[Bf-blender-cvs] [d2d3ab05b3b] master: UI: Use split layout for world mist settings
Aaron Carlisle
noreply at git.blender.org
Thu Sep 10 03:15:33 CEST 2020
Commit: d2d3ab05b3b078acc10c26e984d534524177a615
Author: Aaron Carlisle
Date: Wed Sep 9 21:15:05 2020 -0400
Branches: master
https://developer.blender.org/rBd2d3ab05b3b078acc10c26e984d534524177a615
UI: Use split layout for world mist settings
Differential Revision: https://developer.blender.org/D7548
===================================================================
M intern/cycles/blender/addon/ui.py
M release/scripts/startup/bl_ui/properties_world.py
===================================================================
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 03b1675c309..167a359e62e 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -1571,14 +1571,16 @@ class CYCLES_WORLD_PT_mist(CyclesButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
world = context.world
- split = layout.split(align=True)
- split.prop(world.mist_settings, "start")
- split.prop(world.mist_settings, "depth")
+ col = layout.column(align=True)
+ col.prop(world.mist_settings, "start")
+ col.prop(world.mist_settings, "depth")
- layout.prop(world.mist_settings, "falloff")
+ col = layout.column()
+ col.prop(world.mist_settings, "falloff")
class CYCLES_WORLD_PT_ray_visibility(CyclesButtonsPanel, Panel):
diff --git a/release/scripts/startup/bl_ui/properties_world.py b/release/scripts/startup/bl_ui/properties_world.py
index 6f00e521e58..9b61311c2d3 100644
--- a/release/scripts/startup/bl_ui/properties_world.py
+++ b/release/scripts/startup/bl_ui/properties_world.py
@@ -77,9 +77,12 @@ class EEVEE_WORLD_PT_mist(WorldButtonsPanel, Panel):
world = context.world
- layout.prop(world.mist_settings, "start")
- layout.prop(world.mist_settings, "depth")
- layout.prop(world.mist_settings, "falloff")
+ col = layout.column(align=True)
+ col.prop(world.mist_settings, "start")
+ col.prop(world.mist_settings, "depth")
+
+ col = layout.column()
+ col.prop(world.mist_settings, "falloff")
class WORLD_PT_custom_props(WorldButtonsPanel, PropertyPanel, Panel):
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