int d, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels)
 {
-  int mips = (flags & DRW_TEX_MIPMAP) ? 9999 : 1;
+  int mip_len = (flags & DRW_TEX_MIPMAP) ? 9999 : 1;
   GPUTexture *tex = GPU_texture_create_3d(
-      __func__, w, h, d, mips, format, GPU_DATA_FLOAT, fpixels);
+      __func__, w, h, d, mip_len, format, GPU_DATA_FLOAT, fpixels);
   drw_texture_set_parameters(tex, flags);
 
   return tex;
@@ -126,8 +126,8 @@ GPUTexture *DRW_texture_create_cube(int w,
                                     DRWTextureFlag flags,
                                     const float *fpixels)
 {
-  int mips = (flags & DRW_TEX_MIPMAP) ? 9999 : 1;
-  GPUTexture *tex = GPU_texture_create_cube(__func__, w, mips, format, fpixels);
+  int mip_len = (flags & DRW_TEX_MIPMAP) ? 9999 : 1;
+  GPUTexture *tex = GPU_texture_create_cube(__func__, w, mip_len, format, fpixels);
   drw_texture_set_parameters(tex, flags);
   return tex;
 }
@@ -135,8 +135,8 @@ GPUTexture *DRW_texture_create_cube(int w,
 GPUTexture *DRW_texture_create_cube_array(
     int w, int d, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels)
 {
-  int mips = (flags & DRW_TEX_MIPMAP) ? 9999 : 1;
-  GPUTexture *tex = GPU_texture_create_cube_array(__func__, w, d, mips, format, fpixels);
+  int mip_len = (flags & DRW_TEX_MIPMAP) ? 9999 : 1;
+  GPUTexture *tex = GPU_texture_create_cube_array(__func__, w, d, mip_len, format, fpixels);
   drw_texture_set_parameters(tex, flags);
   return tex;
 }
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index f980c8fdcd7..ee4d08d4059 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -187,25 +187,25 @@ unsigned int GPU_texture_memory_usage_get(void);
  * \a mips is the number of mip level to allocate. It must be >= 1.
  */
 GPUTexture *GPU_texture_create_1d(
-    const char *name, int w, int mips, eGPUTextureFormat format, const float *data);
+    const char *name, int w, int mip_len, eGPUTextureFormat format, const float *data);
 GPUTexture *GPU_texture_create_1d_array(
-    const char *name, int w, int h, int mips, eGPUTextureFormat format, const float *data);
+    const char *name, int w, int h, int mip_len, eGPUTextureFormat format, const float *data);
 GPUTexture *GPU_texture_create_2d(
-    const char *name, int w, int h, int mips, eGPUTextureFormat format, const float *data);
+    const char *name, int w, int h, int mip_len, eGPUTextureFormat format, const float *data);
 GPUTexture *GPU_texture_create_2d_array(
-    const char *name, int w, int h, int d, int mips, eGPUTextureFormat format, const float *data);
+    const char *name, int w, int h, int d, int mip_len, eGPUTextureFormat format, const float *data);
 GPUTexture *GPU_texture_create_3d(const char *name,
                                   int w,
                                   int h,
                                   int d,
-                                  int mips,
+                                  int mip_len,
                                   eGPUTextureFormat texture_format,
                                   eGPUDataFormat data_format,
                                   const void *data);
 GPUTexture *GPU_texture_create_cube(
-    const char *name, int w, int mips, eGPUTextureFormat format, const float *data);
+    const char *name, int w, int mip_len, eGPUTextureFormat format, const float *data);
 GPUTexture *GPU_texture_create_cube_array(
-    const char *name, int w, int d, int mips, eGPUTextureFormat format, const float *data);
+    const char *name, int w, int d, int mip_len, eGPUTextureFormat format, const float *data);
 
 /* Special textures. */
 GPUTexture *GPU_texture_create_from_vertbuf(const char *name, struct GPUVertBuf *vert);



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