[Bf-blender-cvs] [3a7fd309fce] master: Spelling: It's Versus Its

Harley Acheson noreply at git.blender.org
Mon Oct 19 17:14:26 CEST 2020


Commit: 3a7fd309fce89213b0224b3c6807adb2d1fe7ca8
Author: Harley Acheson
Date:   Mon Oct 19 08:12:33 2020 -0700
Branches: master
https://developer.blender.org/rB3a7fd309fce89213b0224b3c6807adb2d1fe7ca8

Spelling: It's Versus Its

Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required.

Differential Revision: https://developer.blender.org/D9250

Reviewed by Campbell Barton

===================================================================

M	intern/atomic/atomic_ops.h
M	intern/cycles/bvh/bvh_split.h
M	intern/cycles/kernel/kernel_volume.h
M	intern/cycles/kernel/svm/svm.h
M	intern/cycles/render/tile.h
M	intern/cycles/util/util_half.h
M	intern/ghost/GHOST_ISystem.h
M	intern/iksolver/intern/IK_QJacobian.h
M	intern/libmv/libmv/simple_pipeline/bundle.cc
M	intern/libmv/libmv/simple_pipeline/modal_solver.cc
M	intern/mikktspace/mikktspace.c
M	intern/opencolorio/ocio_impl_glsl.cc
M	intern/opensubdiv/internal/topology/topology_refiner_factory.cc
M	intern/opensubdiv/opensubdiv_converter_capi.h
M	source/blender/blenkernel/BKE_DerivedMesh.h
M	source/blender/blenkernel/BKE_animsys.h
M	source/blender/blenkernel/BKE_editmesh.h
M	source/blender/blenkernel/BKE_main.h
M	source/blender/blenkernel/intern/action.c
M	source/blender/blenkernel/intern/anim_sys.c
M	source/blender/blenkernel/intern/anim_visualization.c
M	source/blender/blenkernel/intern/armature.c
M	source/blender/blenkernel/intern/curve.c
M	source/blender/blenkernel/intern/dynamicpaint.c
M	source/blender/blenkernel/intern/idprop.c
M	source/blender/blenkernel/intern/image.c
M	source/blender/blenkernel/intern/main_idmap.c
M	source/blender/blenkernel/intern/object.c
M	source/blender/blenkernel/intern/pbvh.c
M	source/blender/blenkernel/intern/sound.c
M	source/blender/blenkernel/intern/tracking.c
M	source/blender/blenlib/intern/BLI_ghash.c
M	source/blender/blenlib/intern/BLI_ghash_utils.c
M	source/blender/blenlib/intern/BLI_heap.c
M	source/blender/blenlib/intern/BLI_heap_simple.c
M	source/blender/blenlib/intern/kdtree_impl.h
M	source/blender/blenlib/intern/listbase.c
M	source/blender/blenlib/intern/math_geom.c
M	source/blender/blenloader/intern/readfile.c
M	source/blender/blenloader/intern/versioning_defaults.c
M	source/blender/bmesh/bmesh.h
M	source/blender/bmesh/intern/bmesh_construct.c
M	source/blender/bmesh/intern/bmesh_log.c
M	source/blender/bmesh/intern/bmesh_operators.c
M	source/blender/bmesh/intern/bmesh_polygon.c
M	source/blender/bmesh/intern/bmesh_polygon_edgenet.c
M	source/blender/bmesh/intern/bmesh_walkers.c
M	source/blender/bmesh/operators/bmo_edgenet.c
M	source/blender/bmesh/operators/bmo_rotate_edges.c
M	source/blender/bmesh/tools/bmesh_decimate_collapse.c
M	source/blender/compositor/operations/COM_DoubleEdgeMaskOperation.cpp
M	source/blender/compositor/operations/COM_GlareFogGlowOperation.cpp
M	source/blender/depsgraph/intern/builder/deg_builder_relations.cc
M	source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc
M	source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc
M	source/blender/depsgraph/intern/node/deg_node.cc
M	source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl
M	source/blender/draw/engines/eevee/shaders/volumetric_geom.glsl
M	source/blender/draw/engines/overlay/overlay_armature.c
M	source/blender/draw/engines/workbench/workbench_effect_cavity.c
M	source/blender/draw/intern/draw_common.c
M	source/blender/draw/intern/draw_instance_data.c
