[Bf-blender-cvs] [10ffafc7415] temp-gpencil-fading-modifier: GPencil: simplify fading condition.
YimingWu
noreply at git.blender.org
Wed Oct 28 16:58:33 CET 2020
Commit: 10ffafc74159a9fcad0c30467b4424d8c35f4d82
Author: YimingWu
Date: Wed Oct 28 23:58:16 2020 +0800
Branches: temp-gpencil-fading-modifier
https://developer.blender.org/rB10ffafc74159a9fcad0c30467b4424d8c35f4d82
GPencil: simplify fading condition.
===================================================================
M source/blender/gpencil_modifiers/intern/MOD_gpencilopacity.c
===================================================================
diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencilopacity.c b/source/blender/gpencil_modifiers/intern/MOD_gpencilopacity.c
index 6b41bfba87b..7f832cd8c4b 100644
--- a/source/blender/gpencil_modifiers/intern/MOD_gpencilopacity.c
+++ b/source/blender/gpencil_modifiers/intern/MOD_gpencilopacity.c
@@ -93,28 +93,30 @@ static float give_opacity_fading_factor(OpacityGpencilModifierData *mmd,
bool apply_obmat)
{
float factor_depth = 1;
- if (mmd->flag & GP_OPACITY_FADING) {
- if (mmd->object) {
- float gvert[3];
- if (apply_obmat) {
- mul_v3_m4v3(gvert, ob_this->obmat, pos);
- }
- float dist = len_v3v3(mmd->object->obmat[3], gvert);
- float fading_max = MAX2(mmd->fading_start, mmd->fading_end);
- float fading_min = MIN2(mmd->fading_start, mmd->fading_end);
- /* Better with ratiof() function from line art. */
- if (dist > fading_max) {
- factor_depth = 0;
- }
- else if (dist <= fading_max && dist > fading_min) {
- factor_depth = (fading_max - dist) / (fading_max - fading_min);
- }
- else {
- factor_depth = 1;
- }
- }
+ if (((mmd->flag & GP_OPACITY_FADING) == 0) || ((mmd->object) == NULL)) {
+ return factor_depth;
+ }
+
+ float gvert[3];
+ if (apply_obmat) {
+ mul_v3_m4v3(gvert, ob_this->obmat, pos);
+ }
+ float dist = len_v3v3(mmd->object->obmat[3], gvert);
+ float fading_max = MAX2(mmd->fading_start, mmd->fading_end);
+ float fading_min = MIN2(mmd->fading_start, mmd->fading_end);
+
+ /* Better with ratiof() function from line art. */
+ if (dist > fading_max) {
+ factor_depth = 0;
+ }
+ else if (dist <= fading_max && dist > fading_min) {
+ factor_depth = (fading_max - dist) / (fading_max - fading_min);
}
+ else {
+ factor_depth = 1;
+ }
+
return factor_depth;
}
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