[Bf-blender-cvs] [5a491adc17d] master: Cleanup: rename eChunkExecutionState to eWorkPackageState.

Jeroen Bakker noreply at git.blender.org
Fri Apr 2 16:17:00 CEST 2021


Commit: 5a491adc17deb59f7c54fa60e5e8344b1daad359
Author: Jeroen Bakker
Date:   Fri Apr 2 16:07:46 2021 +0200
Branches: master
https://developer.blender.org/rB5a491adc17deb59f7c54fa60e5e8344b1daad359

Cleanup: rename eChunkExecutionState to eWorkPackageState.

===================================================================

M	source/blender/compositor/COM_compositor.h
M	source/blender/compositor/intern/COM_CompositorContext.h
M	source/blender/compositor/intern/COM_Enums.cc
M	source/blender/compositor/intern/COM_Enums.h
M	source/blender/compositor/intern/COM_ExecutionGroup.cc
M	source/blender/compositor/intern/COM_WorkPackage.h

===================================================================

diff --git a/source/blender/compositor/COM_compositor.h b/source/blender/compositor/COM_compositor.h
index 300a06005ac..a7f9081f3fc 100644
--- a/source/blender/compositor/COM_compositor.h
+++ b/source/blender/compositor/COM_compositor.h
@@ -113,11 +113,11 @@ extern "C" {
  *
  * When the chunk-order is determined, the first few chunks will be checked if they can be scheduled.
  * Chunks can have three states:
- *  - [@ref eChunkExecutionState.NotScheduled]:
+ *  - [@ref eWorkPackageState.NotScheduled]:
  *    Chunk is not yet scheduled, or dependencies are not met.
- *  - [@ref eChunkExecutionState.Scheduled]:
+ *  - [@ref eWorkPackageState.Scheduled]:
  *    All dependencies are met, chunk is scheduled, but not finished.
- *  - [@ref eChunkExecutionState.Executed]:
+ *  - [@ref eWorkPackageState.Executed]:
  *    Chunk is finished.
  *
  * \see ExecutionGroup.execute
diff --git a/source/blender/compositor/intern/COM_CompositorContext.h b/source/blender/compositor/intern/COM_CompositorContext.h
index 9abbda2ccd6..bdb1d4614f8 100644
--- a/source/blender/compositor/intern/COM_CompositorContext.h
+++ b/source/blender/compositor/intern/COM_CompositorContext.h
@@ -29,259 +29,258 @@
 #include <string>
 #include <vector>
 
