[Bf-blender-cvs] [b9486c39bcd] master: Cleanup: Unused function parameter warning
Sergey Sharybin
noreply at git.blender.org
Fri Aug 13 11:16:21 CEST 2021
Commit: b9486c39bcd57098b2baf8fb5d69088768a88e35
Author: Sergey Sharybin
Date: Fri Aug 13 11:16:01 2021 +0200
Branches: master
https://developer.blender.org/rBb9486c39bcd57098b2baf8fb5d69088768a88e35
Cleanup: Unused function parameter warning
===================================================================
M intern/cycles/blender/blender_shader.cpp
===================================================================
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index f3ad9c3639a..1404c58290d 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -1007,9 +1007,7 @@ static bool node_use_modified_socket_name(ShaderNode *node)
return true;
}
-static ShaderInput *node_find_input_by_name(ShaderNode *node,
- BL::Node &b_node,
- BL::NodeSocket &b_socket)
+static ShaderInput *node_find_input_by_name(ShaderNode *node, BL::NodeSocket &b_socket)
{
string name = b_socket.identifier();
ShaderInput *input = node->input(name.c_str());
@@ -1037,9 +1035,7 @@ static ShaderInput *node_find_input_by_name(ShaderNode *node,
return input;
}
-static ShaderOutput *node_find_output_by_name(ShaderNode *node,
- BL::Node &b_node,
- BL::NodeSocket &b_socket)
+static ShaderOutput *node_find_output_by_name(ShaderNode *node, BL::NodeSocket &b_socket)
{
string name = b_socket.identifier();
ShaderOutput *output = node->output(name.c_str());
@@ -1195,7 +1191,7 @@ static void add_nodes(Scene *scene,
if (node) {
/* map node sockets for linking */
for (BL::NodeSocket &b_input : b_node.inputs) {
- ShaderInput *input = node_find_input_by_name(node, b_node, b_input);
+ ShaderInput *input = node_find_input_by_name(node, b_input);
if (!input) {
/* XXX should not happen, report error? */
continue;
@@ -1205,7 +1201,7 @@ static void add_nodes(Scene *scene,
set_default_value(input, b_input, b_data, b_ntree);
}
for (BL::NodeSocket &b_output : b_node.outputs) {
- ShaderOutput *output = node_find_output_by_name(node, b_node, b_output);
+ ShaderOutput *output = node_find_output_by_name(node, b_output);
if (!output) {
/* XXX should not happen, report error? */
continue;
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