[Bf-blender-cvs] [70040e7b0b6] master: Cycles: internal support for alpha output for attribute node
Alexander Gavrilov
noreply at git.blender.org
Wed Oct 28 13:00:27 CET 2020
Commit: 70040e7b0b683f2ff6ac30b20a8e426bab294e67
Author: Alexander Gavrilov
Date: Mon Oct 26 18:32:48 2020 +0100
Branches: master
https://developer.blender.org/rB70040e7b0b683f2ff6ac30b20a8e426bab294e67
Cycles: internal support for alpha output for attribute node
Not exposed in Blender yet.
Ref D2057
===================================================================
M intern/cycles/kernel/shaders/node_attribute.osl
M intern/cycles/kernel/svm/svm_attribute.h
M intern/cycles/kernel/svm/svm_types.h
M intern/cycles/render/nodes.cpp
===================================================================
diff --git a/intern/cycles/kernel/shaders/node_attribute.osl b/intern/cycles/kernel/shaders/node_attribute.osl
index abec8ebfbf0..205d0a21bed 100644
--- a/intern/cycles/kernel/shaders/node_attribute.osl
+++ b/intern/cycles/kernel/shaders/node_attribute.osl
@@ -20,20 +20,26 @@ shader node_attribute(string bump_offset = "center",
string name = "",
output point Vector = point(0.0, 0.0, 0.0),
output color Color = 0.0,
- output float Fac = 0.0)
+ output float Fac = 0.0,
+ output float Alpha = 0.0)
{
- getattribute(name, Color);
+ float data[4];
+ getattribute(name, data);
+ Color = color(data[0], data[1], data[2]);
Vector = point(Color);
getattribute(name, Fac);
+ Alpha = data[3];
if (bump_offset == "dx") {
Color += Dx(Color);
Vector += Dx(Vector);
Fac += Dx(Fac);
+ Alpha += Dx(Alpha);
}
else if (bump_offset == "dy") {
Color += Dy(Color);
Vector += Dy(Vector);
Fac += Dy(Fac);
+ Alpha += Dy(Alpha);
}
}
diff --git a/intern/cycles/kernel/svm/svm_attribute.h b/intern/cycles/kernel/svm/svm_attribute.h
index 079aac6ae44..f598bfb8f8f 100644
--- a/intern/cycles/kernel/svm/svm_attribute.h
+++ b/intern/cycles/kernel/svm/svm_attribute.h
@@ -19,10 +19,10 @@ CCL_NAMESPACE_BEGIN
/* Attribute Node */
ccl_device AttributeDescriptor svm_node_attr_init(
- KernelGlobals *kg, ShaderData *sd, uint4 node, NodeAttributeType *type, uint *out_offset)
+ KernelGlobals *kg, ShaderData *sd, uint4 node, NodeAttributeOutputType *type, uint *out_offset)
{
*out_offset = node.z;
- *type = (NodeAttributeType)node.w;
+ *type = (NodeAttributeOutputType)node.w;
AttributeDescriptor desc;
@@ -46,7 +46,7 @@ ccl_device AttributeDescriptor svm_node_attr_init(
ccl_device void svm_node_attr(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
{
- NodeAttributeType type = NODE_ATTR_FLOAT;
+ NodeAttributeOutputType type = NODE_ATTR_OUTPUT_FLOAT;
uint out_offset = 0;
AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
@@ -56,72 +56,91 @@ ccl_device void svm_node_attr(KernelGlobals *kg, ShaderData *sd, float *stack, u
if (primitive_is_volume_attribute(sd, desc)) {
const float4 value = volume_attribute_float4(kg, sd, desc);
- if (type == NODE_ATTR_FLOAT) {
+ if (type == NODE_ATTR_OUTPUT_FLOAT) {
const float f = volume_attribute_value_to_float(value);
stack_store_float(stack, out_offset, f);
}
- else {
+ else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
const float3 f = volume_attribute_value_to_float3(value);
stack_store_float3(stack, out_offset, f);
}
+ else {
+ const float f = volume_attribute_value_to_alpha(value);
+ stack_store_float(stack, out_offset, f);
+ }
return;
}
#endif
- /* Surface */
+ /* Surface. */
if (desc.type == NODE_ATTR_FLOAT) {
float f = primitive_surface_attribute_float(kg, sd, desc, NULL, NULL);
- if (type == NODE_ATTR_FLOAT) {
+ if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, f);
}
- else {
+ else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(f, f, f));
}
+ else {
+ stack_store_float(stack, out_offset, 1.0f);
+ }
}
else if (desc.type == NODE_ATTR_FLOAT2) {
float2 f = primitive_surface_attribute_float2(kg, sd, desc, NULL, NULL);
- if (type == NODE_ATTR_FLOAT) {
+ if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, f.x);
}
- else {
+ else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(f.x, f.y, 0.0f));
}
+ else {
+ stack_store_float(stack, out_offset, 1.0f);
+ }
}
else if (desc.type == NODE_ATTR_FLOAT4 || desc.type == NODE_ATTR_RGBA) {
float4 f = primitive_surface_attribute_float4(kg, sd, desc, NULL, NULL);
- if (type == NODE_ATTR_FLOAT) {
+ if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(float4_to_float3(f)));
}
- else {
+ else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, float4_to_float3(f));
}
+ else {
+ stack_store_float(stack, out_offset, f.w);
+ }
}
else {
float3 f = primitive_surface_attribute_float3(kg, sd, desc, NULL, NULL);
