[Bf-blender-cvs] [a840db1e10e] temp-explicit-colors: Merge branch 'master' into temp-explicit-colors

Jeroen Bakker noreply at git.blender.org
Fri Apr 16 12:00:56 CEST 2021


Commit: a840db1e10e1ea3246f65fb2714f2d7fbf943392
Author: Jeroen Bakker
Date:   Fri Apr 16 07:54:29 2021 +0200
Branches: temp-explicit-colors
https://developer.blender.org/rBa840db1e10e1ea3246f65fb2714f2d7fbf943392

Merge branch 'master' into temp-explicit-colors

===================================================================



===================================================================

diff --cc source/blender/nodes/intern/type_conversions.cc
index 00000000000,1c1b7c7feb5..c2414720d64
mode 000000,100644..100644
--- a/source/blender/nodes/intern/type_conversions.cc
+++ b/source/blender/nodes/intern/type_conversions.cc
@@@ -1,0 -1,237 +1,237 @@@
+ /*
+  * This program is free software; you can redistribute it and/or
+  * modify it under the terms of the GNU General Public License
+  * as published by the Free Software Foundation; either version 2
+  * of the License, or (at your option) any later version.
+  *
+  * This program is distributed in the hope that it will be useful,
+  * but WITHOUT ANY WARRANTY; without even the implied warranty of
+  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+  * GNU General Public License for more details.
+  *
+  * You should have received a copy of the GNU General Public License
+  * along with this program; if not, write to the Free Software Foundation,
+  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+  */
+ 
+ #include "NOD_type_conversions.hh"
+ 
+ #include "FN_multi_function_builder.hh"
+ 
+ #include "BLI_color.hh"
+ #include "BLI_float2.hh"
+ #include "BLI_float3.hh"
+ 
+ namespace blender::nodes {
+ 
+ using fn::MFDataType;
+ 
+ template<typename From, typename To, To (*ConversionF)(const From &)>
+ static void add_implicit_conversion(DataTypeConversions &conversions)
+ {
+   const CPPType &from_type = CPPType::get<From>();
+   const CPPType &to_type = CPPType::get<To>();
+   const std::string conversion_name = from_type.name() + " to " + to_type.name();
+ 
+   static fn::CustomMF_SI_SO<From, To> multi_function{conversion_name, ConversionF};
+   static auto convert_single_to_initialized = [](const void *src, void *dst) {
+     *(To *)dst = ConversionF(*(const From *)src);
+   };
+   static auto convert_single_to_uninitialized = [](const void *src, void *dst) {
+     new (dst) To(ConversionF(*(const From *)src));
+   };
+   conversions.add(fn::MFDataType::ForSingle<From>(),
+                   fn::MFDataType::ForSingle<To>(),
+                   multi_function,
+                   convert_single_to_initialized,
+                   convert_single_to_uninitialized);
+ }
+ 
+ static float2 float_to_float2(const float &a)
+ {
+   return float2(a);
+ }
+ static float3 float_to_float3(const float &a)
+ {
+   return float3(a);
+ }
+ static int32_t float_to_int(const float &a)
+ {
+   return (int32_t)a;
+ }
+ static bool float_to_bool(const float &a)
+ {
+   return a > 0.0f;
+ }
 -static Color4f float_to_color(const float &a)
++static ColorGeometry float_to_color(const float &a)
+ {
 -  return Color4f(a, a, a, 1.0f);
++  return ColorGeometry(a, a, a, 1.0f);
+ }
+ 
+ static float3 float2_to_float3(const float2 &a)
+ {
+   return float3(a.x, a.y, 0.0f);
+ }
+ static float float2_to_float(const float2 &a)
+ {
+   return (a.x + a.y) / 2.0f;
