[Bf-blender-cvs] [98fc3f263cf] master: Cleanup: GLBackend: Fix missing override keywords producing warnings

Clément Foucault noreply at git.blender.org
Sun Sep 6 22:15:36 CEST 2020


Commit: 98fc3f263cf18a1222d7ffe7dc0e1c0a1fa47ecd
Author: Clément Foucault
Date:   Sun Sep 6 03:30:00 2020 +0200
Branches: master
https://developer.blender.org/rB98fc3f263cf18a1222d7ffe7dc0e1c0a1fa47ecd

Cleanup: GLBackend: Fix missing override keywords producing warnings

===================================================================

M	source/blender/gpu/opengl/gl_backend.hh

===================================================================

diff --git a/source/blender/gpu/opengl/gl_backend.hh b/source/blender/gpu/opengl/gl_backend.hh
index a31a4a45f56..80fadb2fc0a 100644
--- a/source/blender/gpu/opengl/gl_backend.hh
+++ b/source/blender/gpu/opengl/gl_backend.hh
@@ -63,42 +63,42 @@ class GLBackend : public GPUBackend {
     GLTexture::samplers_update();
   };
 
-  GPUContext *context_alloc(void *ghost_window)
+  GPUContext *context_alloc(void *ghost_window) override
   {
     return new GLContext(ghost_window, shared_orphan_list_);
   };
 
-  Batch *batch_alloc(void)
+  Batch *batch_alloc(void) override
   {
     return new GLBatch();
   };
 
-  DrawList *drawlist_alloc(int list_length)
+  DrawList *drawlist_alloc(int list_length) override
   {
     return new GLDrawList(list_length);
   };
 
-  FrameBuffer *framebuffer_alloc(const char *name)
+  FrameBuffer *framebuffer_alloc(const char *name) override
   {
     return new GLFrameBuffer(name);
   };
 
-  IndexBuf *indexbuf_alloc(void)
+  IndexBuf *indexbuf_alloc(void) override
   {
     return new GLIndexBuf();
   };
 
-  Shader *shader_alloc(const char *name)
+  Shader *shader_alloc(const char *name) override
   {
     return new GLShader(name);
   };
 
-  Texture *texture_alloc(const char *name)
+  Texture *texture_alloc(const char *name) override
   {
     return new GLTexture(name);
   };
 
-  UniformBuf *uniformbuf_alloc(int size, const char *name)
+  UniformBuf *uniformbuf_alloc(int size, const char *name) override
   {
     return new GLUniformBuf(size, name);
   };



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