[Bf-blender-cvs] [2f6219c48df] blender-v2.93-release: Fix T78845: Eevee wrong material selection.

Jeroen Bakker noreply at git.blender.org
Fri Apr 23 10:05:32 CEST 2021


Commit: 2f6219c48df4e39addca3b462d5a753c71a1374e
Author: Jeroen Bakker
Date:   Fri Apr 23 10:02:53 2021 +0200
Branches: blender-v2.93-release
https://developer.blender.org/rB2f6219c48df4e39addca3b462d5a753c71a1374e

Fix T78845: Eevee wrong material selection.

In cases where the same node tree is used in different materials with
small changes, the wrong material could be selected.

Cause: Hair shaders GPU resources weren't updated and used the previous bound data.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D11036

===================================================================

M	release/scripts/addons
M	source/blender/draw/engines/eevee/eevee_materials.c

===================================================================

diff --git a/release/scripts/addons b/release/scripts/addons
index 81815ea92c2..4cb833e84ac 160000
--- a/release/scripts/addons
+++ b/release/scripts/addons
@@ -1 +1 @@
-Subproject commit 81815ea92c2071a08566dc66d4a871b6e2f5c868
+Subproject commit 4cb833e84acfd2be5fa08ce75118ce9cb60643b8
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index f05aa562e6b..131f9a954cf 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -765,12 +765,15 @@ static void eevee_hair_cache_populate(EEVEE_Data *vedata,
 
   if (matcache.depth_grp) {
     *matcache.depth_grp_p = DRW_shgroup_hair_create_sub(ob, psys, md, matcache.depth_grp);
+    DRW_shgroup_add_material_resources(*matcache.depth_grp_p, matcache.shading_gpumat);
   }
   if (matcache.shading_grp) {
     *matcache.shading_grp_p = DRW_shgroup_hair_create_sub(ob, psys, md, matcache.shading_grp);
+    DRW_shgroup_add_material_resources(*matcache.shading_grp_p, matcache.shading_gpumat);
   }
   if (matcache.shadow_grp) {
     *matcache.shadow_grp_p = DRW_shgroup_hair_create_sub(ob, psys, md, matcache.shadow_grp);
+    DRW_shgroup_add_material_resources(*matcache.shadow_grp_p, matcache.shading_gpumat);
     *cast_shadow = true;
   }



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