[Bf-blender-cvs] [527f8b32b32] master: Cycles API: encapsulate Node socket members

Kévin Dietrich noreply at git.blender.org
Mon Oct 26 23:21:42 CET 2020


Commit: 527f8b32b32187f754e5b176db6377736f9cb8ff
Author: Kévin Dietrich
Date:   Mon Oct 26 21:00:37 2020 +0100
Branches: master
https://developer.blender.org/rB527f8b32b32187f754e5b176db6377736f9cb8ff

Cycles API: encapsulate Node socket members

This encapsulates Node socket members behind a set of specific methods;
as such it is no longer possible to directly access Node class members
from exporters and parts of Cycles.

The methods are defined via the NODE_SOCKET_API macros in `graph/
node.h`, and are for getting or setting a specific socket's value, as
well as querying or modifying the state of its update flag.

The setters will check whether the value has changed and tag the socket
as modified appropriately. This will let us know how a Node has changed
and what to update, which is the first concrete step toward a more
granular scene update system.

Since the setters will tag the Node sockets as modified when passed
different data, this patch also removes the various `modified` methods
on Nodes in favor of `Node::is_modified` which checks the sockets'
update flags status.

Reviewed By: brecht

Maniphest Tasks: T79174

Differential Revision: https://developer.blender.org/D8544

===================================================================

M	intern/cycles/blender/blender_camera.cpp
M	intern/cycles/blender/blender_curves.cpp
M	intern/cycles/blender/blender_geometry.cpp
M	intern/cycles/blender/blender_light.cpp
M	intern/cycles/blender/blender_mesh.cpp
M	intern/cycles/blender/blender_object.cpp
M	intern/cycles/blender/blender_object_cull.cpp
M	intern/cycles/blender/blender_particles.cpp
M	intern/cycles/blender/blender_session.cpp
M	intern/cycles/blender/blender_shader.cpp
M	intern/cycles/blender/blender_sync.cpp
M	intern/cycles/blender/blender_sync.h
M	intern/cycles/blender/blender_volume.cpp
M	intern/cycles/bvh/bvh.cpp
M	intern/cycles/bvh/bvh_build.cpp
M	intern/cycles/bvh/bvh_embree.cpp
M	intern/cycles/bvh/bvh_optix.cpp
M	intern/cycles/bvh/bvh_split.cpp
M	intern/cycles/bvh/bvh_unaligned.cpp
M	intern/cycles/device/device_optix.cpp
M	intern/cycles/graph/node.cpp
M	intern/cycles/graph/node.h
M	intern/cycles/render/attribute.cpp
M	intern/cycles/render/background.cpp
M	intern/cycles/render/background.h
M	intern/cycles/render/bake.cpp
M	intern/cycles/render/camera.cpp
M	intern/cycles/render/camera.h
M	intern/cycles/render/film.cpp
M	intern/cycles/render/film.h
M	intern/cycles/render/geometry.cpp
M	intern/cycles/render/geometry.h
M	intern/cycles/render/graph.cpp
M	intern/cycles/render/hair.cpp
M	intern/cycles/render/hair.h
M	intern/cycles/render/image.cpp
M	intern/cycles/render/image.h
M	intern/cycles/render/integrator.cpp
M	intern/cycles/render/integrator.h
M	intern/cycles/render/light.cpp
M	intern/cycles/render/light.h
M	intern/cycles/render/mesh.cpp
M	intern/cycles/render/mesh.h
M	intern/cycles/render/mesh_displace.cpp
M	intern/cycles/render/mesh_subdivision.cpp
M	intern/cycles/render/nodes.cpp
M	intern/cycles/render/nodes.h
M	intern/cycles/render/object.cpp
M	intern/cycles/render/object.h
M	intern/cycles/render/osl.cpp
M	intern/cycles/render/scene.cpp
M	intern/cycles/render/session.cpp
M	intern/cycles/render/shader.cpp
M	intern/cycles/render/shader.h
M	intern/cycles/render/svm.cpp
M	intern/cycles/render/volume.cpp
M	intern/cycles/render/volume.h
M	intern/cycles/subd/subd_dice.cpp
M	intern/cycles/subd/subd_split.cpp
M	intern/cycles/test/render_graph_finalize_test.cpp
M	intern/cycles/util/util_array.h

