[Bf-blender-cvs] [fc2a83d95b7] master: Cleanup: rename some functions with more relevant prefix.

Bastien Montagne noreply at git.blender.org
Wed Oct 21 10:24:17 CEST 2020


Commit: fc2a83d95b7b298c9bee58a97f80f803bbaa5ea5
Author: Bastien Montagne
Date:   Wed Oct 21 10:23:48 2020 +0200
Branches: master
https://developer.blender.org/rBfc2a83d95b7b298c9bee58a97f80f803bbaa5ea5

Cleanup: rename some functions with more relevant prefix.

===================================================================

M	source/blender/blenkernel/intern/scene.c

===================================================================

diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index d0e731fec1b..2475cbeabba 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -445,16 +445,16 @@ static void scene_free_data(ID *id)
   BLI_assert(scene->layer_properties == NULL);
 }
 
-static void library_foreach_rigidbodyworldSceneLooper(struct RigidBodyWorld *UNUSED(rbw),
-                                                      ID **id_pointer,
-                                                      void *user_data,
-                                                      int cb_flag)
+static void scene_foreach_rigidbodyworldSceneLooper(struct RigidBodyWorld *UNUSED(rbw),
+                                                    ID **id_pointer,
+                                                    void *user_data,
+                                                    int cb_flag)
 {
   LibraryForeachIDData *data = (LibraryForeachIDData *)user_data;
   BKE_lib_query_foreachid_process(data, id_pointer, cb_flag);
 }
 
-static void library_foreach_paint(LibraryForeachIDData *data, Paint *paint)
+static void scene_foreach_paint(LibraryForeachIDData *data, Paint *paint)
 {
   BKE_LIB_FOREACHID_PROCESS(data, paint->brush, IDWALK_CB_USER);
   for (int i = 0; i < paint->tool_slots_len; i++) {
@@ -463,7 +463,7 @@ static void library_foreach_paint(LibraryForeachIDData *data, Paint *paint)
   BKE_LIB_FOREACHID_PROCESS(data, paint->palette, IDWALK_CB_USER);
 }
 
-static void library_foreach_layer_collection(LibraryForeachIDData *data, ListBase *lb)
+static void scene_foreach_layer_collection(LibraryForeachIDData *data, ListBase *lb)
 {
   LISTBASE_FOREACH (LayerCollection *, lc, lb) {
     /* XXX This is very weak. The whole idea of keeping pointers to private IDs is very bad
@@ -473,7 +473,7 @@ static void library_foreach_layer_collection(LibraryForeachIDData *data, ListBas
                             IDWALK_CB_EMBEDDED :
                             IDWALK_CB_NOP;
     BKE_LIB_FOREACHID_PROCESS(data, lc->collection, cb_flag);
-    library_foreach_layer_collection(data, &lc->layer_collections);
+    scene_foreach_layer_collection(data, &lc->layer_collections);
   }
 }
 
@@ -525,7 +525,7 @@ static void scene_foreach_id(ID *id, LibraryForeachIDData *data)
       BKE_LIB_FOREACHID_PROCESS(data, base->object, IDWALK_CB_NOP);
     }
 
-    library_foreach_layer_collection(data, &view_layer->layer_collections);
+    scene_foreach_layer_collection(data, &view_layer->layer_collections);
 
     LISTBASE_FOREACH (FreestyleModuleConfig *, fmc, &view_layer->freestyle_config.modules) {
       if (fmc->script) {
@@ -556,35 +556,35 @@ static void scene_foreach_id(ID *id, LibraryForeachIDData *data)
     BKE_LIB_FOREACHID_PROCESS(data, toolsett->particle.object, IDWALK_CB_NOP);
     BKE_LIB_FOREACHID_PROCESS(data, toolsett->particle.shape_object, IDWALK_CB_NOP);
 
-    library_foreach_paint(data, &toolsett->imapaint.paint);
+    scene_foreach_paint(data, &toolsett->imapaint.paint);
     BKE_LIB_FOREACHID_PROCESS(data, toolsett->imapaint.stencil, IDWALK_CB_USER);
     BKE_LIB_FOREACHID_PROCESS(data, toolsett->imapaint.clone, IDWALK_CB_USER);
     BKE_LIB_FOREACHID_PROCESS(data, toolsett->imapaint.canvas, IDWALK_CB_USER);
 
     if (toolsett->vpaint) {
-      library_foreach_paint(data, &toolsett->vpaint->paint);
+      scene_foreach_paint(data, &toolsett->vpaint->paint);
     }
     if (toolsett->wpaint) {
-      library_foreach_paint(data, &toolsett->wpaint->paint);
+      scene_foreach_paint(data, &toolsett->wpaint->paint);
     }
     if (toolsett->sculpt) {
-      library_foreach_paint(data, &toolsett->sculpt->paint);
+      scene_foreach_paint(data, &toolsett->sculpt->paint);
       BKE_LIB_FOREACHID_PROCESS(data, toolsett->sculpt->gravity_object, IDWALK_CB_NOP);
     }
     if (toolsett->uvsculpt) {
-      library_foreach_paint(data, &toolsett->uvsculpt->paint);
+      scene_foreach_paint(data, &toolsett->uvsculpt->paint);
     }
     if (toolsett->gp_paint) {
-      library_foreach_paint(data, &toolsett->gp_paint->paint);
+      scene_foreach_paint(data, &toolsett->gp_paint->paint);
     }
     if (toolsett->gp_vertexpaint) {
-      library_foreach_paint(data, &toolsett->gp_vertexpaint->paint);
+      scene_foreach_paint(data, &toolsett->gp_vertexpaint->paint);
     }
     if (toolsett->gp_sculptpaint) {
-      library_foreach_paint(data, &toolsett->gp_sculptpaint->paint);
+      scene_foreach_paint(data, &toolsett->gp_sculptpaint->paint);
     }
     if (toolsett->gp_weightpaint) {
-      library_foreach_paint(data, &toolsett->gp_weightpaint->paint);
+      scene_foreach_paint(data, &toolsett->gp_weightpaint->paint);
     }
 
     BKE_LIB_FOREACHID_PROCESS(data, toolsett->gp_sculpt.guide.reference_object, IDWALK_CB_NOP);
@@ -592,7 +592,7 @@ static void scene_foreach_id(ID *id, LibraryForeachIDData *data)
 
   if (scene->rigidbody_world) {
     BKE_rigidbody_world_id_loop(
-        scene->rigidbody_world, library_foreach_rigidbodyworldSceneLooper, data);
+        scene->rigidbody_world, scene_foreach_rigidbodyworldSceneLooper, data);
   }
 }



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