[Bf-blender-cvs] [3a8d9198b33] master: Cleanup: spelling

Campbell Barton noreply at git.blender.org
Sat Sep 5 18:24:18 CEST 2020


Commit: 3a8d9198b33d9c90abd3a134ee26e2f68ff52002
Author: Campbell Barton
Date:   Sun Sep 6 01:45:38 2020 +1000
Branches: master
https://developer.blender.org/rB3a8d9198b33d9c90abd3a134ee26e2f68ff52002

Cleanup: spelling

===================================================================

M	source/blender/blenlib/intern/math_boolean.cc
M	source/blender/blenlib/tests/BLI_delaunay_2d_test.cc
M	source/blender/draw/engines/eevee/eevee_subsurface.c
M	source/blender/draw/engines/select/select_private.h
M	source/blender/editors/animation/anim_channels_defines.c
M	source/blender/editors/interface/interface_layout.c
M	source/blender/editors/sculpt_paint/paint_mask.c
M	source/blender/editors/transform/transform.h
M	source/blender/gpu/opengl/gl_state.cc
M	source/blender/gpu/opengl/gl_texture.cc
M	source/blender/io/usd/intern/usd_writer_mesh.cc
M	source/blender/makesdna/DNA_windowmanager_types.h

===================================================================

diff --git a/source/blender/blenlib/intern/math_boolean.cc b/source/blender/blenlib/intern/math_boolean.cc
index 3755c4156e7..f7454a713a1 100644
--- a/source/blender/blenlib/intern/math_boolean.cc
+++ b/source/blender/blenlib/intern/math_boolean.cc
@@ -111,8 +111,8 @@ int orient3d(const mpq3 &a, const mpq3 &b, const mpq3 &c, const mpq3 &d)
 /**
  * For double versions of orient and incircle functions, use robust predicates
  * that give exact answers for double inputs.
- * First, encapsulate functions frm Jonathan Shewchuk's implementation.
- * After this namespace, see the implementation of the double3 primitives.
+ * First, encapsulate functions from Jonathan Shewchuk's implementation.
+ * After this name-space, see the implementation of the double3 primitives.
  */
 namespace robust_pred {
 
diff --git a/source/blender/blenlib/tests/BLI_delaunay_2d_test.cc b/source/blender/blenlib/tests/BLI_delaunay_2d_test.cc
index 2287389f7aa..14db4254f70 100644
--- a/source/blender/blenlib/tests/BLI_delaunay_2d_test.cc
+++ b/source/blender/blenlib/tests/BLI_delaunay_2d_test.cc
@@ -141,7 +141,7 @@ template<> double math_abs(const double v)
   return fabs(v);
 }
 
-/* Find an output index corresponding to a given coordinate (appproximately).
+/* Find an output index corresponding to a given coordinate (approximately).
  * Return -1 if not found.
  */
 template<typename T> int get_vertex_by_coord(const CDT_result<T> &out, double x, double y)
diff --git a/source/blender/draw/engines/eevee/eevee_subsurface.c b/source/blender/draw/engines/eevee/eevee_subsurface.c
index 5daa6e7c622..3d428bf3bd4 100644
--- a/source/blender/draw/engines/eevee/eevee_subsurface.c
+++ b/source/blender/draw/engines/eevee/eevee_subsurface.c
@@ -71,7 +71,7 @@ void EEVEE_subsurface_draw_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
     /* NOTE : we need another stencil because the stencil buffer is on the same texture
      * as the depth buffer we are sampling from. This could be avoided if the stencil is
      * a separate texture but that needs OpenGL 4.4 or ARB_texture_stencil8.
-     * OR OpenGL 4.3 / ARB_ES3_compatibility if using a renderbuffer instead */
+     * OR OpenGL 4.3 / ARB_ES3_compatibility if using a render-buffer instead. */
     effects->sss_stencil = DRW_texture_pool_query_2d(
         fs_size[0], fs_size[1], GPU_DEPTH24_STENCIL8, &draw_engine_eevee_type);
     effects->sss_blur = DRW_texture_pool_query_2d(
diff --git a/source/blender/draw/engines/select/select_private.h b/source/blender/draw/engines/select/select_private.h
index 763d1a0897d..27525053cc1 100644
--- a/source/blender/draw/engines/select/select_private.h
+++ b/source/blender/draw/engines/select/select_private.h
@@ -27,7 +27,7 @@
 #include "DRW_render.h"
 