-    namespace blender::compositor
-{
+namespace blender::compositor {
+
+/**
+ * \brief Overall context of the compositor
+ */
+class CompositorContext {
+ private:
+  /**
+   * \brief The rendering field describes if we are rendering (F12) or if we are editing (Node
+   * editor) This field is initialized in ExecutionSystem and must only be read from that point
+   * on. \see ExecutionSystem
+   */
+  bool m_rendering;
+
+  /**
+   * \brief The quality of the composite.
+   * This field is initialized in ExecutionSystem and must only be read from that point on.
+   * \see ExecutionSystem
+   */
+  CompositorQuality m_quality;
+
+  Scene *m_scene;
+
+  /**
+   * \brief Reference to the render data that is being composited.
+   * This field is initialized in ExecutionSystem and must only be read from that point on.
+   * \see ExecutionSystem
+   */
+  RenderData *m_rd;
+
+  /**
+   * \brief reference to the bNodeTree
+   * This field is initialized in ExecutionSystem and must only be read from that point on.
+   * \see ExecutionSystem
+   */
+  bNodeTree *m_bnodetree;
+
+  /**
+   * \brief Preview image hash table
+   * This field is initialized in ExecutionSystem and must only be read from that point on.
+   */
+  bNodeInstanceHash *m_previews;
+
+  /**
+   * \brief does this system have active opencl devices?
+   */
+  bool m_hasActiveOpenCLDevices;
+
+  /**
+   * \brief Skip slow nodes
+   */
+  bool m_fastCalculation;
+
+  /* \brief color management settings */
+  const ColorManagedViewSettings *m_viewSettings;
+  const ColorManagedDisplaySettings *m_displaySettings;
+
+  /**
+   * \brief active rendering view name
+   */
+  const char *m_viewName;
+
+ public:
+  /**
+   * \brief constructor initializes the context with default values.
+   */
+  CompositorContext();
+
+  /**
+   * \brief set the rendering field of the context
+   */
+  void setRendering(bool rendering)
+  {
+    this->m_rendering = rendering;
+  }
+
+  /**
+   * \brief get the rendering field of the context
+   */
+  bool isRendering() const
+  {
+    return this->m_rendering;
+  }
+
+  /**
+   * \brief set the scene of the context
+   */
+  void setRenderData(RenderData *rd)
+  {
+    this->m_rd = rd;
+  }
+
+  /**
+   * \brief set the bnodetree of the context
+   */
+  void setbNodeTree(bNodeTree *bnodetree)
+  {
+    this->m_bnodetree = bnodetree;
+  }
+
+  /**
+   * \brief get the bnodetree of the context
+   */
+  const bNodeTree *getbNodeTree() const
+  {
+    return this->m_bnodetree;
+  }
+
+  /**
+   * \brief get the scene of the context
+   */
+  const RenderData *getRenderData() const
+  {
+    return this->m_rd;
+  }
+
+  void setScene(Scene *scene)
+  {
+    m_scene = scene;
+  }
+  Scene *getScene() const
+  {
+    return m_scene;
+  }
+
+  /**
+   * \brief set the preview image hash table
+   */
+  void setPreviewHash(bNodeInstanceHash *previews)
+  {
+    this->m_previews = previews;
+  }
+
+  /**
+   * \brief get the preview image hash table
+   */
+  bNodeInstanceHash *getPreviewHash() const
+  {
+    return this->m_previews;
+  }
+
+  /**
+   * \brief set view settings of color color management
+   */
+  void setViewSettings(const ColorManagedViewSettings *viewSettings)
+  {
+    this->m_viewSettings = viewSettings;
+  }
+
+  /**
+   * \brief get view settings of color color management
+   */
+  const ColorManagedViewSettings *getViewSettings() const
+  {
+    return this->m_viewSettings;
+  }
+
+  /**
+   * \brief set display settings of color color management
+   */
+  void setDisplaySettings(const ColorManagedDisplaySettings *displaySettings)
+  {
+    this->m_displaySettings = displaySettings;
+  }
+
+  /**
+   * \brief get display settings of color color management
+   */
+  const ColorManagedDisplaySettings *getDisplaySettings() const
+  {
+    return this->m_displaySettings;
+  }
+
+  /**
+   * \brief set the quality
+   */
+  void setQuality(CompositorQuality quality)
+  {
+    this->m_quality = quality;
+  }
+
+  /**
+   * \brief get the quality
+   */
+  CompositorQuality getQuality() const
+  {
+    return this->m_quality;
+  }
+
+  /**
+   * \brief get the current frame-number of the scene in this context
+   */
+  int getFramenumber() const;
+
+  /**
+   * \brief has this system active openclDevices?
+   */
+  bool getHasActiveOpenCLDevices() const
+  {
+    return this->m_hasActiveOpenCLDevices;
+  }
+
+  /**
+   * \brief set has this system active openclDevices?
+   */
+  void setHasActiveOpenCLDevices(bool hasAvtiveOpenCLDevices)
+  {
+    this->m_hasActiveOpenCLDevices = hasAvtiveOpenCLDevices;
+  }
+
+  /**
+   * \brief get the active rendering view
+   */
+  const char *getViewName() const
+  {
+    return this->m_viewName;
+  }
+
+  /**
+   * \brief set the active rendering view
+   */
+  void setViewName(const char *viewName)
+  {
+    this->m_viewName = viewName;
+  }
+
+  int getChunksize() const
+  {
+    return this->getbNodeTree()->chunksize;
+  }
+
+  void setFastCalculation(bool fastCalculation)
+  {
+    this->m_fastCalculation = fastCalculation;
+  }
+  bool isFastCalculation() const
+  {
+    return this->m_fastCalculation;
+  }
+  bool isGroupnodeBufferEnabled() const
+  {
+    return (this->getbNodeTree()->flag & NTREE_COM_GROUPNODE_BUFFER) != 0;
+  }
 
