[Bf-blender-cvs] [d480f03952a] master: Cleanup: clang-format

Campbell Barton noreply at git.blender.org
Wed Aug 11 02:11:53 CEST 2021


Commit: d480f03952a13355eb3f4ad2dbc0df332d6aff67
Author: Campbell Barton
Date:   Wed Aug 11 10:11:12 2021 +1000
Branches: master
https://developer.blender.org/rBd480f03952a13355eb3f4ad2dbc0df332d6aff67

Cleanup: clang-format

===================================================================

M	source/blender/compositor/operations/COM_BilateralBlurOperation.h
M	source/blender/gpu/tests/gpu_shader_test.cc

===================================================================

diff --git a/source/blender/compositor/operations/COM_BilateralBlurOperation.h b/source/blender/compositor/operations/COM_BilateralBlurOperation.h
index 4819715deb0..517c5292827 100644
--- a/source/blender/compositor/operations/COM_BilateralBlurOperation.h
+++ b/source/blender/compositor/operations/COM_BilateralBlurOperation.h
@@ -58,9 +58,7 @@ class BilateralBlurOperation : public MultiThreadedOperation, public QualityStep
     this->m_space = data->sigma_space + data->iter;
   }
 
-  void get_area_of_interest(int input_idx,
-                            const rcti &output_area,
-                            rcti &r_input_area) override;
+  void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
 
   void update_memory_buffer_partial(MemoryBuffer *output,
                                     const rcti &area,
diff --git a/source/blender/gpu/tests/gpu_shader_test.cc b/source/blender/gpu/tests/gpu_shader_test.cc
index 561858f421e..dbe336af097 100644
--- a/source/blender/gpu/tests/gpu_shader_test.cc
+++ b/source/blender/gpu/tests/gpu_shader_test.cc
@@ -108,7 +108,8 @@ void main() {
   EXPECT_NE(shader, nullptr);
 
   /* Construct Texture. */
-  GPUTexture *texture = GPU_texture_create_1d("gpu_shader_compute_1d", SIZE, 0, GPU_RGBA32F, nullptr);
+  GPUTexture *texture = GPU_texture_create_1d(
+      "gpu_shader_compute_1d", SIZE, 0, GPU_RGBA32F, nullptr);
   EXPECT_NE(texture, nullptr);
 
   GPU_shader_bind(shader);



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