[Bf-blender-cvs] [f1b10477c28] master: GPUOffscreen: Remove scissor and viewport state tracking
Clément Foucault
noreply at git.blender.org
Tue Sep 1 17:23:06 CEST 2020
Commit: f1b10477c28c91f8b29a0ab4a25a149e7f0147db
Author: Clément Foucault
Date: Tue Sep 1 17:04:08 2020 +0200
Branches: master
https://developer.blender.org/rBf1b10477c28c91f8b29a0ab4a25a149e7f0147db
GPUOffscreen: Remove scissor and viewport state tracking
This was a workaround that is not needed anymore.
Fix FT80321 Cropped output with Viewport Render Animation
===================================================================
M source/blender/gpu/intern/gpu_framebuffer.cc
===================================================================
diff --git a/source/blender/gpu/intern/gpu_framebuffer.cc b/source/blender/gpu/intern/gpu_framebuffer.cc
index ead72bbd0c5..1b6fea56028 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.cc
+++ b/source/blender/gpu/intern/gpu_framebuffer.cc
@@ -541,13 +541,6 @@ struct GPUOffScreen {
GPUTexture *color;
GPUTexture *depth;
-
- /** Saved state of the previously bound framebuffer. */
- /* TODO(fclem) This is quite hacky and a proper fix would be to
- * put these states directly inside the GPUFrambuffer.
- * But we don't have a GPUFramebuffer for the default framebuffer yet. */
- int saved_viewport[4];
- int saved_scissor[4];
};
/* Returns the correct framebuffer for the current context. */
@@ -642,26 +635,16 @@ void GPU_offscreen_free(GPUOffScreen *ofs)
void GPU_offscreen_bind(GPUOffScreen *ofs, bool save)
{
if (save) {
- GPU_scissor_get(ofs->saved_scissor);
- GPU_viewport_size_get_i(ofs->saved_viewport);
-
GPUFrameBuffer *fb = GPU_framebuffer_active_get();
gpuPushFrameBuffer(reinterpret_cast<GPUFrameBuffer *>(fb));
}
- GPUFrameBuffer *ofs_fb = gpu_offscreen_fb_get(ofs);
- GPU_framebuffer_bind(ofs_fb);
- glDisable(GL_FRAMEBUFFER_SRGB);
- GPU_scissor_test(false);
- GPU_shader_set_framebuffer_srgb_target(false);
+ reinterpret_cast<FrameBuffer *>(gpu_offscreen_fb_get(ofs))->bind(false);
}
-void GPU_offscreen_unbind(GPUOffScreen *ofs, bool restore)
+void GPU_offscreen_unbind(GPUOffScreen *UNUSED(ofs), bool restore)
{
GPUFrameBuffer *fb = NULL;
-
if (restore) {
- GPU_scissor(UNPACK4(ofs->saved_scissor));
- GPU_viewport(UNPACK4(ofs->saved_viewport));
fb = gpuPopFrameBuffer();
}
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