[Bf-blender-cvs] [4d3a386af2b] master: Cleanup: spelling

Campbell Barton noreply at git.blender.org
Mon Oct 26 06:00:00 CET 2020


Commit: 4d3a386af2b1da5e4a153426db66f22dcf326e8b
Author: Campbell Barton
Date:   Mon Oct 26 15:59:08 2020 +1100
Branches: master
https://developer.blender.org/rB4d3a386af2b1da5e4a153426db66f22dcf326e8b

Cleanup: spelling

===================================================================

M	source/blender/blenfont/BLF_api.h
M	source/blender/blenfont/intern/blf_font.c
M	source/blender/blenkernel/intern/fcurve.c
M	source/blender/editors/interface/interface_panel.c
M	source/blender/editors/sculpt_paint/sculpt_cloth.c

===================================================================

diff --git a/source/blender/blenfont/BLF_api.h b/source/blender/blenfont/BLF_api.h
index 03877957f42..1f39257a4c2 100644
--- a/source/blender/blenfont/BLF_api.h
+++ b/source/blender/blenfont/BLF_api.h
@@ -74,7 +74,7 @@ void BLF_color4f(int fontid, float r, float g, float b, float a);
 void BLF_color4fv(int fontid, const float rgba[4]);
 void BLF_color3f(int fontid, float r, float g, float b);
 void BLF_color3fv_alpha(int fontid, const float rgb[3], float alpha);
-/* also available: UI_FontThemeColor(fontid, colorid) */
+/* Also available: `UI_FontThemeColor(fontid, colorid)`. */
 
 /* Set a 4x4 matrix to be multiplied before draw the text.
  * Remember that you need call BLF_enable(BLF_MATRIX)
@@ -89,8 +89,8 @@ void BLF_color3fv_alpha(int fontid, const float rgb[3], float alpha);
  */
 void BLF_matrix(int fontid, const float m[16]);
 
-/* Batch drawcalls together as long as
- * the modelview matrix and the font remain unchanged. */
+/* Batch draw-calls together as long as
+ * the model-view matrix and the font remain unchanged. */
 void BLF_batch_draw_begin(void);
 void BLF_batch_draw_flush(void);
 void BLF_batch_draw_end(void);
diff --git a/source/blender/blenfont/intern/blf_font.c b/source/blender/blenfont/intern/blf_font.c
index 1501ee07b66..189cbaf152d 100644
--- a/source/blender/blenfont/intern/blf_font.c
+++ b/source/blender/blenfont/intern/blf_font.c
@@ -75,9 +75,9 @@ static SpinLock blf_glyph_cache_mutex;
  * \{ */
 
 /**
- * Drawcalls are precious! make them count!
- * Since most of the Text elems are not covered by other UI elements, we can
- * group some strings together and render them in one drawcall. This behavior
+ * Draw-calls are precious! make them count!
+ * Since most of the Text elements are not covered by other UI elements, we can
+ * group some strings together and render them in one draw-call. This behavior
  * is on demand only, between #BLF_batch_draw_begin() and #BLF_batch_draw_end().
  */
 static void blf_batch_draw_init(void)
diff --git a/source/blender/blenkernel/intern/fcurve.c b/source/blender/blenkernel/intern/fcurve.c
index dcf4c78dfd8..c4055c0f611 100644
--- a/source/blender/blenkernel/intern/fcurve.c
+++ b/source/blender/blenkernel/intern/fcurve.c
@@ -1646,7 +1646,7 @@ static float fcurve_eval_keyframes_extrapolate(
     return endpoint_bezt->vec[1][1] - (fac * dx);
   }
 
-  /* Use the gradient of the second handle (later) of neighbour to calculate the gradient and thus
+  /* Use the gradient of the second handle (later) of neighbor to calculate the gradient and thus
    * the value of the curve at evaluation time. */
   int handle = direction_to_neighbor > 0 ? 0 : 2;
   float dx = endpoint_bezt->vec[1][0] - evaltime;
@@ -1922,7 +1922,7 @@ static float fcurve_eval_keyframes_interpolate(FCurve *fcu, BezTriple *bezts, fl
   return 0.0f;
 }
 