M	source/blender/editors/animation/anim_filter.c
M	source/blender/editors/armature/armature_add.c
M	source/blender/editors/armature/armature_select.c
M	source/blender/editors/armature/pose_transform.c
M	source/blender/editors/include/ED_keyframing.h
M	source/blender/editors/interface/interface.c
M	source/blender/editors/interface/interface_panel.c
M	source/blender/editors/interface/interface_region_tooltip.c
M	source/blender/editors/interface/interface_template_search_menu.c
M	source/blender/editors/interface/interface_templates.c
M	source/blender/editors/interface/interface_widgets.c
M	source/blender/editors/mask/mask_ops.c
M	source/blender/editors/mesh/editmesh_select.c
M	source/blender/editors/sculpt_paint/paint_vertex.c
M	source/blender/editors/sculpt_paint/sculpt.c
M	source/blender/editors/sculpt_paint/sculpt_detail.c
M	source/blender/editors/sculpt_paint/sculpt_intern.h
M	source/blender/editors/sculpt_paint/sculpt_undo.c
M	source/blender/editors/space_clip/clip_editor.c
M	source/blender/editors/space_clip/tracking_ops.c
M	source/blender/editors/space_clip/tracking_select.c
M	source/blender/editors/space_image/image_buttons.c
M	source/blender/editors/space_info/info_stats.c
M	source/blender/editors/space_info/textview.c
M	source/blender/editors/space_node/node_templates.c
M	source/blender/editors/space_outliner/outliner_utils.c
M	source/blender/editors/space_sequencer/sequencer_draw.c
M	source/blender/editors/space_text/space_text.c
M	source/blender/editors/space_view3d/view3d_draw.c
M	source/blender/editors/space_view3d/view3d_edit.c
M	source/blender/editors/space_view3d/view3d_placement.c
M	source/blender/editors/space_view3d/view3d_utils.c
M	source/blender/editors/transform/transform_gizmo_2d.c
M	source/blender/editors/undo/ed_undo.c
M	source/blender/editors/uvedit/uvedit_parametrizer.h
M	source/blender/editors/uvedit/uvedit_rip.c
M	source/blender/functions/FN_array_spans.hh
M	source/blender/gpu/GPU_batch.h
M	source/blender/gpu/opengl/gl_framebuffer.hh
M	source/blender/imbuf/intern/colormanagement.c
M	source/blender/imbuf/intern/readimage.c
M	source/blender/io/collada/ArmatureExporter.cpp
M	source/blender/makesdna/DNA_ID.h
M	source/blender/makesdna/DNA_anim_types.h
M	source/blender/makesdna/DNA_boid_types.h
M	source/blender/makesdna/DNA_linestyle_types.h
M	source/blender/makesdna/DNA_mask_types.h
M	source/blender/makesdna/DNA_meshdata_types.h
M	source/blender/makesdna/DNA_scene_types.h
M	source/blender/makesdna/DNA_sdna_types.h
M	source/blender/makesdna/DNA_sound_types.h
M	source/blender/makesdna/DNA_tracking_types.h
M	source/blender/makesdna/intern/dna_genfile.c
M	source/blender/makesdna/intern/dna_rename_defs.h
M	source/blender/makesrna/intern/rna_boid.c
M	source/blender/makesrna/intern/rna_image_api.c
M	source/blender/makesrna/intern/rna_mask.c
M	source/blender/makesrna/intern/rna_movieclip.c
M	source/blender/makesrna/intern/rna_particle.c
M	source/blender/makesrna/intern/rna_sequencer.c
M	source/blender/makesrna/intern/rna_userdef.c
M	source/blender/nodes/shader/node_shader_tree.c
M	source/blender/python/intern/bpy_rna.c
M	source/blender/python/intern/bpy_rna_types_capi.c
M	source/blender/python/intern/bpy_rna_ui.c
M	source/blender/sequencer/intern/sequencer.c
M	source/blender/windowmanager/gizmo/WM_gizmo_types.h
M	source/blender/windowmanager/gizmo/intern/wm_gizmo_group.c
M	source/blender/windowmanager/intern/wm_cursors.c
M	source/blender/windowmanager/intern/wm_toolsystem.c
M	source/blender/windowmanager/intern/wm_window.c