+ }
+ static int float2_to_int(const float2 &a)
+ {
+   return (int32_t)((a.x + a.y) / 2.0f);
+ }
+ static bool float2_to_bool(const float2 &a)
+ {
+   return !is_zero_v2(a);
+ }
 -static Color4f float2_to_color(const float2 &a)
++static ColorGeometry float2_to_color(const float2 &a)
+ {
 -  return Color4f(a.x, a.y, 0.0f, 1.0f);
++  return ColorGeometry(a.x, a.y, 0.0f, 1.0f);
+ }
+ 
+ static bool float3_to_bool(const float3 &a)
+ {
+   return !is_zero_v3(a);
+ }
+ static float float3_to_float(const float3 &a)
+ {
+   return (a.x + a.y + a.z) / 3.0f;
+ }
+ static int float3_to_int(const float3 &a)
+ {
+   return (int)((a.x + a.y + a.z) / 3.0f);
+ }
+ static float2 float3_to_float2(const float3 &a)
+ {
+   return float2(a);
+ }
 -static Color4f float3_to_color(const float3 &a)
++static ColorGeometry float3_to_color(const float3 &a)
+ {
 -  return Color4f(a.x, a.y, a.z, 1.0f);
++  return ColorGeometry(a.x, a.y, a.z, 1.0f);
+ }
+ 
+ static bool int_to_bool(const int32_t &a)
+ {
+   return a > 0;
+ }
+ static float int_to_float(const int32_t &a)
+ {
+   return (float)a;
+ }
+ static float2 int_to_float2(const int32_t &a)
+ {
+   return float2((float)a);
+ }
+ static float3 int_to_float3(const int32_t &a)
+ {
+   return float3((float)a);
+ }
 -static Color4f int_to_color(const int32_t &a)
++static ColorGeometry int_to_color(const int32_t &a)
+ {
 -  return Color4f((float)a, (float)a, (float)a, 1.0f);
++  return ColorGeometry((float)a, (float)a, (float)a, 1.0f);
+ }
+ 
+ static float bool_to_float(const bool &a)
+ {
+   return (bool)a;
+ }
+ static int32_t bool_to_int(const bool &a)
+ {
+   return (int32_t)a;
+ }
+ static float2 bool_to_float2(const bool &a)
+ {
+   return (a) ? float2(1.0f) : float2(0.0f);
+ }
+ static float3 bool_to_float3(const bool &a)
+ {
+   return (a) ? float3(1.0f) : float3(0.0f);
+ }
 -static Color4f bool_to_color(const bool &a)
++static ColorGeometry bool_to_color(const bool &a)
+ {
 -  return (a) ? Color4f(1.0f, 1.0f, 1.0f, 1.0f) : Color4f(0.0f, 0.0f, 0.0f, 1.0f);
++  return (a) ? ColorGeometry(1.0f, 1.0f, 1.0f, 1.0f) : ColorGeometry(0.0f, 0.0f, 0.0f, 1.0f);
+ }
+ 
 -static bool color_to_bool(const Color4f &a)
++static bool color_to_bool(const ColorGeometry &a)
+ {
+   return rgb_to_grayscale(a) > 0.0f;
+ }
 -static float color_to_float(const Color4f &a)
++static float color_to_float(const ColorGeometry &a)
+ {
+   return rgb_to_grayscale(a);
+ }
 -static int32_t color_to_int(const Color4f &a)
++static int32_t color_to_int(const ColorGeometry &a)
+ {
+   return (int)rgb_to_grayscale(a);
+ }
 -static float2 color_to_float2(const Color4f &a)
++static float2 color_to_float2(const ColorGeometry &a)
+ {
+   return float2(a.r, a.g);
+ }
 -static float3 color_to_float3(const Color4f &a)
++static float3 color_to_float3(const ColorGeometry &a)
+ {
+   return float3(a.r, a.g, a.b);
+ }
+ 
+ static DataTypeConversions create_implicit_conversions()
+ {
+   DataTypeConversions conversions;
+ 
+   add_implicit_conversion<float, float2, float_to_float2>(conversions);
+   add_implicit_conversion<float, float3, float_to_float3>(conversions);
+   add_implicit_conversion<float, int32_t, float_to_int>(conversions);
+   add_implicit_conversion<float, bool, float_to_bool>(conversions);
 -  add_implicit_conversion<float, Color4f, float_to_color>(conversions);
++  add_implicit_conversion<float, ColorGeometry, float_to_color>(conversions);
+ 
