[Bf-blender-cvs] [7b690619ddd] master: CleanUp: Fixed incorrect parameters to GPU_depth_test
Jeroen Bakker
noreply at git.blender.org
Tue Sep 15 10:16:41 CEST 2020
Commit: 7b690619ddd8b12f0c722ef26bab1abc72edb53e
Author: Jeroen Bakker
Date: Tue Sep 15 10:15:54 2020 +0200
Branches: master
https://developer.blender.org/rB7b690619ddd8b12f0c722ef26bab1abc72edb53e
CleanUp: Fixed incorrect parameters to GPU_depth_test
===================================================================
M source/blender/draw/intern/draw_manager.c
M source/blender/gpu/intern/gpu_viewport.c
===================================================================
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 834505ca349..835f0808d44 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -2097,31 +2097,26 @@ void DRW_draw_render_loop_2d_ex(struct Depsgraph *depsgraph,
GPU_framebuffer_bind(dfbl->overlay_fb);
if (do_annotations) {
- GPU_depth_test(false);
+ GPU_depth_test(GPU_DEPTH_NONE);
GPU_matrix_push_projection();
wmOrtho2(
region->v2d.cur.xmin, region->v2d.cur.xmax, region->v2d.cur.ymin, region->v2d.cur.ymax);
ED_annotation_draw_view2d(DST.draw_ctx.evil_C, true);
GPU_matrix_pop_projection();
-
- GPU_depth_test(true);
}
- GPU_depth_test(false);
+ GPU_depth_test(GPU_DEPTH_NONE);
ED_region_draw_cb_draw(DST.draw_ctx.evil_C, DST.draw_ctx.region, REGION_DRAW_POST_VIEW);
- GPU_depth_test(true);
/* Callback can be nasty and do whatever they want with the state.
* Don't trust them! */
DRW_state_reset();
- GPU_depth_test(false);
+ GPU_depth_test(GPU_DEPTH_NONE);
drw_engines_draw_text();
- GPU_depth_test(true);
if (do_annotations) {
- GPU_depth_test(false);
+ GPU_depth_test(GPU_DEPTH_NONE);
ED_annotation_draw_view2d(DST.draw_ctx.evil_C, false);
- GPU_depth_test(true);
}
}
@@ -2129,21 +2124,21 @@ void DRW_draw_render_loop_2d_ex(struct Depsgraph *depsgraph,
ED_region_pixelspace(DST.draw_ctx.region);
{
- GPU_depth_test(false);
+ GPU_depth_test(GPU_DEPTH_NONE);
DRW_draw_gizmo_2d();
- GPU_depth_test(true);
}
DRW_stats_reset();
if (G.debug_value > 20 && G.debug_value < 30) {
- GPU_depth_test(false);
+ GPU_depth_test(GPU_DEPTH_NONE);
/* local coordinate visible rect inside region, to accommodate overlapping ui */
const rcti *rect = ED_region_visible_rect(DST.draw_ctx.region);
DRW_stats_draw(rect);
- GPU_depth_test(true);
}
+ GPU_depth_test(GPU_DEPTH_LESS_EQUAL);
+
if (WM_draw_region_get_bound_viewport(region)) {
/* Don't unbind the framebuffer yet in this case and let
* GPU_viewport_unbind do it, so that we can still do further
diff --git a/source/blender/gpu/intern/gpu_viewport.c b/source/blender/gpu/intern/gpu_viewport.c
index bc3c30ea1c8..4a2ab30d74f 100644
--- a/source/blender/gpu/intern/gpu_viewport.c
+++ b/source/blender/gpu/intern/gpu_viewport.c
@@ -879,7 +879,7 @@ void GPU_viewport_unbind_from_offscreen(GPUViewport *viewport,
return;
}
- GPU_depth_test(false);
+ GPU_depth_test(GPU_DEPTH_NONE);
GPU_offscreen_bind(ofs, false);
rctf pos_rect = {
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