[Bf-blender-cvs] [063c9938f1e] blender-v2.93-release: Fix snap mixed with vertices ignored for meshes with vertices only

Germano Cavalcante noreply at git.blender.org
Mon Apr 19 01:05:33 CEST 2021


Commit: 063c9938f1ecb52ddb697096918974485ef81da3
Author: Germano Cavalcante
Date:   Sun Apr 18 20:04:58 2021 -0300
Branches: blender-v2.93-release
https://developer.blender.org/rB063c9938f1ecb52ddb697096918974485ef81da3

Fix snap mixed with vertices ignored for meshes with vertices only

The logic assumed that there were only 3 basic snapping modes.

===================================================================

M	source/blender/editors/transform/transform_snap_object.c

===================================================================

diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c
index 58198f21ba2..ec98b6af169 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -2231,16 +2231,11 @@ static short snapMesh(SnapObjectContext *sctx,
                       int *r_index)
 {
   BLI_assert(snapdata->snap_to_flag != SCE_SNAP_MODE_FACE);
-
-  if ((snapdata->snap_to_flag & ~SCE_SNAP_MODE_FACE) == SCE_SNAP_MODE_VERTEX) {
-    if (me->totvert == 0) {
-      return 0;
-    }
+  if (me->totvert == 0) {
+    return 0;
   }
-  else {
-    if (me->totedge == 0) {
-      return 0;
-    }
+  else if (me->totedge == 0 && !(snapdata->snap_to_flag & SCE_SNAP_MODE_VERTEX)) {
+    return 0;
   }
 
   float lpmat[4][4];



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