[Bf-blender-cvs] [fe5efccd8fb] master: GPUOffscreen: Push the GL state before and after binding
Clément Foucault
noreply at git.blender.org
Sat Sep 12 17:35:42 CEST 2020
Commit: fe5efccd8fb6ce2a7e5e858e3f8becf5f98bb087
Author: Clément Foucault
Date: Sat Sep 12 17:34:51 2020 +0200
Branches: master
https://developer.blender.org/rBfe5efccd8fb6ce2a7e5e858e3f8becf5f98bb087
GPUOffscreen: Push the GL state before and after binding
This avoids wrong viewport and scissor bounds with BGL commands.
===================================================================
M source/blender/python/gpu/gpu_py_offscreen.c
===================================================================
diff --git a/source/blender/python/gpu/gpu_py_offscreen.c b/source/blender/python/gpu/gpu_py_offscreen.c
index 15c39de990b..31440dadd03 100644
--- a/source/blender/python/gpu/gpu_py_offscreen.c
+++ b/source/blender/python/gpu/gpu_py_offscreen.c
@@ -157,6 +157,7 @@ static PyObject *bpygpu_offscreen_bind(BPyGPUOffScreen *self, PyObject *args, Py
}
GPU_offscreen_bind(self->ofs, save);
+ GPU_apply_state();
self->is_saved = save;
Py_INCREF(self);
@@ -185,6 +186,7 @@ static PyObject *bpygpu_offscreen_unbind(BPyGPUOffScreen *self, PyObject *args,
}
GPU_offscreen_unbind(self->ofs, restore);
+ GPU_apply_state();
Py_RETURN_NONE;
}
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