===================================================================

diff --git a/intern/cycles/blender/blender_camera.cpp b/intern/cycles/blender/blender_camera.cpp
index e1ab3b3fbc1..c1da9f1983f 100644
--- a/intern/cycles/blender/blender_camera.cpp
+++ b/intern/cycles/blender/blender_camera.cpp
@@ -388,18 +388,19 @@ static void blender_camera_sync(Camera *cam,
                                 const char *viewname,
                                 PointerRNA *cscene)
 {
-  /* copy camera to compare later */
-  Camera prevcam = *cam;
   float aspectratio, sensor_size;
 
   /* viewplane */
-  blender_camera_viewplane(bcam, width, height, &cam->viewplane, &aspectratio, &sensor_size);
+  BoundBox2D viewplane;
+  blender_camera_viewplane(bcam, width, height, &viewplane, &aspectratio, &sensor_size);
 
-  cam->width = bcam->full_width;
-  cam->height = bcam->full_height;
+  cam->set_viewplane_left(viewplane.left);
+  cam->set_viewplane_right(viewplane.right);
+  cam->set_viewplane_top(viewplane.top);
+  cam->set_viewplane_bottom(viewplane.bottom);
 
-  cam->full_width = width;
-  cam->full_height = height;
+  cam->set_full_width(width);
+  cam->set_full_height(height);
 
   /* panorama sensor */
   if (bcam->type == CAMERA_PANORAMA && bcam->panorama_type == PANORAMA_FISHEYE_EQUISOLID) {
@@ -422,85 +423,91 @@ static void blender_camera_sync(Camera *cam,
     }
 
     if (horizontal_fit) {
-      cam->sensorwidth = sensor_size;
-      cam->sensorheight = sensor_size * fit_yratio / fit_xratio;
+      cam->set_sensorwidth(sensor_size);
+      cam->set_sensorheight(sensor_size * fit_yratio / fit_xratio);
     }
     else {
-      cam->sensorwidth = sensor_size * fit_xratio / fit_yratio;
-      cam->sensorheight = sensor_size;
+      cam->set_sensorwidth(sensor_size * fit_xratio / fit_yratio);
+      cam->set_sensorheight(sensor_size);
     }
   }
 
   /* clipping distances */
-  cam->nearclip = bcam->nearclip;
-  cam->farclip = bcam->farclip;
+  cam->set_nearclip(bcam->nearclip);
+  cam->set_farclip(bcam->farclip);
 
   /* type */
-  cam->type = bcam->type;
+  cam->set_camera_type(bcam->type);
 
   /* panorama */
-  cam->panorama_type = bcam->panorama_type;
-  cam->fisheye_fov = bcam->fisheye_fov;
-  cam->fisheye_lens = bcam->fisheye_lens;
-  cam->latitude_min = bcam->latitude_min;
-  cam->latitude_max = bcam->latitude_max;
+  cam->set_panorama_type(bcam->panorama_type);
+  cam->set_fisheye_fov(bcam->fisheye_fov);
+  cam->set_fisheye_lens(bcam->fisheye_lens);
+  cam->set_latitude_min(bcam->latitude_min);
+  cam->set_latitude_max(bcam->latitude_max);
 
-  cam->longitude_min = bcam->longitude_min;
-  cam->longitude_max = bcam->longitude_max;
+  cam->set_longitude_min(bcam->longitude_min);
+  cam->set_longitude_max(bcam->longitude_max);
 
   /* panorama stereo */
-  cam->interocular_distance = bcam->interocular_distance;
-  cam->convergence_distance = bcam->convergence_distance;
-  cam->use_spherical_stereo = bcam->use_spherical_stereo;
+  cam->set_interocular_distance(bcam->interocular_distance);
+  cam->set_convergence_distance(bcam->convergence_distance);
+  cam->set_use_spherical_stereo(bcam->use_spherical_stereo);
 
-  if (cam->use_spherical_stereo) {
+  if (cam->get_use_spherical_stereo()) {
     if (strcmp(viewname, "left") == 0)
-      cam->stereo_eye = Camera::STEREO_LEFT;
+      cam->set_stereo_eye(Camera::STEREO_LEFT);
     else if (strcmp(viewname, "right") == 0)
-      cam->stereo_eye = Camera::STEREO_RIGHT;
+      cam->set_stereo_eye(Camera::STEREO_RIGHT);
     else
-      cam->stereo_eye = Camera::STEREO_NONE;
+      cam->set_stereo_eye(Camera::STEREO_NONE);
   }
 
