[Bf-blender-cvs] [9c202281287] master: Fix T48167: Mesh select random factor is not accurate

Philipp Oeser noreply at git.blender.org
Tue Apr 6 07:20:32 CEST 2021


Commit: 9c202281287743494fd7d81a13970053bc8a33b5
Author: Philipp Oeser
Date:   Tue Apr 6 14:30:44 2021 +1000
Branches: master
https://developer.blender.org/rB9c202281287743494fd7d81a13970053bc8a33b5

Fix T48167: Mesh select random factor is not accurate

Selecting random percentage would not reliably guarantee the precise
percentage of selected elements now randomize an index array instead
and use the precise number of elements from this array.

Note that this change has only been made to edit-mesh
and should be applied to all random selection operators.

===================================================================

M	source/blender/editors/mesh/editmesh_select.c

===================================================================

diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c
index f5d91f29f74..0aeaee57548 100644
--- a/source/blender/editors/mesh/editmesh_select.c
+++ b/source/blender/editors/mesh/editmesh_select.c
@@ -4632,35 +4632,56 @@ static int edbm_select_random_exec(bContext *C, wmOperator *op)
       seed_iter += BLI_ghashutil_strhash_p(obedit->id.name);
     }
 
-    RNG *rng = BLI_rng_new_srandom(seed_iter);
-
     if (em->selectmode & SCE_SELECT_VERTEX) {
+      int elem_map_len = 0;
+      BMVert **elem_map = MEM_mallocN(sizeof(*elem_map) * em->bm->totvert, __func__);
       BMVert *eve;
       BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
-        if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN) && BLI_rng_get_float(rng) < randfac) {
-          BM_vert_select_set(em->bm, eve, select);
+        if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
+          elem_map[elem_map_len++] = eve;
         }
       }
+
+      BLI_array_randomize(elem_map, sizeof(*elem_map), elem_map_len, seed);
+      const int count_select = elem_map_len * randfac;
+      for (int i = 0; i < count_select; i++) {
+        BM_vert_select_set(em->bm, elem_map[i], select);
+      }
+      MEM_freeN(elem_map);
     }
     else if (em->selectmode & SCE_SELECT_EDGE) {
+      int elem_map_len = 0;
+      BMEdge **elem_map = MEM_mallocN(sizeof(*elem_map) * em->bm->totedge, __func__);
       BMEdge *eed;
       BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) {
-        if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN) && BLI_rng_get_float(rng) < randfac) {
-          BM_edge_select_set(em->bm, eed, select);
+        if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
+          elem_map[elem_map_len++] = eed;
         }
       }
+      BLI_array_randomize(elem_map, sizeof(*elem_map), elem_map_len, seed);
+      const int count_select = elem_map_len * randfac;
+      for (int i = 0; i < count_select; i++) {
+        BM_edge_select_set(em->bm, elem_map[i], select);
+      }
+      MEM_freeN(elem_map);
     }
     else {
+      int elem_map_len = 0;
+      BMFace **elem_map = MEM_mallocN(sizeof(*elem_map) * em->bm->totface, __func__);
       BMFace *efa;
       BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
-        if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN) && BLI_rng_get_float(rng) < randfac) {
-          BM_face_select_set(em->bm, efa, select);
+        if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
+          elem_map[elem_map_len++] = efa;
         }
       }
+      BLI_array_randomize(elem_map, sizeof(*elem_map), elem_map_len, seed);
+      const int count_select = elem_map_len * randfac;
+      for (int i = 0; i < count_select; i++) {
+        BM_face_select_set(em->bm, elem_map[i], select);
+      }
+      MEM_freeN(elem_map);
     }
 
-    BLI_rng_free(rng);
-
     if (select) {
       /* was EDBM_select_flush, but it over select in edge/face mode */
       EDBM_selectmode_flush(em);



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