===================================================================

diff --git a/intern/atomic/atomic_ops.h b/intern/atomic/atomic_ops.h
index 106e19567da..5e89315ebdc 100644
--- a/intern/atomic/atomic_ops.h
+++ b/intern/atomic/atomic_ops.h
@@ -57,7 +57,7 @@
 #if defined(__arm__)
 /* Attempt to fix compilation error on Debian armel kernel.
  * arm7 architecture does have both 32 and 64bit atomics, however
- * it's gcc doesn't have __GCC_HAVE_SYNC_COMPARE_AND_SWAP_n defined.
+ * its gcc doesn't have __GCC_HAVE_SYNC_COMPARE_AND_SWAP_n defined.
  */
 #  define JE_FORCE_SYNC_COMPARE_AND_SWAP_1
 #  define JE_FORCE_SYNC_COMPARE_AND_SWAP_4
diff --git a/intern/cycles/bvh/bvh_split.h b/intern/cycles/bvh/bvh_split.h
index 28ff0e05fc3..5582d90bf83 100644
--- a/intern/cycles/bvh/bvh_split.h
+++ b/intern/cycles/bvh/bvh_split.h
@@ -105,7 +105,7 @@ class BVHSpatialSplit {
   /* Lower-level functions which calculates boundaries of left and right nodes
    * needed for spatial split.
    *
-   * Operates directly with primitive specified by it's index, reused by higher
+   * Operates directly with primitive specified by its index, reused by higher
    * level splitting functions.
    */
   void split_triangle_primitive(const Mesh *mesh,
diff --git a/intern/cycles/kernel/kernel_volume.h b/intern/cycles/kernel/kernel_volume.h
index b4f9d2186f4..f5d10c0ca8a 100644
--- a/intern/cycles/kernel/kernel_volume.h
+++ b/intern/cycles/kernel/kernel_volume.h
@@ -777,7 +777,7 @@ ccl_device void kernel_volume_decoupled_record(KernelGlobals *kg,
      *
      * This gives us restrictions that decoupled record should only happen
      * in the stack manner, meaning if there's subsequent call of decoupled
-     * record it'll need to free memory before it's caller frees memory.
+     * record it'll need to free memory before its caller frees memory.
      */
     const int index = kg->decoupled_volume_steps_index;
     assert(index < sizeof(kg->decoupled_volume_steps) / sizeof(*kg->decoupled_volume_steps));
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index abeb8fa7457..6c849f5b2fc 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -20,7 +20,7 @@
 /* Shader Virtual Machine
  *
  * A shader is a list of nodes to be executed. These are simply read one after
- * the other and executed, using an node counter. Each node and it's associated
+ * the other and executed, using an node counter. Each node and its associated
  * data is encoded as one or more uint4's in a 1D texture. If the data is larger
  * than an uint4, the node can increase the node counter to compensate for this.
  * Floats are encoded as int and then converted to float again.
diff --git a/intern/cycles/render/tile.h b/intern/cycles/render/tile.h
index 4858a275d5c..790a56f9445 100644
--- a/intern/cycles/render/tile.h
+++ b/intern/cycles/render/tile.h
@@ -158,7 +158,7 @@ class TileManager {
    *
    * however viewport rendering expects tiles to be allocated in a special way,
    * meaning image is being sliced horizontally first and every device handles
-   * it's own slice
+   * its own slice
    */
   bool background;
 