-  cam->use_pole_merge = bcam->use_pole_merge;
-  cam->pole_merge_angle_from = bcam->pole_merge_angle_from;
-  cam->pole_merge_angle_to = bcam->pole_merge_angle_to;
+  cam->set_use_pole_merge(bcam->use_pole_merge);
+  cam->set_pole_merge_angle_from(bcam->pole_merge_angle_from);
+  cam->set_pole_merge_angle_to(bcam->pole_merge_angle_to);
 
   /* anamorphic lens bokeh */
-  cam->aperture_ratio = bcam->aperture_ratio;
+  cam->set_aperture_ratio(bcam->aperture_ratio);
 
   /* perspective */
-  cam->fov = 2.0f * atanf((0.5f * sensor_size) / bcam->lens / aspectratio);
-  cam->focaldistance = bcam->focaldistance;
-  cam->aperturesize = bcam->aperturesize;
-  cam->blades = bcam->apertureblades;
-  cam->bladesrotation = bcam->aperturerotation;
+  cam->set_fov(2.0f * atanf((0.5f * sensor_size) / bcam->lens / aspectratio));
+  cam->set_focaldistance(bcam->focaldistance);
+  cam->set_aperturesize(bcam->aperturesize);
+  cam->set_blades(bcam->apertureblades);
+  cam->set_bladesrotation(bcam->aperturerotation);
 
   /* transform */
-  cam->matrix = blender_camera_matrix(bcam->matrix, bcam->type, bcam->panorama_type);
-  cam->motion.clear();
-  cam->motion.resize(bcam->motion_steps, cam->matrix);
-  cam->use_perspective_motion = false;
-  cam->shuttertime = bcam->shuttertime;
-  cam->fov_pre = cam->fov;
-  cam->fov_post = cam->fov;
-  cam->motion_position = bcam->motion_position;
+  cam->set_matrix(blender_camera_matrix(bcam->matrix, bcam->type, bcam->panorama_type));
 
-  cam->rolling_shutter_type = bcam->rolling_shutter_type;
-  cam->rolling_shutter_duration = bcam->rolling_shutter_duration;
+  array<Transform> motion;
+  motion.resize(bcam->motion_steps, cam->get_matrix());
+  cam->set_motion(motion);
+  cam->set_use_perspective_motion(false);
 
-  cam->shutter_curve = bcam->shutter_curve;
+  cam->set_shuttertime(bcam->shuttertime);
+  cam->set_fov_pre(cam->get_fov());
+  cam->set_fov_post(cam->get_fov());
+  cam->set_motion_position(bcam->motion_position);
+
+  cam->set_rolling_shutter_type(bcam->rolling_shutter_type);
+  cam->set_rolling_shutter_duration(bcam->rolling_shutter_duration);
+
+  cam->set_shutter_curve(bcam->shutter_curve);
 
   /* border */
-  cam->border = bcam->border;
-  cam->viewport_camera_border = bcam->viewport_camera_border;
+  cam->set_border_left(bcam->border.left);
+  cam->set_border_right(bcam->border.right);
+  cam->set_border_top(bcam->border.top);
+  cam->set_border_bottom(bcam->border.bottom);
 
-  bcam->offscreen_dicing_scale = RNA_float_get(cscene, "offscreen_dicing_scale");
-  cam->offscreen_dicing_scale = bcam->offscreen_dicing_scale;
+  cam->set_viewport_camera_border_left(bcam->viewport_camera_border.left);
+  cam->set_viewport_camera_border_right(bcam->viewport_camera_border.right);
+  cam->set_viewport_camera_border_top(bcam->viewport_camera_border.top);
+  cam->set_viewport_camera_border_bottom(bcam->viewport_camera_border.bottom);
 
-  /* set update flag */
-  if (cam->modified(prevcam))
-    cam->tag_update();
+  bcam->offscreen_dicing_scale = RNA_float_get(cscene, "offscreen_dicing_scale");
+  cam->set_offscreen_dicing_scale(bcam->offscreen_dicing_scale);
 }
 
