[Bf-blender-cvs] [d4f6d7850b8] tmp-eevee-aov: Fix AO Render Pass selection in 3D Viewport
Jeroen Bakker
noreply at git.blender.org
Thu Sep 24 16:22:49 CEST 2020
Commit: d4f6d7850b8295659f95baf8f9cf033697ac2778
Author: Jeroen Bakker
Date: Thu Sep 24 16:22:17 2020 +0200
Branches: tmp-eevee-aov
https://developer.blender.org/rBd4f6d7850b8295659f95baf8f9cf033697ac2778
Fix AO Render Pass selection in 3D Viewport
===================================================================
M source/blender/makesrna/intern/rna_space.c
===================================================================
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index 7f07ead460b..bb6a593c5ba 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -1388,9 +1388,6 @@ static void rna_3DViewShading_render_pass_set(PointerRNA *ptr, int value)
shading->render_pass = EEVEE_RENDER_PASS_AOV;
BLI_strncpy(shading->aov_name, aov->name, sizeof(aov->name));
}
- else if (value == EEVEE_RENDER_PASS_AO && ((scene->eevee.flag & SCE_EEVEE_GTAO_ENABLED) == 0)) {
- shading->render_pass = EEVEE_RENDER_PASS_COMBINED;
- }
else if (value == EEVEE_RENDER_PASS_BLOOM &&
((scene->eevee.flag & SCE_EEVEE_BLOOM_ENABLED) == 0)) {
shading->render_pass = EEVEE_RENDER_PASS_COMBINED;
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