+   add_implicit_conversion<float2, float3, float2_to_float3>(conversions);
+   add_implicit_conversion<float2, float, float2_to_float>(conversions);
+   add_implicit_conversion<float2, int32_t, float2_to_int>(conversions);
+   add_implicit_conversion<float2, bool, float2_to_bool>(conversions);
 -  add_implicit_conversion<float2, Color4f, float2_to_color>(conversions);
++  add_implicit_conversion<float2, ColorGeometry, float2_to_color>(conversions);
+ 
+   add_implicit_conversion<float3, bool, float3_to_bool>(conversions);
+   add_implicit_conversion<float3, float, float3_to_float>(conversions);
+   add_implicit_conversion<float3, int32_t, float3_to_int>(conversions);
+   add_implicit_conversion<float3, float2, float3_to_float2>(conversions);
 -  add_implicit_conversion<float3, Color4f, float3_to_color>(conversions);
++  add_implicit_conversion<float3, ColorGeometry, float3_to_color>(conversions);
+ 
+   add_implicit_conversion<int32_t, bool, int_to_bool>(conversions);
+   add_implicit_conversion<int32_t, float, int_to_float>(conversions);
+   add_implicit_conversion<int32_t, float2, int_to_float2>(conversions);
+   add_implicit_conversion<int32_t, float3, int_to_float3>(conversions);
 -  add_implicit_conversion<int32_t, Color4f, int_to_color>(conversions);
++  add_implicit_conversion<int32_t, ColorGeometry, int_to_color>(conversions);
+ 
+   add_implicit_conversion<bool, float, bool_to_float>(conversions);
+   add_implicit_conversion<bool, int32_t, bool_to_int>(conversions);
+   add_implicit_conversion<bool, float2, bool_to_float2>(conversions);
+   add_implicit_conversion<bool, float3, bool_to_float3>(conversions);
 -  add_implicit_conversion<bool, Color4f, bool_to_color>(conversions);
++  add_implicit_conversion<bool, ColorGeometry, bool_to_color>(conversions);
+ 
 -  add_implicit_conversion<Color4f, bool, color_to_bool>(conversions);
 -  add_implicit_conversion<Color4f, float, color_to_float>(conversions);
 -  add_implicit_conversion<Color4f, int32_t, color_to_int>(conversions);
 -  add_implicit_conversion<Color4f, float2, color_to_float2>(conversions);
 -  add_implicit_conversion<Color4f, float3, color_to_float3>(conversions);
++  add_implicit_conversion<ColorGeometry, bool, color_to_bool>(conversions);
++  add_implicit_conversion<ColorGeometry, float, color_to_float>(conversions);
++  add_implicit_conversion<ColorGeometry, int32_t, color_to_int>(conversions);
++  add_implicit_conversion<ColorGeometry, float2, color_to_float2>(conversions);
++  add_implicit_conversion<ColorGeometry, float3, color_to_float3>(conversions);
+ 
+   return conversions;
+ }
+ 
+ const DataTypeConversions &get_implicit_type_conversions()
+ {
+   static const DataTypeConversions conversions = create_implicit_conversions();
+   return conversions;
+ }
+ 
+ void DataTypeConversions::convert_to_uninitialized(const CPPType &from_type,
+                                                    const CPPType &to_type,
+                                                    const void *from_value,
+                                                    void *to_value) const
+ {
+   const ConversionFunctions *functions = this->get_conversion_functions(
+       MFDataType::ForSingle(from_type), MFDataType::ForSingle(to_type));
+   BLI_assert(functions != nullptr);
+ 
+   functions->convert_single_to_uninitialized(from_value, to_value);
+ }
+ 
+ }  // namespace blender::nodes



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