[Bf-blender-cvs] [fe5efccd8fb] master: GPUOffscreen: Push the GL state before and after binding

Clément Foucault noreply at git.blender.org
Sat Sep 12 17:35:42 CEST 2020


Commit: fe5efccd8fb6ce2a7e5e858e3f8becf5f98bb087
Author: Clément Foucault
Date:   Sat Sep 12 17:34:51 2020 +0200
Branches: master
https://developer.blender.org/rBfe5efccd8fb6ce2a7e5e858e3f8becf5f98bb087

GPUOffscreen: Push the GL state before and after binding

This avoids wrong viewport and scissor bounds with BGL commands.

===================================================================

M	source/blender/python/gpu/gpu_py_offscreen.c

===================================================================

diff --git a/source/blender/python/gpu/gpu_py_offscreen.c b/source/blender/python/gpu/gpu_py_offscreen.c
index 15c39de990b..31440dadd03 100644
--- a/source/blender/python/gpu/gpu_py_offscreen.c
+++ b/source/blender/python/gpu/gpu_py_offscreen.c
@@ -157,6 +157,7 @@ static PyObject *bpygpu_offscreen_bind(BPyGPUOffScreen *self, PyObject *args, Py
   }
 
   GPU_offscreen_bind(self->ofs, save);
+  GPU_apply_state();
 
   self->is_saved = save;
   Py_INCREF(self);
@@ -185,6 +186,7 @@ static PyObject *bpygpu_offscreen_unbind(BPyGPUOffScreen *self, PyObject *args,
   }
 
   GPU_offscreen_unbind(self->ofs, restore);
+  GPU_apply_state();
   Py_RETURN_NONE;
 }



More information about the Bf-blender-cvs mailing list