[Bf-blender-cvs] [72a2f4ec6d5] temp-gpu-compute-shader-hair: DrawManager: Use Compute Shader to Update Hair.

Jeroen Bakker noreply at git.blender.org
Fri Apr 23 14:16:58 CEST 2021


Commit: 72a2f4ec6d5111d572b8029d11fb512049787a37
Author: Jeroen Bakker
Date:   Fri Apr 23 14:11:17 2021 +0200
Branches: temp-gpu-compute-shader-hair
https://developer.blender.org/rB72a2f4ec6d5111d572b8029d11fb512049787a37

DrawManager: Use Compute Shader to Update Hair.

Differential Revision: https://developer.blender.org/D11057

===================================================================

M	source/blender/draw/intern/DRW_render.h
M	source/blender/draw/intern/draw_hair.c
M	source/blender/draw/intern/draw_manager.h
M	source/blender/draw/intern/draw_manager_data.c
M	source/blender/draw/intern/draw_manager_exec.c
M	source/blender/draw/intern/shaders/common_hair_lib.glsl
M	source/blender/draw/intern/shaders/common_hair_refine_vert.glsl
M	source/blender/gpu/intern/gpu_shader.cc

===================================================================

diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index 2545cfa65dc..949a2225aa6 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -438,6 +438,10 @@ void DRW_shgroup_call_range(
 void DRW_shgroup_call_instance_range(
     DRWShadingGroup *shgroup, Object *ob, struct GPUBatch *geom, uint i_sta, uint i_ct);
 
+void DRW_shgroup_call_compute(DRWShadingGroup *shgroup,
+                              int groups_x_len,
+                              int groups_y_len,
+                              int groups_z_len);
 void DRW_shgroup_call_procedural_points(DRWShadingGroup *sh, Object *ob, uint point_count);
 void DRW_shgroup_call_procedural_lines(DRWShadingGroup *sh, Object *ob, uint line_count);
 void DRW_shgroup_call_procedural_triangles(DRWShadingGroup *sh, Object *ob, uint tri_count);
diff --git a/source/blender/draw/intern/draw_hair.c b/source/blender/draw/intern/draw_hair.c
index bca227a24e2..70768273e1b 100644
--- a/source/blender/draw/intern/draw_hair.c
+++ b/source/blender/draw/intern/draw_hair.c
@@ -36,15 +36,27 @@
 #include "BKE_duplilist.h"
 
 #include "GPU_batch.h"
+#include "GPU_capabilities.h"
 #include "GPU_shader.h"
 #include "GPU_vertex_buffer.h"
 
 #include "draw_hair_private.h"
 
+#include "PIL_time_utildefines.h"
+
 #ifndef __APPLE__
 #  define USE_TRANSFORM_FEEDBACK
 #endif
 
+BLI_INLINE bool drw_hair_use_compute_shaders(void)
+{
+#ifdef USE_TRANSFORM_FEEDBACK
+  return false;  // GPU_compute_shader_support();
+#else
+  return false;
+#endif
+}
+
 typedef enum ParticleRefineShader {
   PART_REFINE_CATMULL_ROM = 0,
   PART_REFINE_MAX_SHADER,
@@ -79,15 +91,24 @@ static GPUShader *hair_refine_shader_get(ParticleRefineShader sh)
     return g_refine_shaders[sh];
   }
 
-  char *vert_with_lib = BLI_string_joinN(datatoc_common_hair_lib_glsl,
-                                         datatoc_common_hair_refine_vert_glsl);
-
 #ifdef USE_TRANSFORM_FEEDBACK
+  const bool do_compute = drw_hair_use_compute_shaders();
+  if (do_compute) {
+    g_refine_shaders[sh] = GPU_shader_create_compute(datatoc_common_hair_refine_vert_glsl,
+                                                     datatoc_common_hair_lib_glsl,
+                                                     "#define HAIR_PHASE_SUBDIV\n",
+                                                     __func__);
+    return g_refine_shaders[sh];
+  }
+
+  char *shader_src = BLI_string_joinN(datatoc_common_hair_lib_glsl,
+                                      datatoc_common_hair_refine_vert_glsl);
   const char *var_names[1] = {"finalColor"};
   g_refine_shaders[sh] = DRW_shader_create_with_transform_feedback(
-      vert_with_lib, NULL, "#define HAIR_PHASE_SUBDIV\n", GPU_SHADER_TFB_POINTS, var_names, 1);
+      shader_src, NULL, "#define HAIR_PHASE_SUBDIV\n", GPU_SHADER_TFB_POINTS, var_names, 1);
+
 #else
-  g_refine_shaders[sh] = DRW_shader_create(vert_with_lib,
+  g_refine_shaders[sh] = DRW_shader_create(shader_src,
                                            NULL,
                                            datatoc_gpu_shader_3D_smooth_color_frag_glsl,
                                            "#define blender_srgb_to_framebuffer_space(a) a\n"
@@ -95,7 +116,7 @@ static GPUShader *hair_refine_shader_get(ParticleRefineShader sh)
                                            "#define TF_WORKAROUND\n");
 #endif
 
