[Bf-blender-cvs] [063c9938f1e] blender-v2.93-release: Fix snap mixed with vertices ignored for meshes with vertices only
Germano Cavalcante
noreply at git.blender.org
Mon Apr 19 01:05:33 CEST 2021
Commit: 063c9938f1ecb52ddb697096918974485ef81da3
Author: Germano Cavalcante
Date: Sun Apr 18 20:04:58 2021 -0300
Branches: blender-v2.93-release
https://developer.blender.org/rB063c9938f1ecb52ddb697096918974485ef81da3
Fix snap mixed with vertices ignored for meshes with vertices only
The logic assumed that there were only 3 basic snapping modes.
===================================================================
M source/blender/editors/transform/transform_snap_object.c
===================================================================
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c
index 58198f21ba2..ec98b6af169 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -2231,16 +2231,11 @@ static short snapMesh(SnapObjectContext *sctx,
int *r_index)
{
BLI_assert(snapdata->snap_to_flag != SCE_SNAP_MODE_FACE);
-
- if ((snapdata->snap_to_flag & ~SCE_SNAP_MODE_FACE) == SCE_SNAP_MODE_VERTEX) {
- if (me->totvert == 0) {
- return 0;
- }
+ if (me->totvert == 0) {
+ return 0;
}
- else {
- if (me->totedge == 0) {
- return 0;
- }
+ else if (me->totedge == 0 && !(snapdata->snap_to_flag & SCE_SNAP_MODE_VERTEX)) {
+ return 0;
}
float lpmat[4][4];
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