   /**
-   * \brief Overall context of the compositor
+   * \brief Get the render percentage as a factor.
+   * The compositor uses a factor i.o. a percentage.
    */
-  class CompositorContext {
-   private:
-    /**
-     * \brief The rendering field describes if we are rendering (F12) or if we are editing (Node
-     * editor) This field is initialized in ExecutionSystem and must only be read from that point
-     * on. \see ExecutionSystem
-     */
-    bool m_rendering;
-
-    /**
-     * \brief The quality of the composite.
-     * This field is initialized in ExecutionSystem and must only be read from that point on.
-     * \see ExecutionSystem
-     */
-    CompositorQuality m_quality;
-
-    Scene *m_scene;
-
-    /**
-     * \brief Reference to the render data that is being composited.
-     * This field is initialized in ExecutionSystem and must only be read from that point on.
-     * \see ExecutionSystem
-     */
-    RenderData *m_rd;
-
-    /**
-     * \brief reference to the bNodeTree
-     * This field is initialized in ExecutionSystem and must only be read from that point on.
-     * \see ExecutionSystem
-     */
-    bNodeTree *m_bnodetree;
-
-    /**
-     * \brief Preview image hash table
-     * This field is initialized in ExecutionSystem and must only be read from that point on.
-     */
-    bNodeInstanceHash *m_previews;
-
-    /**
-     * \brief does this system have active opencl devices?
-     */
-    bool m_hasActiveOpenCLDevices;
-
-    /**
-     * \brief Skip slow nodes
-     */
-    bool m_fastCalculation;
-
-    /* \brief color management settings */
-    const ColorManagedViewSettings *m_viewSettings;
-    const ColorManagedDisplaySettings *m_displaySettings;
-
-    /**
-     * \brief active rendering view name
-     */
-    const char *m_viewName;
-
-   public:
-    /**
-     * \brief constructor initializes the context with default values.
-     */
-    CompositorContext();
-
-    /**
-     * \brief set the rendering field of the context
-     */
-    void setRendering(bool rendering)
-    {
-      this->m_rendering = rendering;
-    }
-
-    /**
-     * \brief get the rendering field of the context
-     */
-    bool isRendering() const
-    {
-      return this->m_rendering;
-    }
-
-    /**
-     * \brief set the scene of the context
-     */
-    void setRenderData(RenderData *rd)
-    {
-      this->m_rd = rd;
-    }
-
-    /**
-     * \brief set the bnodetree of the context
-     */
-    void setbNodeTree(bNodeTree *bnodetree)
-    {
-      this->m_bnodetree = bnodetree;
-    }
-
-    /**
-     * \brief get the bnodetree of the context
-     */
-    const bNodeTree *getbNodeTree() const
-    {
-      return this->m_bnodetree;
-    }
-
-    /**
-     * \brief get the scene of the context
-     */
-    const RenderData *getRenderData() const
-    {
-      return this->m_rd;
-    }
-
-    void setScene(Scene *scene)
-    {
-      m_scene = scene;
-    }
-    Scene *getScene() const
-    {
-      return m_scene;
-    }
-
-    /**
-     * \brief set the preview image hash table
-     */
-    void setPreviewHash(bNodeInstanceHash *previews)
-    {
-      this->m_previews = previews;
-    }
-
-    /**
-     * \brief get the preview image hash table
-     */
-    bNodeInstanceHash *getPreviewHash() const
-    {
-      return this->m_previews;
-    }
-
-    /**
-     * \brief set view settings of color color management
-     */
-    void setViewSettings(const ColorManagedViewSettings *viewSettings)
-    {
-      this->m_viewSettings = viewSettings;
-    }
-
-    /**
-     * \brief get view settings of color color management
-     */
-    const ColorManagedViewSettings *getViewSettings() const
-    {
-      return this->m_viewSe

@@ Diff output truncated at 10240 characters. @@



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