[Bf-blender-cvs] [416ca93300d] lanpr-under-gp: LineArt: Draw freestyle marks in viewport as well.
YimingWu
noreply at git.blender.org
Fri Sep 18 15:03:25 CEST 2020
Commit: 416ca93300ddad824982be4ee0c76c3b2a7d69f8
Author: YimingWu
Date: Fri Sep 18 21:02:58 2020 +0800
Branches: lanpr-under-gp
https://developer.blender.org/rB416ca93300ddad824982be4ee0c76c3b2a7d69f8
LineArt: Draw freestyle marks in viewport as well.
===================================================================
M source/blender/blenkernel/intern/object_update.c
===================================================================
diff --git a/source/blender/blenkernel/intern/object_update.c b/source/blender/blenkernel/intern/object_update.c
index 7f378e6e80b..1c4e0227876 100644
--- a/source/blender/blenkernel/intern/object_update.c
+++ b/source/blender/blenkernel/intern/object_update.c
@@ -175,12 +175,13 @@ void BKE_object_handle_data_update(Depsgraph *depsgraph, Scene *scene, Object *o
CustomData_MeshMasks cddata_masks = scene->customdata_mask;
CustomData_MeshMasks_update(&cddata_masks, &CD_MASK_BAREMESH);
- if (DEG_get_mode(depsgraph) == DAG_EVAL_RENDER) {
- /* Make sure Freestyle edge/face marks appear in DM for render (see T40315). */
+ /* Make sure Freestyle edge/face marks appear in DM for render (see T40315). Due to Line Art
+ * impementation, edge marks should also be shown in viewport. */
#ifdef WITH_FREESTYLE
- cddata_masks.emask |= CD_MASK_FREESTYLE_EDGE;
- cddata_masks.pmask |= CD_MASK_FREESTYLE_FACE;
+ cddata_masks.emask |= CD_MASK_FREESTYLE_EDGE;
+ cddata_masks.pmask |= CD_MASK_FREESTYLE_FACE;
#endif
+ if (DEG_get_mode(depsgraph) == DAG_EVAL_RENDER) {
/* Always compute UVs, vertex colors as orcos for render. */
cddata_masks.lmask |= CD_MASK_MLOOPUV | CD_MASK_MLOOPCOL;
cddata_masks.vmask |= CD_MASK_ORCO | CD_MASK_PROP_COLOR;
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