diff --git a/intern/cycles/util/util_half.h b/intern/cycles/util/util_half.h
index 8de62893ba8..3bac7008905 100644
--- a/intern/cycles/util/util_half.h
+++ b/intern/cycles/util/util_half.h
@@ -141,7 +141,7 @@ ccl_device_inline float4 half4_to_float4(half4 h)
 ccl_device_inline half float_to_half(float f)
 {
   const uint u = __float_as_uint(f);
-  /* Sign bit, shifted to it's position. */
+  /* Sign bit, shifted to its position. */
   uint sign_bit = u & 0x80000000;
   sign_bit >>= 16;
   /* Exponent. */
diff --git a/intern/ghost/GHOST_ISystem.h b/intern/ghost/GHOST_ISystem.h
index 63018a9cee8..61ddae47292 100644
--- a/intern/ghost/GHOST_ISystem.h
+++ b/intern/ghost/GHOST_ISystem.h
@@ -51,7 +51,7 @@ class GHOST_IEventConsumer;
  * Blender.
  * <br><br>
  * Enough history. What does GHOST have to offer?<br>
- * In short: everything that Blender needed from GLUT to run on all it's supported
+ * In short: everything that Blender needed from GLUT to run on all its supported
  * operating systems and some extra's.
  * This includes :
  *
diff --git a/intern/iksolver/intern/IK_QJacobian.h b/intern/iksolver/intern/IK_QJacobian.h
index 1b18107fb67..8d4a8a7ba65 100644
--- a/intern/iksolver/intern/IK_QJacobian.h
+++ b/intern/iksolver/intern/IK_QJacobian.h
@@ -60,7 +60,7 @@ class IK_QJacobian {
   int m_dof, m_task_size;
   bool m_transpose;
 
-  // the jacobian matrix and it's null space projector
+  // the jacobian matrix and its null space projector
   MatrixXd m_jacobian, m_jacobian_tmp;
   MatrixXd m_nullspace;
 
diff --git a/intern/libmv/libmv/simple_pipeline/bundle.cc b/intern/libmv/libmv/simple_pipeline/bundle.cc
index ffe85c9d0c2..d06942c230b 100644
--- a/intern/libmv/libmv/simple_pipeline/bundle.cc
+++ b/intern/libmv/libmv/simple_pipeline/bundle.cc
@@ -228,7 +228,7 @@ void NormalizedToImageSpace(const T* const intrinsics_block,
 }
 
 // Cost functor which computes reprojection error of 3D point X on camera
-// defined by angle-axis rotation and it's translation (which are in the same
+// defined by angle-axis rotation and its translation (which are in the same
 // block due to optimization reasons).
 //
 // This functor can only be used for distortion models which have analytically
@@ -287,7 +287,7 @@ struct ReprojectionErrorApplyIntrinsics {
 };
 
 // Cost functor which computes reprojection error of 3D point X on camera
-// defined by angle-axis rotation and it's translation (which are in the same
+// defined by angle-axis rotation and its translation (which are in the same
 // block due to optimization reasons).
 //
 // This functor can only be used for distortion models which have analytically
diff --git a/intern/libmv/libmv/simple_pipeline/modal_solver.cc b/intern/libmv/libmv/simple_pipeline/modal_solver.cc
index f801518271c..687c328b004 100644
--- a/intern/libmv/libmv/simple_pipeline/modal_solver.cc
+++ b/intern/libmv/libmv/simple_pipeline/modal_solver.cc
@@ -240,7 +240,7 @@ void ModalSolver(const Tracks &tracks,
 
         if (marker.image == image) {
           // New track appeared on this image,
-          // project it's position onto sphere.
+          // project its position onto sphere.
 
           LG << "Projecting track " << track << " at image " << image;
 
