[Bf-blender-cvs] [8b93265c19f] master: Mesh: Tag normals dirty instead of calculating

Hans Goudey noreply at git.blender.org
Mon Aug 2 19:47:42 CEST 2021


Commit: 8b93265c19feeed2b758046359ac102a1f21278a
Author: Hans Goudey
Date:   Mon Aug 2 13:47:32 2021 -0400
Branches: master
https://developer.blender.org/rB8b93265c19feeed2b758046359ac102a1f21278a

Mesh: Tag normals dirty instead of calculating

Because mesh vertex and face normals are just derived data, they can
be calculated lazily instead of eagerly. Often normal calculation is
a relatively expensive task, and the calculation is often redundant
if the mesh is deformed afterwards anyway.

Instead, normals should be calculated only when they are needed. This
commit moves in that direction by adding a new function to tag a mesh's
normals dirty and replacing normal calculation with it in some places.

Differential Revision: https://developer.blender.org/D12107

===================================================================

M	source/blender/blenkernel/BKE_mesh.h
M	source/blender/blenkernel/intern/mesh_normals.cc
M	source/blender/blenkernel/intern/mesh_remesh_voxel.cc
M	source/blender/blenkernel/intern/volume_to_mesh.cc
M	source/blender/editors/object/object_remesh.cc
M	source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc
M	source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc
M	source/blender/nodes/geometry/nodes/node_geo_mesh_subdivide.cc
M	source/blender/nodes/geometry/nodes/node_geo_subdivision_surface.cc

===================================================================

diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index e3be9cd8ef8..ef1384c804b 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -280,6 +280,7 @@ void BKE_mesh_recalc_looptri_with_normals(const struct MLoop *mloop,
 
 /* *** mesh_normals.cc *** */
 
+void BKE_mesh_normals_tag_dirty(struct Mesh *mesh);
 void BKE_mesh_calc_normals_mapping_simple(struct Mesh *me);
 void BKE_mesh_calc_normals_mapping(struct MVert *mverts,
                                    int numVerts,
diff --git a/source/blender/blenkernel/intern/mesh_normals.cc b/source/blender/blenkernel/intern/mesh_normals.cc
index f496d6eada1..8740baa5aef 100644
--- a/source/blender/blenkernel/intern/mesh_normals.cc
+++ b/source/blender/blenkernel/intern/mesh_normals.cc
@@ -63,6 +63,12 @@ static CLG_LogRef LOG = {"bke.mesh_normals"};
 /** \name Mesh Normal Calculation
  * \{ */
 
+void BKE_mesh_normals_tag_dirty(Mesh *mesh)
+{
+  mesh->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
+  mesh->runtime.cd_dirty_poly |= CD_MASK_NORMAL;
+}
+
 /**
  * Call when there are no polygons.
  */
diff --git a/source/blender/blenkernel/intern/mesh_remesh_voxel.cc b/source/blender/blenkernel/intern/mesh_remesh_voxel.cc
index 4484dd5bf09..63b0403dcea 100644
--- a/source/blender/blenkernel/intern/mesh_remesh_voxel.cc
+++ b/source/blender/blenkernel/intern/mesh_remesh_voxel.cc
@@ -270,7 +270,7 @@ static Mesh *remesh_voxel_volume_to_mesh(const openvdb::FloatGrid::Ptr level_set
   }
 
   BKE_mesh_calc_edges(mesh, false, false);
-  BKE_mesh_calc_normals(mesh);
+  BKE_mesh_normals_tag_dirty(mesh);
 
   return mesh;
 }
diff --git a/source/blender/blenkernel/intern/volume_to_mesh.cc b/source/blender/blenkernel/intern/volume_to_mesh.cc
index 7ab67516242..e9d6eea4614 100644
--- a/source/blender/blenkernel/intern/volume_to_mesh.cc
+++ b/source/blender/blenkernel/intern/volume_to_mesh.cc
@@ -159,7 +159,7 @@ static Mesh *new_mesh_from_openvdb_data(Span<openvdb::Vec3s> verts,
   }
 
