[Bf-blender-cvs] [51147948f5d] usd-importer-T81257-merge: USD Import: warning fixes.
makowalski
noreply at git.blender.org
Mon Apr 19 18:17:13 CEST 2021
Commit: 51147948f5ddada977528b1ca991b59055118241
Author: makowalski
Date: Mon Apr 19 12:09:10 2021 -0400
Branches: usd-importer-T81257-merge
https://developer.blender.org/rB51147948f5ddada977528b1ca991b59055118241
USD Import: warning fixes.
===================================================================
M source/blender/io/usd/intern/usd_reader_material.cc
M source/blender/io/usd/intern/usd_reader_material.h
===================================================================
diff --git a/source/blender/io/usd/intern/usd_reader_material.cc b/source/blender/io/usd/intern/usd_reader_material.cc
index cba33e0849d..7e8924b9e19 100644
--- a/source/blender/io/usd/intern/usd_reader_material.cc
+++ b/source/blender/io/usd/intern/usd_reader_material.cc
@@ -177,8 +177,8 @@ static pxr::TfToken get_source_color_space(const pxr::UsdShadeShader &usd_shader
/* Attempts to return in r_preview_surface the UsdPreviewSurface shader source
* of the given material. Returns true if a UsdPreviewSurface source was found
* and returns false otherwise. */
-bool get_usd_preview_surface(const pxr::UsdShadeMaterial &usd_material,
- pxr::UsdShadeShader &r_preview_surface)
+static bool get_usd_preview_surface(const pxr::UsdShadeMaterial &usd_material,
+ pxr::UsdShadeShader &r_preview_surface)
{
if (!usd_material) {
return false;
@@ -198,7 +198,7 @@ bool get_usd_preview_surface(const pxr::UsdShadeMaterial &usd_material,
/* Set the Blender material's viewport display color, metallic and roughness
* properties from the given USD preview surface shader's inputs. */
-void set_viewport_material_props(Material *mtl, const pxr::UsdShadeShader &usd_preview)
+static void set_viewport_material_props(Material *mtl, const pxr::UsdShadeShader &usd_preview)
{
if (!(mtl && usd_preview)) {
return;
@@ -645,13 +645,14 @@ void USDMaterialReader::load_tex_image(const pxr::UsdShadeShader &usd_shader,
* UsdPrimvarReader_float2 shaders output UV coordinates.
* TODO(makowalski): investigate supporting conversion to other Blender node types
* (e.g., Attribute Nodes) if needed. */
-void USDMaterialReader::convert_usd_primvar_reader_float2(const pxr::UsdShadeShader &usd_shader,
- const pxr::TfToken &usd_source_name,
- bNode *dest_node,
- const char *dest_socket_name,
- bNodeTree *ntree,
- const int column,
- NodePlacementContext &r_ctx) const
+void USDMaterialReader::convert_usd_primvar_reader_float2(
+ const pxr::UsdShadeShader &usd_shader,
+ const pxr::TfToken & /* usd_source_name */,
+ bNode *dest_node,
+ const char *dest_socket_name,
+ bNodeTree *ntree,
+ const int column,
+ NodePlacementContext &r_ctx) const
{
if (!usd_shader || !dest_node || !ntree || !dest_socket_name || !bmain_) {
return;
diff --git a/source/blender/io/usd/intern/usd_reader_material.h b/source/blender/io/usd/intern/usd_reader_material.h
index 03e6595f21e..860a4722cdf 100644
--- a/source/blender/io/usd/intern/usd_reader_material.h
+++ b/source/blender/io/usd/intern/usd_reader_material.h
@@ -48,7 +48,7 @@ struct NodePlacementContext {
origy(in_origy),
column_offsets(64, 0.0f),
horizontal_step(in_horizontal_step),
- vertical_step(in_horizontal_step)
+ vertical_step(in_vertical_step)
{
}
};
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