[Bf-blender-cvs] [5f26309e29e] temp-angavrilov-material-uniforms: tweak attrs: fix UV attribute output type.
Alexander Gavrilov
noreply at git.blender.org
Mon Oct 12 22:58:15 CEST 2020
Commit: 5f26309e29eaecc5f91b3b6566bcf9a059baac4e
Author: Alexander Gavrilov
Date: Mon Oct 12 21:46:05 2020 +0300
Branches: temp-angavrilov-material-uniforms
https://developer.blender.org/rB5f26309e29eaecc5f91b3b6566bcf9a059baac4e
tweak attrs: fix UV attribute output type.
===================================================================
M intern/cycles/render/nodes.cpp
===================================================================
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 3b426f0d23d..281285f959c 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -3874,7 +3874,7 @@ void TextureCoordinateNode::compile(SVMCompiler &compiler)
}
else {
int attr = compiler.attribute(ATTR_STD_GENERATED);
- compiler.add_node(attr_node, attr, compiler.stack_assign(out), NODE_ATTR_FLOAT3);
+ compiler.add_node(attr_node, attr, compiler.stack_assign(out), NODE_ATTR_OUTPUT_FLOAT3);
}
}
}
@@ -3891,7 +3891,7 @@ void TextureCoordinateNode::compile(SVMCompiler &compiler)
}
else {
int attr = compiler.attribute(ATTR_STD_UV);
- compiler.add_node(attr_node, attr, compiler.stack_assign(out), NODE_ATTR_FLOAT3);
+ compiler.add_node(attr_node, attr, compiler.stack_assign(out), NODE_ATTR_OUTPUT_FLOAT3);
}
}
@@ -4009,7 +4009,7 @@ void UVMapNode::compile(SVMCompiler &compiler)
else
attr = compiler.attribute(ATTR_STD_UV);
- compiler.add_node(attr_node, attr, compiler.stack_assign(out), NODE_ATTR_FLOAT3);
+ compiler.add_node(attr_node, attr, compiler.stack_assign(out), NODE_ATTR_OUTPUT_FLOAT3);
}
}
}
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