[Bf-blender-cvs] [7320ecee9be] master: EEVEE: ShaderToRGB alpha inversed
Jeroen Bakker
noreply at git.blender.org
Tue Oct 20 15:17:46 CEST 2020
Commit: 7320ecee9bef489b00d3ef2eb90890361c4d86ba
Author: Jeroen Bakker
Date: Tue Oct 20 15:10:30 2020 +0200
Branches: master
https://developer.blender.org/rB7320ecee9bef489b00d3ef2eb90890361c4d86ba
EEVEE: ShaderToRGB alpha inversed
The alpha out socket output the average transmittance, not the alpha.
This patch will convert the transmittance to alpha.
Found during research of T80919; Issue introduced when `Closure.opacity` was migrated to `Closure.transmittance`.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D9010
===================================================================
M source/blender/gpu/shaders/material/gpu_shader_material_shader_to_rgba.glsl
===================================================================
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_shader_to_rgba.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_shader_to_rgba.glsl
index 4f6df238789..f495157f6e1 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_shader_to_rgba.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_shader_to_rgba.glsl
@@ -11,7 +11,7 @@ void node_shader_to_rgba(Closure cl, out vec4 outcol, out float outalpha)
fallback_cubemap(N, V, worldPosition, viewPosition, roughness, roughnessSquared, spec_accum);
}
- outalpha = avg(cl.transmittance);
+ outalpha = saturate(1.0 - avg(cl.transmittance));
outcol = vec4((spec_accum.rgb * cl.ssr_data.rgb) + cl.radiance, 1.0);
# ifdef USE_SSS
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