[Bf-blender-cvs] [93114180d71] master: Geometry Nodes: Use distance units for socket values

Wannes Malfait noreply at git.blender.org
Tue Apr 6 19:02:45 CEST 2021


Commit: 93114180d71a7160954c30efba3012294c39c93b
Author: Wannes Malfait
Date:   Tue Apr 6 12:02:28 2021 -0500
Branches: master
https://developer.blender.org/rB93114180d71a7160954c30efba3012294c39c93b

Geometry Nodes: Use distance units for socket values

This adds the property subtybe `PROP_DISTANCE` where appropriate.

Differential Revision: https://developer.blender.org/D10900

===================================================================

M	source/blender/nodes/geometry/nodes/node_geo_point_distribute.cc
M	source/blender/nodes/geometry/nodes/node_geo_points_to_volume.cc
M	source/blender/nodes/geometry/nodes/node_geo_volume_to_mesh.cc

===================================================================

diff --git a/source/blender/nodes/geometry/nodes/node_geo_point_distribute.cc b/source/blender/nodes/geometry/nodes/node_geo_point_distribute.cc
index 1e1f5e9d085..8f0708c9263 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_point_distribute.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_point_distribute.cc
@@ -44,7 +44,7 @@ using blender::bke::GeometryInstanceGroup;
 
 static bNodeSocketTemplate geo_node_point_distribute_in[] = {
     {SOCK_GEOMETRY, N_("Geometry")},
-    {SOCK_FLOAT, N_("Distance Min"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 100000.0f, PROP_NONE},
+    {SOCK_FLOAT, N_("Distance Min"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 100000.0f, PROP_DISTANCE},
     {SOCK_FLOAT, N_("Density Max"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 100000.0f, PROP_NONE},
     {SOCK_STRING, N_("Density Attribute")},
     {SOCK_INT, N_("Seed"), 0, 0, 0, 0, -10000, 10000},
diff --git a/source/blender/nodes/geometry/nodes/node_geo_points_to_volume.cc b/source/blender/nodes/geometry/nodes/node_geo_points_to_volume.cc
index eb441a0a568..a9eb136597e 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_points_to_volume.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_points_to_volume.cc
@@ -31,7 +31,7 @@
 static bNodeSocketTemplate geo_node_points_to_volume_in[] = {
     {SOCK_GEOMETRY, N_("Geometry")},
     {SOCK_FLOAT, N_("Density"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX},
-    {SOCK_FLOAT, N_("Voxel Size"), 0.3f, 0.0f, 0.0f, 0.0f, 0.01f, FLT_MAX},
+    {SOCK_FLOAT, N_("Voxel Size"), 0.3f, 0.0f, 0.0f, 0.0f, 0.01f, FLT_MAX, PROP_DISTANCE},
     {SOCK_FLOAT, N_("Voxel Amount"), 64.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX},
     {SOCK_STRING, N_("Radius")},
     {SOCK_FLOAT, N_("Radius"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX},
diff --git a/source/blender/nodes/geometry/nodes/node_geo_volume_to_mesh.cc b/source/blender/nodes/geometry/nodes/node_geo_volume_to_mesh.cc
index 1c0e7106b19..348ad453ddc 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_volume_to_mesh.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_volume_to_mesh.cc
@@ -37,7 +37,7 @@
 static bNodeSocketTemplate geo_node_volume_to_mesh_in[] = {
     {SOCK_GEOMETRY, N_("Geometry")},
     {SOCK_STRING, N_("Density")},
-    {SOCK_FLOAT, N_("Voxel Size"), 0.3f, 0.0f, 0.0f, 0.0f, 0.01f, FLT_MAX},
+    {SOCK_FLOAT, N_("Voxel Size"), 0.3f, 0.0f, 0.0f, 0.0f, 0.01f, FLT_MAX, PROP_DISTANCE},
     {SOCK_FLOAT, N_("Voxel Amount"), 64.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX},
     {SOCK_FLOAT, N_("Threshold"), 0.1f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX},
     {SOCK_FLOAT, N_("Adaptivity"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},



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