[Bf-blender-cvs] [b02069ef4da] compositor-full-frame: Compositor: Sample single elem buffers at borders
Manuel Castilla
noreply at git.blender.org
Wed Aug 4 23:03:37 CEST 2021
Commit: b02069ef4da254814e4c35a260349885dea797d3
Author: Manuel Castilla
Date: Tue Aug 3 20:48:45 2021 +0200
Branches: compositor-full-frame
https://developer.blender.org/rBb02069ef4da254814e4c35a260349885dea797d3
Compositor: Sample single elem buffers at borders
===================================================================
M source/blender/compositor/intern/COM_MemoryBuffer.cc
M source/blender/compositor/intern/COM_MemoryBuffer.h
===================================================================
diff --git a/source/blender/compositor/intern/COM_MemoryBuffer.cc b/source/blender/compositor/intern/COM_MemoryBuffer.cc
index 6a019a01b81..4edd5c783f6 100644
--- a/source/blender/compositor/intern/COM_MemoryBuffer.cc
+++ b/source/blender/compositor/intern/COM_MemoryBuffer.cc
@@ -415,32 +415,28 @@ void MemoryBuffer::read_elem_filtered(
const float x, const float y, float dx[2], float dy[2], float *out) const
{
BLI_assert(this->m_datatype == DataType::Color);
- if (m_is_a_single_elem) {
- read_elem_checked(x, y, out);
- }
- else {
- const float deriv[2][2] = {{dx[0], dx[1]}, {dy[0], dy[1]}};
-
- float inv_width = 1.0f / (float)this->getWidth(), inv_height = 1.0f / (float)this->getHeight();
- /* TODO(sergey): Render pipeline uses normalized coordinates and derivatives,
- * but compositor uses pixel space. For now let's just divide the values and
- * switch compositor to normalized space for EWA later.
- */
- float uv_normal[2] = {get_relative_x(x) * inv_width, get_relative_y(y) * inv_height};
- float du_normal[2] = {deriv[0][0] * inv_width, deriv[0][1] * inv_height};
- float dv_normal[2] = {deriv[1][0] * inv_width, deriv[1][1] * inv_height};
- BLI_ewa_filter(this->getWidth(),
- this->getHeight(),
- false,
- true,
- uv_normal,
- du_normal,
- dv_normal,
- read_ewa_elem,
- const_cast<MemoryBuffer *>(this),
- out);
- }
+ const float deriv[2][2] = {{dx[0], dx[1]}, {dy[0], dy[1]}};
+
+ float inv_width = 1.0f / (float)this->getWidth(), inv_height = 1.0f / (float)this->getHeight();
+ /* TODO(sergey): Render pipeline uses normalized coordinates and derivatives,
+ * but compositor uses pixel space. For now let's just divide the values and
+ * switch compositor to normalized space for EWA later.
+ */
+ float uv_normal[2] = {get_relative_x(x) * inv_width, get_relative_y(y) * inv_height};
+ float du_normal[2] = {deriv[0][0] * inv_width, deriv[0][1] * inv_height};
+ float dv_normal[2] = {deriv[1][0] * inv_width, deriv[1][1] * inv_height};
+
+ BLI_ewa_filter(this->getWidth(),
+ this->getHeight(),
+ false,
+ true,
+ uv_normal,
+ du_normal,
+ dv_normal,
+ read_ewa_elem,
+ const_cast<MemoryBuffer *>(this),
+ out);
}
/* TODO(manzanilla): To be removed with tiled implementation. */
diff --git a/source/blender/compositor/intern/COM_MemoryBuffer.h b/source/blender/compositor/intern/COM_MemoryBuffer.h
index e73b8803b53..4e27338eea1 100644
--- a/source/blender/compositor/intern/COM_MemoryBuffer.h
+++ b/source/blender/compositor/intern/COM_MemoryBuffer.h
@@ -216,6 +216,7 @@ class MemoryBuffer {
void read_elem_bilinear(float x, float y, float *out) const
{
+ /* Only clear past +/-1 borders to be able to smooth edges. */
if (x <= m_rect.xmin - 1.0f || x >= m_rect.xmax || y <= m_rect.ymin - 1.0f ||
y >= m_rect.ymax) {
clear_elem(out);
@@ -223,17 +224,44 @@ class MemoryBuffer {
}
if (m_is_a_single_elem) {
- read_elem_checked(x, y, out);
- }
- else {
- BLI_bilinear_interpolation_fl(m_buffer,
- out,
- getWidth(),
- getHeight(),
- m_num_channels,
- get_relative_x(x),
- get_relative_y(y));
+ if (x >= m_rect.xmin && x < m_rect.xmax - 1.0f && y >= m_rect.ymin &&
+ y < m_rect.ymax - 1.0f) {
+ memcpy(out, m_buffer, get_elem_bytes_len());
+ return;
+ }
+
+ /* Do sampling at borders to smooth edges. */
+ const float last_x = getWidth() - 1.0f;
+ const float rel_x = get_relative_x(x);
+ float single_x = 0.0f;
+ if (rel_x < 0.0f) {
+ single_x = rel_x;
+ }
+ else if (rel_x > last_x) {
+ single_x = rel_x - last_x;
+ }
+
+ const float last_y = getHeight() - 1.0f;
+ const float rel_y = get_relative_y(y);
+ float single_y = 0.0f;
+ if (rel_y < 0.0f) {
+ single_y = rel_y;
+ }
+ else if (rel_y > last_y) {
+ single_y = rel_y - last_y;
+ }
+
+ BLI_bilinear_interpolation_fl(m_buffer, out, 1, 1, m_num_channels, single_x, single_y);
+ return;
}
+
+ BLI_bilinear_interpolation_fl(m_buffer,
+ out,
+ getWidth(),
+ getHeight(),
+ m_num_channels,
+ get_relative_x(x),
+ get_relative_y(y));
}
void read_elem_sampled(float x, float y, PixelSampler sampler, float *out) const
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