 /* Sync Render Camera */
@@ -582,22 +589,24 @@ void BlenderSync::sync_camera_motion(
 
   Camera *cam = scene->camera;
   BL::Array<float, 16> b_ob_matrix;
-  b_engine.camera_model_matrix(b_ob, cam->use_spherical_stereo, b_ob_matrix);
+  b_engine.camera_model_matrix(b_ob, cam->get_use_spherical_stereo(), b_ob_matrix);
   Transform tfm = get_transform(b_ob_matrix);
-  tfm = blender_camera_matrix(tfm, cam->type, cam->panorama_type);
+  tfm = blender_camera_matrix(tfm, cam->get_camera_type(), cam->get_panorama_type());
 
   if (motion_time == 0.0f) {
     /* When motion blur is not centered in frame, cam->matrix gets reset. */
-    cam->matrix = tfm;
+    cam->set_matrix(tfm);
   }
 
   /* Set transform in motion array. */
   int motion_step = cam->motion_step(motion_time);
   if (motion_step >= 0) {
-    cam->motion[motion_step] = tfm;
+    array<Transform> motion = cam->get_motion();
+    motion[motion_step] = tfm;
+    cam->set_motion(motion);
   }
 
-  if (cam->type == CAMERA_PERSPECTIVE) {
+  if (cam->get_camera_type() == CAMERA_PERSPECTIVE) {
     BlenderCamera bcam;
     float aspectratio, sensor_size;
     blender_camera_init(&bcam, b_render);
@@ -610,18 +619,18 @@ void BlenderSync::sync_camera_motion(
     blender_camera_viewplane(&bcam, width, height, NULL, &aspectratio, &sensor_size);
     /* TODO(sergey): De-duplicate calculation with camera sync. */
     float fov = 2.0f * atanf((0.5f * sensor_size) / bcam.lens / aspectratio);
-    if (fov != cam->fov) {
+    if (fov != cam->get_fov()) {
       VLOG(1) << "Camera " << b_ob.name() << " FOV change detected.";
       if (motion_time == 0.0f) {
-        cam->fov = fov;
+        cam->set_fov(fov);
       }
       else if (motion_time == -1.0f) {
-        cam->fov_pre = fov;
-        cam->use_perspective_motion = true;
+        cam->set_fov_pre(fov);
+        cam->set_use_perspective_motion(true);
       }
       else if (motion_time == 1.0f) {
-        cam->fov_post = fov;
-        cam->use_perspective_motion = true;
+        cam->set_fov_post(fov);
+        cam->set_use_perspective_motion(true);
       }
     }
   }
diff --git a/intern/cycles/blender/blender_curves.cpp b/intern/cycles/blender/blender_curves.cpp
index 6288c370567..1af592fc8ab 100644
--- a/intern/cycles/blender/blender_curves.cpp
+++ b/intern/cycles/blender/blender_curves.cpp
@@ -77,7 +77,7 @@ static bool ObtainCacheParticleData(
 
       if ((b_part.render_type() == BL::ParticleSettings::render_type_PATH) &&
           (b_part.type() == BL::ParticleSettings::type_HAIR)) {
-        int shader = clamp(b_part.material() - 1, 0, hair->used_shaders.size() - 1);
+        int shader = clamp(b_part.material() - 1, 0, hair->get_used_shaders().size() - 1);
         int display_step = background ? b_part.render_step() : b_part.display_step();
         int totparts = b_psys.particles.length();
         int totchild = background ? b_psys.child_particles.length() :
@@ -307,7 +307,7 @@ static void ExportCurveSegments(Scene *scene, Hair *hair, ParticleCurveData *CDa
     VLOG(1) << "Exporting curve segments for mesh " << hair->name;
   }
 
-  hair->reserve_curves(hair->num_curves() + num_curves, hair->curve_keys.size() + num_keys);
+  hair->reserve_curves(hair->num_curves() + num_curves, hair->get_curve_keys().size() + num_keys);
 
   num_keys = 0;
   num_curves = 0;
@@ -350,7 +350,7 @@ static void ExportCurveSegments(Scene *scene, Hair *hair, ParticleCurveData *CDa
   }
 
   /* check allocation */
-  if ((hair->curve_keys.size() != num_keys) || (hair->num_

@@ Diff output truncated at 10240 characters. @@



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