-/* Calculate F-Curve value for 'evaltime' using BezTriple keyframes. */
+/* Calculate F-Curve value for 'evaltime' using #BezTriple keyframes. */
 static float fcurve_eval_keyframes(FCurve *fcu, BezTriple *bezts, float evaltime)
 {
   if (evaltime <= bezts->vec[1][0]) {
@@ -1937,7 +1937,7 @@ static float fcurve_eval_keyframes(FCurve *fcu, BezTriple *bezts, float evaltime
   return fcurve_eval_keyframes_interpolate(fcu, bezts, evaltime);
 }
 
-/* Calculate F-Curve value for 'evaltime' using FPoint samples. */
+/* Calculate F-Curve value for 'evaltime' using #FPoint samples. */
 static float fcurve_eval_samples(FCurve *fcu, FPoint *fpts, float evaltime)
 {
   FPoint *prevfpt, *lastfpt, *fpt;
diff --git a/source/blender/editors/interface/interface_panel.c b/source/blender/editors/interface/interface_panel.c
index 2a95a34e5e7..7fa45545a16 100644
--- a/source/blender/editors/interface/interface_panel.c
+++ b/source/blender/editors/interface/interface_panel.c
@@ -313,7 +313,7 @@ Panel *UI_panel_add_instanced(const bContext *C,
 
   Panel *new_panel = panel_add_instanced(region, panels, panel_type, custom_data);
 
-  /* Do this after #panel_add_instatnced so all subpanels are added. */
+  /* Do this after #panel_add_instatnced so all sub-panels are added. */
   panel_set_expansion_from_list_data(C, new_panel);
 
   return new_panel;
@@ -325,7 +325,7 @@ Panel *UI_panel_add_instanced(const bContext *C,
  */
 void UI_list_panel_unique_str(Panel *panel, char *r_name)
 {
-  /* The panel sortorder will be unique for a specific panel type because the instanced
+  /* The panel sort-order will be unique for a specific panel type because the instanced
    * panel list is regenerated for every change in the data order / length. */
   snprintf(r_name, INSTANCED_PANEL_UNIQUE_STR_LEN, "%d", panel->sortorder);
 }
@@ -805,7 +805,7 @@ static float panel_region_offset_x_get(const ARegion *region)
 
 /**
  * Starting from the "block size" set in #UI_panel_end, calculate the full size
- * of the panel including the subpanel headers and buttons.
+ * of the panel including the sub-panel headers and buttons.
  */
 static void panel_calculate_size_recursive(ARegion *region, Panel *panel)
 {
@@ -854,7 +854,7 @@ static void panel_calculate_size_recursive(ARegion *region, Panel *panel)
 void UI_panel_end(Panel *panel, int width, int height)
 {
   /* Store the size of the buttons layout in the panel. The actual panel size
-   * (including subpanels) is calculated in #UI_panels_end. */
+   * (including sub-panels) is calculated in #UI_panels_end. */
   panel->blocksizex = width;
   panel->blocksizey = height;
 }
@@ -916,13 +916,13 @@ static void panel_set_expansion_from_seach_filter_recursive(const bContext *C,
                                                             const bool use_animation)
 {
   /* This has to run on inactive panels that may not have a type,
-   * but we can prevent running on headerless panels in some cases. */
+   * but we can prevent running on header-less panels in some cases. */
   if (panel->type == NULL || !(panel->type->flag & PNL_NO_HEADER)) {
     SET_FLAG_FROM_TEST(panel->runtime_flag, use_search_closed, PANEL_USE_CLOSED_FROM_SEARCH);
   }
 