 /* GPUViewport.storage
- * Is freed everytime the viewport engine changes */
+ * Is freed every time the viewport engine changes. */
 typedef struct SELECTID_StorageList {
   struct SELECTID_PrivateData *g_data;
 } SELECTID_StorageList;
diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c
index 0a464e6709a..b7aa150ea7a 100644
--- a/source/blender/editors/animation/anim_channels_defines.c
+++ b/source/blender/editors/animation/anim_channels_defines.c
@@ -4406,7 +4406,7 @@ void ANIM_channel_draw(
   }
 
   /* step 4) draw special toggles  .................................
-   * - in Graph Editor, checkboxes for visibility in curves area
+   * - in Graph Editor, check-boxes for visibility in curves area
    * - in NLA Editor, glowing dots for solo/not solo...
    * - in Grease Pencil mode, color swatches for layer color
    */
diff --git a/source/blender/editors/interface/interface_layout.c b/source/blender/editors/interface/interface_layout.c
index f27714324fc..da3ab7556ed 100644
--- a/source/blender/editors/interface/interface_layout.c
+++ b/source/blender/editors/interface/interface_layout.c
@@ -5648,7 +5648,7 @@ void UI_paneltype_draw(bContext *C, PanelType *pt, uiLayout *layout)
 /** \} */
 
 /* -------------------------------------------------------------------- */
-/** \name Layout (Debuging/Introspection)
+/** \name Layout (Debugging/Introspection)
  *
  * Serialize the layout as a Python compatible dictionary,
  *
diff --git a/source/blender/editors/sculpt_paint/paint_mask.c b/source/blender/editors/sculpt_paint/paint_mask.c
index 843454e6f59..fd17793b6de 100644
--- a/source/blender/editors/sculpt_paint/paint_mask.c
+++ b/source/blender/editors/sculpt_paint/paint_mask.c
@@ -278,8 +278,8 @@ typedef struct SculptGestureOperation {
   /* Apply the gesture action for each symmetry pass. */
   void (*sculpt_gesture_apply_for_symmetry_pass)(struct bContext *, SculptGestureContext *);
 
-  /* Remaining actions after finishing the symmetry passes iterations (updating datalayers, tagging
-   * PBVH updates...) */
+  /* Remaining actions after finishing the symmetry passes iterations
+   * (updating data-layers, tagging PBVH updates...). */
   void (*sculpt_gesture_end)(struct bContext *, SculptGestureContext *);
 } SculptGestureOperation;
 
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index 1e4992e5f1a..31e8f262557 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -164,7 +164,7 @@ typedef struct MouseInput {
    * to avoid jumping values when its toggled.
    *
    * This works well for scaling drag motion,
-   * but not for rotating around a point (rotaton needs its own custom accumulator)
+   * but not for rotating around a point (rotation needs its own custom accumulator)
    */
   bool use_virtual_mval;
   struct {
@@ -282,7 +282,7 @@ typedef struct TransInfo {
   short state;
   /** Current context/options for transform. */
   int options;
-  /** Init value for some transformations (and rotation angle). */
+  /** Initial value for some transformations (and rotation angle). */
   float val;
   void (*transform)(struct TransInfo *, const int[2]);
   /** Transform function pointer. */
@@ -319,7 +319,7 @@ typedef struct TransInfo {
   float snap[3];
   /** Spatial snapping gears(even when rotating, scaling... etc). */
   float snap_spatial[3];
-  /** Mouse side of the cfra, 'L', 'R' or 'B' */
+  /** Mouse side of the current frame, 'L', 'R' or 'B' */
   char frame_side;
 
