[Bf-blender-cvs] [0cbe6387e90] blender-v2.91-release: EEVEE: Screen Space Raytrace: Fix unreported banding artifacts
Clément Foucault
noreply at git.blender.org
Wed Oct 21 22:56:43 CEST 2020
Commit: 0cbe6387e90cb8ed85c8bd48e8c0ad413eca7f9d
Author: Clément Foucault
Date: Wed Oct 21 17:57:43 2020 +0200
Branches: blender-v2.91-release
https://developer.blender.org/rB0cbe6387e90cb8ed85c8bd48e8c0ad413eca7f9d
EEVEE: Screen Space Raytrace: Fix unreported banding artifacts
The artifact manifested as lines of different values caused by faillure to
trace the depth buffer correctly.
Adding a ad-hoc value to the step size to mitigate the issue.
===================================================================
M source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl
===================================================================
diff --git a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl
index cad1346609a..225bf9b07db 100644
--- a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl
@@ -173,7 +173,8 @@ vec3 raycast(int index,
float iter;
for (iter = 1.0; !hit && (ray_time < max_time) && (iter < MAX_STEP); iter++) {
/* Minimum stride of 2 because we are using half res minmax zbuffer. */
- float stride = max(1.0, iter * trace_quality) * 2.0;
+ /* WORKAROUND: Factor is a bit higher than 2 to avoid some banding. To investigate. */
+ float stride = max(1.0, iter * trace_quality) * (2.0 + 0.05);
float lod = log2(stride * 0.5 * trace_quality) * lod_fac;
ray_time += stride;
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