[Bf-blender-cvs] [fa81e36f65f] master: Fix T78653 Workbench: Broken Depth of Field in Viewport (Mac OSX)

Clément Foucault noreply at git.blender.org
Wed Sep 16 15:18:01 CEST 2020


Commit: fa81e36f65fce2e1080eb801bb381e0e0c462241
Author: Clément Foucault
Date:   Wed Sep 16 15:17:11 2020 +0200
Branches: master
https://developer.blender.org/rBfa81e36f65fce2e1080eb801bb381e0e0c462241

Fix T78653 Workbench: Broken Depth of Field in Viewport (Mac OSX)

The output layout was wrong and it's a mistery why it works on most
implementations since it's clearly a wrong usage.

Thanks @sebbas for helping narrowing down the issue.

===================================================================

M	source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl

===================================================================

diff --git a/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl
index 1a0d01fde00..0d67ba2b9e4 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl
@@ -390,8 +390,8 @@ void main()
  */
 #ifdef RESOLVE
 
-layout(location = 0) out vec4 finalColorAdd;
-layout(location = 1) out vec4 finalColorMul;
+layout(location = 0, index = 0) out vec4 finalColorAdd;
+layout(location = 0, index = 1) out vec4 finalColorMul;
 
 void main()
 {



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