   /** copy from G.vd, prevents feedback. */
diff --git a/source/blender/gpu/opengl/gl_state.cc b/source/blender/gpu/opengl/gl_state.cc
index ad3692d5813..419cb8b0c9c 100644
--- a/source/blender/gpu/opengl/gl_state.cc
+++ b/source/blender/gpu/opengl/gl_state.cc
@@ -56,7 +56,7 @@ GLStateManager::GLStateManager(void) : GPUStateManager()
   glPrimitiveRestartIndex((GLuint)0xFFFFFFFF);
   /* TODO: Should become default. But needs at least GL 4.3 */
   if (GLEW_ARB_ES3_compatibility) {
-    /* Takes predecence over GL_PRIMITIVE_RESTART */
+    /* Takes precedence over #GL_PRIMITIVE_RESTART. */
     glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
   }
 
@@ -532,4 +532,4 @@ uint64_t GLStateManager::bound_texture_slots(void)
 
 /** \} */
 
-}  // namespace blender::gpu
\ No newline at end of file
+}  // namespace blender::gpu
diff --git a/source/blender/gpu/opengl/gl_texture.cc b/source/blender/gpu/opengl/gl_texture.cc
index 7ff4fb2644d..a79490b9283 100644
--- a/source/blender/gpu/opengl/gl_texture.cc
+++ b/source/blender/gpu/opengl/gl_texture.cc
@@ -653,8 +653,8 @@ bool GLTexture::proxy_check(int mip)
 
 void GLTexture::check_feedback_loop(void)
 {
-  /* Recursive downsample workaround break this check.
-   * See recursive_downsample() for more infos. */
+  /* Recursive down sample workaround break this check.
+   * See #recursive_downsample() for more information. */
   if (GPU_mip_render_workaround()) {
     return;
   }
diff --git a/source/blender/io/usd/intern/usd_writer_mesh.cc b/source/blender/io/usd/intern/usd_writer_mesh.cc
index 75d1ca605d4..7d3ea911a65 100644
--- a/source/blender/io/usd/intern/usd_writer_mesh.cc
+++ b/source/blender/io/usd/intern/usd_writer_mesh.cc
@@ -106,10 +106,10 @@ struct USDMeshData {
   pxr::VtIntArray crease_vertex_indices;
   /* The per-crease or per-edge sharpness for all creases (Usd.Mesh.SHARPNESS_INFINITE for a
    * perfectly sharp crease). Since 'creaseLengths' encodes the number of vertices in each crease,
-   * the number of elements in this array will be either len(creaseLengths) or the sum over all X
-   * of (creaseLengths[X] - 1). Note that while the RI spec allows each crease to have either a
+   * the number of elements in this array will be either 'len(creaseLengths)' or the sum over all X
+   * of '(creaseLengths[X] - 1)'. Note that while the RI spec allows each crease to have either a
    * single sharpness or a value per-edge, USD will encode either a single sharpness per crease on
-   * a mesh, or sharpnesses for all edges making up the creases on a mesh. */
+   * a mesh, or sharpness's for all edges making up the creases on a mesh. */
   pxr::VtFloatArray crease_sharpnesses;
 };
 
@@ -177,8 +177,8 @@ void USDGenericMeshWriter::write_mesh(HierarchyContext &context, Mesh *mesh)
       return;
     }
     /* The material path will be of the form </_materials/{material name}>, which is outside the
-    subtree pointed to by ref_path. As a result, the referenced data is not allowed to point out
-    of its own subtree. It does work when we override the material with exactly the same path,
+    sub-tree pointed to by ref_path. As a result, the referenced data is not allowed to point out
+    of its own sub-tree. It does work when we override the material with exactly the same path,
     though.*/
     if (usd_export_context_.export_params.export_materials) {
       assign_materials(context, usd_mesh, usd_mesh_data.face_groups);
diff --git a/source/blender/makesdna/DNA_windowmanager_types.h b/source/blender/makesdna/DNA_windowmanager_types.h
index dd11fed021d..3f7e3e61d56 100644
--- a/source/blender/makesdna/DNA_windowmanager_types.h
+++ b/source/blender/makesdna/DNA_windowmanager_types.h
@@ -286,8 +286,8 @@ typedef struct wmWindow {
   /** Internal for wm_operators.c. */
   struct wmGesture *tweak;
 
-  /* Input Method Editor data - complex cha

@@ Diff output truncated at 10240 characters. @@



More information about the Bf-blender-cvs mailing list