diff --git a/intern/mikktspace/mikktspace.c b/intern/mikktspace/mikktspace.c
index 9fe2c0a815e..17cd997f451 100644
--- a/intern/mikktspace/mikktspace.c
+++ b/intern/mikktspace/mikktspace.c
@@ -1076,7 +1076,7 @@ static tbool AssignRecur(const int piTriListIn[],
     return TFALSE;
   if ((pMyTriInfo->iFlag & GROUP_WITH_ANY) != 0) {
     // first to group with a group-with-anything triangle
-    // determines it's orientation.
+    // determines its orientation.
     // This is the only existing order dependency in the code!!
     if (pMyTriInfo->AssignedGroup[0] == NULL && pMyTriInfo->AssignedGroup[1] == NULL &&
         pMyTriInfo->AssignedGroup[2] == NULL) {
diff --git a/intern/opencolorio/ocio_impl_glsl.cc b/intern/opencolorio/ocio_impl_glsl.cc
index a23d90a9ce9..0213646345c 100644
--- a/intern/opencolorio/ocio_impl_glsl.cc
+++ b/intern/opencolorio/ocio_impl_glsl.cc
@@ -471,7 +471,7 @@ bool OCIOImpl::supportGLSLDraw()
  * using regular 2D texture.
  *
  * When all drawing is finished, finishGLSLDraw shall be called to
- * restore OpenGL context to it's pre-GLSL draw state.
+ * restore OpenGL context to its pre-GLSL draw state.
  */
 bool OCIOImpl::setupGLSLDraw(OCIO_GLSLDrawState **state_r,
                              OCIO_ConstProcessorRcPtr *ocio_processor_scene_to_ui,
diff --git a/intern/opensubdiv/internal/topology/topology_refiner_factory.cc b/intern/opensubdiv/internal/topology/topology_refiner_factory.cc
index 877c62b83ac..deab5f0644f 100644
--- a/intern/opensubdiv/internal/topology/topology_refiner_factory.cc
+++ b/intern/opensubdiv/internal/topology/topology_refiner_factory.cc
@@ -250,7 +250,7 @@ inline bool TopologyRefinerFactory<TopologyRefinerData>::assignComponentTags(
       base_mesh_topology->setVertexSharpness(vertex_index, sharpness);
     }
 
-    // If it's vertex where 2 non-manifold edges meet adjust vertex sharpness to
+    // If its vertex where 2 non-manifold edges meet adjust vertex sharpness to
     // the edges.
     // This way having a plane with all 4 edges set to be sharp produces sharp
     // corners in the subdivided result.
diff --git a/intern/opensubdiv/opensubdiv_converter_capi.h b/intern/opensubdiv/opensubdiv_converter_capi.h
index 2f3850665c2..6f914a20bf5 100644
--- a/intern/opensubdiv/opensubdiv_converter_capi.h
+++ b/intern/opensubdiv/opensubdiv_converter_capi.h
@@ -107,7 +107,7 @@ typedef struct OpenSubdiv_Converter {
   bool (*isInfiniteSharpVertex)(const struct OpenSubdiv_Converter *converter,
                                 const int vertex_index);
 
-  // If vertex is not infinitely sharp, this is it's actual sharpness.
+  // If vertex is not infinitely sharp, this is its actual sharpness.
   float (*getVertexSharpness)(const struct OpenSubdiv_Converter *converter,
                               const int vertex_index);
 
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h
index c824ed03ee6..b517ecfa599 100644
--- a/source/blender/blenkernel/BKE_DerivedMesh.h
+++ b/source/blender/blenkernel/BKE_DerivedMesh.h
@@ -38,7 +38,7 @@
  * per-element attributes and interpolate them (e.g. uvs, vcols, vgroups, etc).
  *
  * Mesh is the "serialized" structure, used for storing object-mode mesh data
- * and also for saving stuff to disk.  It's interfaces are also what DerivedMesh
+ * and also for saving stuff to disk.  Its interfaces are also what DerivedMesh
  * uses to communicate with.
  *
  * CDDM is a little mesh library, that uses Mesh data structures in the backend.
diff --git a/source/blender/blenkernel/BKE_animsys.h b/source/blender/blenkernel/BKE_animsys.h
index 2007d150c6a..e812d04c7d1 100644
--- a/source/blender/blenkernel/BKE_animsys.h
+++ b/source/blender/blenkernel/BKE_animsys.h
@@ -174,7 +174,7 @@ typedef struct AnimationBasePathChange {
   const char *dst_basepath;
 } AnimationBasePathChange;
 
-/* Move animation data from src t

@@ Diff output truncated at 10240 characters. @@



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