   LISTBASE_FOREACH (Panel *, child_panel, &panel->children) {
-    /* Don't check if the subpanel is active, otherwise the
+    /* Don't check if the sub-panel is active, otherwise the
      * expansion won't be reset when the parent is closed. */
     panel_set_expansion_from_seach_filter_recursive(
         C, child_panel, use_search_closed, use_animation);
@@ -964,8 +964,8 @@ static void panel_remove_invisible_layouts_recursive(Panel *panel, const Panel *
     }
   }
   else if (UI_panel_is_closed(panel)) {
-    /* If subpanels have no search results but the parent panel does, then the parent panel open
-     * and the subpanels will close. In that case there must be a way to hide the buttons in the
+    /* If sub-panels have no search results but the parent panel does, then the parent panel open
+     * and the sub-panels will close. In that case there must be a way to hide the buttons in the
      * panel but keep the header buttons. */
     LISTBASE_FOREACH (uiButtonGroup *, button_group, &block->button_groups) {
       if (button_group->flag & UI_BUTTON_GROUP_PANEL_HEADER) {
diff --git a/source/blender/editors/sculpt_paint/sculpt_cloth.c b/source/blender/editors/sculpt_paint/sculpt_cloth.c
index bcc73650195..20b164fa80c 100644
--- a/source/blender/editors/sculpt_paint/sculpt_cloth.c
+++ b/source/blender/editors/sculpt_paint/sculpt_cloth.c
@@ -139,14 +139,14 @@ static float cloth_brush_simulation_falloff_get(const Brush *brush,
   const float falloff = radius + (radius * brush->cloth_sim_limit * brush->cloth_sim_falloff);
 
   if (distance > limit) {
-    /* Outiside the limits. */
+    /* Outside the limits. */
     return 0.0f;
   }
   if (distance < falloff) {
     /* Before the falloff area. */
     return 1.0f;
   }
-  /* Do a smoothstep transition inside the falloff area. */
+  /* Do a smooth-step transition inside the falloff area. */
   float p = 1.0f - ((distance - falloff) / (limit - falloff));
   return 3.0f * p * p - 2.0f * p * p * p;
 }
@@ -214,7 +214,7 @@ static void cloth_brush_add_length_constraint(SculptSession *ss,
   /* Reallocation if the array capacity is exceeded. */
   cloth_brush_reallocate_constraints(cloth_sim);
 
-  /* Add the constraint to the GSet to avoid creating it again. */
+  /* Add the constraint to the #GSet to avoid creating it again. */
   BLI_edgeset_add(cloth_sim->created_length_constraints, v1, v2);
 }
 
@@ -334,7 +334,7 @@ static void do_cloth_brush_build_constraints_task_cb_ex(
     radius_squared = ss->cache->initial_radius * ss->cache->initial_radius;
   }
 
-  /* Only limit the contraint creation to a radius when the simulation is local. */
+  /* Only limit the constraint creation to a radius when the simulation is local. */
   const float cloth_sim_radius_squared = brush->cloth_simulation_area_type ==
                                                  BRUSH_CLOTH_SIMULATION_AREA_LOCAL ?
                                              data->cloth_sim_radius * data->cloth_sim_radius :
@@ -459,7 +459,7 @@ static void do_cloth_brush_apply_forces_task_cb_ex(void *__restrict userdata,
       ss, &test, data->brush->falloff_shape);
   const int thread_id = BLI_task_parallel_thread_id(tls);
 
-  /* For Pich Perpendicular Deform Type. */
+  /* For Pinch Perpendicular Deform Type. */
   float x_object_space[3];
   float z_object_space[3];
   if (brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_PINCH_PERPENDICULAR) {
@@ -930,7 +930,7 @@ static void cloth_brush_apply_brush_foces(Sculpt *sd, Object *ob, PBVHNode **nod
 
   BKE_curvemapping_init(brush->curve);
 
-  /* Init the grab delta. */
+  /* Initialize the grab delta. */
   copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry);
   normalize_v3(grab_delta);
 
@@ -940,7 +940,7 @@ static void cloth_brush_apply_brush_foces(Sculpt *sd, Object *ob, PBVHNode **nod
     return;
   }
 
-  /* Calcuate push offset. */
+  /* Calculate push offset. */
 
   if (brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_PUSH) {
     mul_v3_v3fl(offset, ss->cache->sculpt_normal_symm, ss->cache->radius);
@@ -954,7 +954,7 @@ static void cloth_brush_apply_brush_foces(Sculpt *sd, Object *ob, PBVHNode **nod
       brush->cloth_force_falloff_type == BRUSH_CLOTH_FORCE_FALLOFF_PL

@@ Diff output truncated at 10240 characters. @@



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