-  MEM_freeN(vert_with_lib);
+  MEM_freeN(shader_src);
 
   return g_refine_shaders[sh];
 }
@@ -125,6 +146,59 @@ void DRW_hair_init(void)
   }
 }
 
+static void drw_hair_particle_cache_shgrp_attach_resources(DRWShadingGroup *shgrp,
+                                                           ParticleHairCache *cache,
+                                                           const int subdiv)
+{
+  DRW_shgroup_uniform_texture(shgrp, "hairPointBuffer", cache->point_tex);
+  DRW_shgroup_uniform_texture(shgrp, "hairStrandBuffer", cache->strand_tex);
+  DRW_shgroup_uniform_texture(shgrp, "hairStrandSegBuffer", cache->strand_seg_tex);
+  DRW_shgroup_uniform_int(shgrp, "hairStrandsRes", &cache->final[subdiv].strands_res, 1);
+}
+
+static void drw_hair_particle_cache_update_compute(ParticleHairCache *cache, const int subdiv)
+{
+  const int final_points_len = cache->final[subdiv].strands_res * cache->strands_len;
+  if (final_points_len > 0) {
+    GPUShader *shader = hair_refine_shader_get(PART_REFINE_CATMULL_ROM);
+
+    DRWShadingGroup *shgrp = DRW_shgroup_create(shader, g_tf_pass);
+
+    drw_hair_particle_cache_shgrp_attach_resources(shgrp, cache, subdiv);
+    DRW_shgroup_uniform_image(shgrp, "hairPointOutputBuffer", cache->point_tex);
+    DRW_shgroup_call_compute(shgrp, cache->strands_len, cache->final[subdiv].strands_res, 1);
+  }
+}
+
+static void drw_hair_particle_cache_update_transform_feedback(ParticleHairCache *cache,
+                                                              const int subdiv)
+{
+  const int final_points_len = cache->final[subdiv].strands_res * cache->strands_len;
+  if (final_points_len > 0) {
+    GPUShader *tf_shader = hair_refine_shader_get(PART_REFINE_CATMULL_ROM);
+
+#ifdef USE_TRANSFORM_FEEDBACK
+    DRWShadingGroup *tf_shgrp = DRW_shgroup_transform_feedback_create(
+        tf_shader, g_tf_pass, cache->final[subdiv].proc_buf);
+#else
+    DRWShadingGroup *tf_shgrp = DRW_shgroup_create(tf_shader, g_tf_pass);
+
+    ParticleRefineCall *pr_call = MEM_mallocN(sizeof(*pr_call), __func__);
+    pr_call->next = g_tf_calls;
+    pr_call->vbo = cache->final[subdiv].proc_buf;
+    pr_call->shgrp = tf_shgrp;
+    pr_call->vert_len = final_points_len;
+    g_tf_calls = pr_call;
+    DRW_shgroup_uniform_int(tf_shgrp, "targetHeight", &g_tf_target_height, 1);
+    DRW_shgroup_uniform_int(tf_shgrp, "targetWidth", &g_tf_target_width, 1);
+    DRW_shgroup_uniform_int(tf_shgrp, "idOffset", &g_tf_id_offset, 1);
+#endif
+
+    drw_hair_particle_cache_shgrp_attach_resources(tf_shgrp, cache, subdiv);
+    DRW_shgroup_call_procedural_points(tf_shgrp, NULL, final_points_len);
+  }
+}
+
 static ParticleHairCache *drw_hair_particle_cache_get(
     Object *object, ParticleSystem *psys, ModifierData *md, int subdiv, int thickness_res)
 {
@@ -140,32 +214,12 @@ static ParticleHairCache *drw_hair_particle_cache_get(
   }
 