   BKE_mesh_calc_edges(mesh, false, false);
-  BKE_mesh_calc_normals(mesh);
+  BKE_mesh_normals_tag_dirty(mesh);
   return mesh;
 }
 
diff --git a/source/blender/editors/object/object_remesh.cc b/source/blender/editors/object/object_remesh.cc
index 82dbc9aaf38..d56cb3c7548 100644
--- a/source/blender/editors/object/object_remesh.cc
+++ b/source/blender/editors/object/object_remesh.cc
@@ -166,9 +166,10 @@ static int voxel_remesh_exec(bContext *C, wmOperator *op)
     Mesh *mesh_fixed_poles = BKE_mesh_remesh_voxel_fix_poles(new_mesh);
     BKE_id_free(nullptr, new_mesh);
     new_mesh = mesh_fixed_poles;
-    BKE_mesh_calc_normals(new_mesh);
   }
 
+  BKE_mesh_calc_normals(new_mesh);
+
   if (mesh->flag & ME_REMESH_REPROJECT_VOLUME || mesh->flag & ME_REMESH_REPROJECT_PAINT_MASK ||
       mesh->flag & ME_REMESH_REPROJECT_SCULPT_FACE_SETS) {
     BKE_mesh_runtime_clear_geometry(mesh);
diff --git a/source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc b/source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc
index 4286db52115..91d569282c3 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc
@@ -150,7 +150,7 @@ static Mesh *hull_from_bullet(const Mesh *mesh, Span<float3> coords)
 
   plConvexHullDelete(hull);
 
-  BKE_mesh_calc_normals(result);
+  BKE_mesh_normals_tag_dirty(result);
   return result;
 }
 
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc
index 925ed0f8da8..d46ea2d2050 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc
@@ -299,7 +299,7 @@ Mesh *create_cylinder_or_cone_mesh(const float radius_top,
     mesh->medge[0].v1 = 0;
     mesh->medge[0].v2 = 1;
     mesh->medge[0].flag |= ME_LOOSEEDGE;
-    BKE_mesh_calc_normals(mesh);
+    BKE_mesh_normals_tag_dirty(mesh);
     return mesh;
   }
 
@@ -534,12 +534,10 @@ Mesh *create_cylinder_or_cone_mesh(const float radius_top,
     }
   }
 
-  BKE_mesh_calc_normals(mesh);
+  BKE_mesh_normals_tag_dirty(mesh);
 
   calculate_uvs(mesh, top_is_point, bottom_is_point, verts_num, fill_type);
 
-  BLI_assert(BKE_mesh_is_valid(mesh));
-
   return mesh;
 }
 
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_subdivide.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_subdivide.cc
index 245d7800621..165da8ec9f2 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_subdivide.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_subdivide.cc
@@ -88,7 +88,7 @@ static void geo_node_mesh_subdivide_exec(GeoNodeExecParams params)
   }
 
   Mesh *mesh_out = BKE_subdiv_to_mesh(subdiv, &mesh_settings, mesh_in);
-  BKE_mesh_calc_normals(mesh_out);
+  BKE_mesh_normals_tag_dirty(mesh_out);
 
   MeshComponent &mesh_component = geometry_set.get_component_for_write<MeshComponent>();
   mesh_component.replace(mesh_out);
diff --git a/source/blender/nodes/geometry/nodes/node_geo_subdivision_surface.cc b/source/blender/nodes/geometry/nodes/node_geo_subdivision_surface.cc
index f0f032ed8f4..a2c10af9c4d 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_subdivision_surface.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_subdivision_surface.cc
@@ -93,7 +93,7 @@ static void geo_node_subdivision_surface_exec(GeoNodeExecParams params)
   }
 
   Mesh *mesh_out = BKE_subdiv_to_mesh(subdiv, &mesh_settings, mesh_in);
-  BKE_mesh_calc_normals(mesh_out);
+  BKE_mesh_normals_tag_dirty(mesh_out);
 
   MeshComponent &mesh_component = geometry_set.get_component_for_write<MeshComponent>();
   mesh_component.replace(mesh_out);



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