- if (type == NODE_ATTR_FLOAT) {
+ if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(f));
}
- else {
+ else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, f);
}
+ else {
+ stack_store_float(stack, out_offset, 1.0f);
+ }
}
}
ccl_device void svm_node_attr_bump_dx(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
{
- NodeAttributeType type = NODE_ATTR_FLOAT;
+ NodeAttributeOutputType type = NODE_ATTR_OUTPUT_FLOAT;
uint out_offset = 0;
AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
#ifdef __VOLUME__
/* Volume */
if (primitive_is_volume_attribute(sd, desc)) {
- if (type == NODE_ATTR_FLOAT) {
+ if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, 0.0f);
}
- else {
+ else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(0.0f, 0.0f, 0.0f));
}
+ else {
+ stack_store_float(stack, out_offset, 1.0f);
+ }
return;
}
#endif
@@ -130,60 +149,75 @@ ccl_device void svm_node_attr_bump_dx(KernelGlobals *kg, ShaderData *sd, float *
if (desc.type == NODE_ATTR_FLOAT) {
float dx;
float f = primitive_surface_attribute_float(kg, sd, desc, &dx, NULL);
- if (type == NODE_ATTR_FLOAT) {
+ if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, f + dx);
}
- else {
+ else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(f + dx, f + dx, f + dx));
}
+ else {
+ stack_store_float(stack, out_offset, 1.0f);
+ }
}
else if (desc.type == NODE_ATTR_FLOAT2) {
float2 dx;
float2 f = primitive_surface_attribute_float2(kg, sd, desc, &dx, NULL);
- if (type == NODE_ATTR_FLOAT) {
+ if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, f.x + dx.x);
}
- else {
+ else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(f.x + dx.x, f.y + dx.y, 0.0f));
}
+ else {
+ stack_store_float(stack, out_offset, 1.0f);
+ }
}
else if (desc.type == NODE_ATTR_FLOAT4 || desc.type == NODE_ATTR_RGBA) {
float4 dx;
float4 f = primitive_surface_attribute_float4(kg, sd, desc, &dx, NULL);
- if (type == NODE_ATTR_FLOAT) {
+ if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(float4_to_float3(f + dx)));
}
- else {
+ else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, float4_to_float3(f + dx));
}
+ else {
+ stack_store_float(stack, out_offset, f.w + dx.w);
+ }
}
else {
float3 dx;
float3 f = primitive_surface_attribute_float3(kg, sd, desc, &dx, NULL);
- if (type == NODE_ATTR_FLOAT) {
+ if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(f + dx));
}
- else {
+ else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, f + dx);
}
+ else {
+ stack_store_float(stack, out_offset, 1.0f);
+ }
}
}
ccl_device void svm_node_attr_bump_dy(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
{
- NodeAttributeType type = NODE_ATTR_FLOAT;
+ NodeAttributeOutputType type = NODE_ATTR_OUTPUT_FLOAT;
uint out_offset = 0;
AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
#ifdef __VOLUME__
/* Volume */
if (primitive_is_volume_attribute(sd, desc)) {
- if (type == NODE_ATTR_FLOAT) {
+ if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, 0.0f);
}
- else {
+ else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(0.0f, 0.0f, 0.0f));
}
+ else {
+ stack_store_float(stack, out_offset, 1.0f);
+ }
return;
}
#endif
@@ -192,42 +226,54 @@ ccl_device void svm_node_attr_bump_dy(KernelGlobals *kg, ShaderData *sd, float *
if (desc.type == NODE_ATTR_FLOAT) {
float dy;
float f = primitive_surface_attribute_float(kg, sd, desc, NULL, &dy);
- if (type == NODE_ATTR_FLOAT) {
+ if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, f + dy);
}
- else {
+ else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(f + dy, f + dy, f + dy));
}
+ else {
+ stack_store_float(stack, out_offset, 1.0f);
+ }
}
else if (desc.type == NODE_ATTR_FLOAT2) {
float2 dy;
float2 f = primitive_surface_attribute_float2(kg, sd, desc, NULL, &dy);
- if (type == NODE_ATTR_FLOAT) {
+ if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, f.x + dy.x);
}
- else {
+ else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(f.x + dy.x, f.y + dy.y, 0.0f));
}
+ else {
+ stack_store_float(stack, out_offset, 1.0f);
+ }
}
else if (desc.type == NODE_ATTR_FLOAT4 || desc.type == NODE_ATTR_RGBA) {
float4 dy;
float4 f = primitive_surface_attribute_float4(kg, sd, desc, NULL, &dy);
- if (type == NODE_ATTR_FLOAT) {
+ if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(float4_to_float3(f + dy)));
}
- else {
+ else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, float4_to_float3(f + dy));
}
+ else {
+ stack_store_float(stack, out_offset, f.w + dy.w);
+ }
}
else {
float3 dy;
float3 f = primitiv
@@ Diff output truncated at 10240 characters. @@
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