[Bf-blender-cvs] [d2d3ab05b3b] master: UI: Use split layout for world mist settings

Aaron Carlisle noreply at git.blender.org
Thu Sep 10 03:15:33 CEST 2020


Commit: d2d3ab05b3b078acc10c26e984d534524177a615
Author: Aaron Carlisle
Date:   Wed Sep 9 21:15:05 2020 -0400
Branches: master
https://developer.blender.org/rBd2d3ab05b3b078acc10c26e984d534524177a615

UI: Use split layout for world mist settings

Differential Revision: https://developer.blender.org/D7548

===================================================================

M	intern/cycles/blender/addon/ui.py
M	release/scripts/startup/bl_ui/properties_world.py

===================================================================

diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 03b1675c309..167a359e62e 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -1571,14 +1571,16 @@ class CYCLES_WORLD_PT_mist(CyclesButtonsPanel, Panel):
 
     def draw(self, context):
         layout = self.layout
+        layout.use_property_split = True
 
         world = context.world
 
-        split = layout.split(align=True)
-        split.prop(world.mist_settings, "start")
-        split.prop(world.mist_settings, "depth")
+        col = layout.column(align=True)
+        col.prop(world.mist_settings, "start")
+        col.prop(world.mist_settings, "depth")
 
-        layout.prop(world.mist_settings, "falloff")
+        col = layout.column()
+        col.prop(world.mist_settings, "falloff")
 
 
 class CYCLES_WORLD_PT_ray_visibility(CyclesButtonsPanel, Panel):
diff --git a/release/scripts/startup/bl_ui/properties_world.py b/release/scripts/startup/bl_ui/properties_world.py
index 6f00e521e58..9b61311c2d3 100644
--- a/release/scripts/startup/bl_ui/properties_world.py
+++ b/release/scripts/startup/bl_ui/properties_world.py
@@ -77,9 +77,12 @@ class EEVEE_WORLD_PT_mist(WorldButtonsPanel, Panel):
 
         world = context.world
 
-        layout.prop(world.mist_settings, "start")
-        layout.prop(world.mist_settings, "depth")
-        layout.prop(world.mist_settings, "falloff")
+        col = layout.column(align=True)
+        col.prop(world.mist_settings, "start")
+        col.prop(world.mist_settings, "depth")
+
+        col = layout.column()
+        col.prop(world.mist_settings, "falloff")
 
 
 class WORLD_PT_custom_props(WorldButtonsPanel, PropertyPanel, Panel):



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