   if (update) {
-    int final_points_len = cache->final[subdiv].strands_res * cache->strands_len;
-    if (final_points_len > 0) {
-      GPUShader *tf_shader = hair_refine_shader_get(PART_REFINE_CATMULL_ROM);
-
-#ifdef USE_TRANSFORM_FEEDBACK
-      DRWShadingGroup *tf_shgrp = DRW_shgroup_transform_feedback_create(
-          tf_shader, g_tf_pass, cache->final[subdiv].proc_buf);
-#else
-      DRWShadingGroup *tf_shgrp = DRW_shgroup_create(tf_shader, g_tf_pass);
-
-      ParticleRefineCall *pr_call = MEM_mallocN(sizeof(*pr_call), __func__);
-      pr_call->next = g_tf_calls;
-      pr_call->vbo = cache->final[subdiv].proc_buf;
-      pr_call->shgrp = tf_shgrp;
-      pr_call->vert_len = final_points_len;
-      g_tf_calls = pr_call;
-      DRW_shgroup_uniform_int(tf_shgrp, "targetHeight", &g_tf_target_height, 1);
-      DRW_shgroup_uniform_int(tf_shgrp, "targetWidth", &g_tf_target_width, 1);
-      DRW_shgroup_uniform_int(tf_shgrp, "idOffset", &g_tf_id_offset, 1);
-#endif
+    if (drw_hair_use_compute_shaders()) {
+      drw_hair_particle_cache_update_compute(cache, subdiv);
+    }
+    else {
 
-      DRW_shgroup_uniform_texture(tf_shgrp, "hairPointBuffer", cache->point_tex);
-      DRW_shgroup_uniform_texture(tf_shgrp, "hairStrandBuffer", cache->strand_tex);
-      DRW_shgroup_uniform_texture(tf_shgrp, "hairStrandSegBuffer", cache->strand_seg_tex);
-      DRW_shgroup_uniform_int(tf_shgrp, "hairStrandsRes", &cache->final[subdiv].strands_res, 1);
-      DRW_shgroup_call_procedural_points(tf_shgrp, NULL, final_points_len);
+      drw_hair_particle_cache_update_transform_feedback(cache, subdiv);
     }
   }
   return cache;
@@ -299,6 +353,7 @@ DRWShadingGroup *DRW_shgroup_hair_create_sub(Object *object,
 
 void DRW_hair_update(void)
 {
+  TIMEIT_START(DRW_hair_update);
 #ifndef USE_TRANSFORM_FEEDBACK
   /**
    * Workaround to transform feedback not working on mac.
@@ -367,10 +422,10 @@ void DRW_hair_update(void)
   MEM_freeN(data);
   GPU_framebuffer_free(fb);
 #else
-  /* TODO(fclem): replace by compute shader. */
-  /* Just render using transform feedback. */
+  /* Just render the pass when using compute shaders or transform feedback. */
   DRW_draw_pass(g_tf_pass);
 #endif
+  TIMEIT_END(DRW_hair_update);
 }
 
 void DRW_hair_free(void)
diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h
index 84bc0327aa2..f2af1bcdcf2 100644
--- a/source/blender/draw/intern/draw_manager.h
+++ b/source/blender/draw/intern/draw_manager.h
@@ -187,6 +187,10 @@ typedef enum {
   DRW_CMD_DRAW_INSTANCE = 2,
   DRW_CMD_DRAW_INSTANCE_RANGE = 3,
   DRW_CMD_DRAW_PROCEDURAL = 4,
+
+  /* Compute Commands. */
+  DRW_CMD_COMPUTE = 8,
+
   /* Other Commands */
   DRW_CMD_CLEAR = 12,
   DRW_CMD_DRWSTATE = 13,
@@ -224,6 +228,12 @@ typedef struct DRWCommandDrawInstanceRange {
   uint inst_count;
 } DRWCommandDrawInstanceRange;
 
+typedef struct DRWCommandCompute {
+  int groups_x_len;
+  int groups_y_len;
+  int groups_z_len;
+} DRWCommandCompute;
+
 typedef struct DRWCommandDrawProcedural {
   GPUBatch *batch;
   DRWResourceHandle handle;
@@ -260,6 +270,7 @@ typedef union DRWCommand {
   DRWCommandDrawInstance instance;
   DRWCommandDrawInstanceRange instance_range;
   DRWCommandDrawProcedural procedural;
+  DRWCommandCompute compute;
   DRWCommandSetMutableState state;
   DRWCommandSetStencil stencil;
   DRWCommandSetSelectID select_id;
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index 6bdc5305fed..d19c3bc7db1 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -47,6 +47,7 @@
 #endif
 
 #include "GPU_buffers.h"
+#include "GPU_capabilities.h"
 #include "GPU_material.h"
 #include "GPU_uniform_buffer.h"
 
@@ -700,6 +701,17 @@ static void drw_command_draw_intance_range(
   cmd->inst_count = count;
 }
 
+static void drw_command_compute

@@ Diff output truncated at 10240 characters. @@



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