[Bf-blender-cvs] [72335d5e89d] master: Pydoc: Move builtin GPU shader information to code
Aaron Carlisle
noreply at git.blender.org
Mon Oct 12 00:24:11 CEST 2020
Commit: 72335d5e89d9ecae5f08ab0d4076235a7f6b5f06
Author: Aaron Carlisle
Date: Sun Oct 11 18:21:28 2020 -0400
Branches: master
https://developer.blender.org/rB72335d5e89d9ecae5f08ab0d4076235a7f6b5f06
Pydoc: Move builtin GPU shader information to code
This fixes a compile warning for sphinx.
This commit includes some reformating of the information.
===================================================================
D doc/python_api/examples/gpu.shader.py
M source/blender/python/gpu/gpu_py_shader.c
===================================================================
diff --git a/doc/python_api/examples/gpu.shader.py b/doc/python_api/examples/gpu.shader.py
deleted file mode 100644
index 3c72e70378c..00000000000
--- a/doc/python_api/examples/gpu.shader.py
+++ /dev/null
@@ -1,36 +0,0 @@
-"""
-Built-in shaders
-++++++++++++++++
-
-All built-in shaders have the ``mat4 ModelViewProjectionMatrix`` uniform.
-The value of it can only be modified using the :class:`gpu.matrix` module.
-
-2D_UNIFORM_COLOR:
- attributes: vec3 pos
- uniforms: vec4 color
-
-2D_FLAT_COLOR:
- attributes: vec3 pos, vec4 color
- uniforms: -
-
-2D_SMOOTH_COLOR:
- attributes: vec3 pos, vec4 color
- uniforms: -
-
-2D_IMAGE:
- attributes: vec3 pos, vec2 texCoord
- uniforms: sampler2D image
-
-3D_UNIFORM_COLOR:
- attributes: vec3 pos
- uniforms: vec4 color
-
-3D_FLAT_COLOR:
- attributes: vec3 pos, vec4 color
- uniforms: -
-
-3D_SMOOTH_COLOR:
- attributes: vec3 pos, vec4 color
- uniforms: -
-
-"""
diff --git a/source/blender/python/gpu/gpu_py_shader.c b/source/blender/python/gpu/gpu_py_shader.c
index 7734c80abc4..3748691c434 100644
--- a/source/blender/python/gpu/gpu_py_shader.c
+++ b/source/blender/python/gpu/gpu_py_shader.c
@@ -748,7 +748,34 @@ static struct PyMethodDef bpygpu_shader_module_methods[] = {
};
PyDoc_STRVAR(bpygpu_shader_module_doc,
- "This module provides access to GPUShader internal functions.");
+ "This module provides access to GPUShader internal functions.\n"
+ "\n"
+ ".. rubric:: Built-in shaders\n"
+ "\n"
+ "All built-in shaders have the ``mat4 ModelViewProjectionMatrix`` uniform.\n"
+ "The value of it can only be modified using the :class:`gpu.matrix` module.\n"
+ "\n"
+ "2D_UNIFORM_COLOR\n"
+ " :Attributes: vec3 pos\n"
+ " :Uniforms: vec4 color\n"
+ "2D_FLAT_COLOR\n"
+ " :Attributes: vec3 pos, vec4 color\n"
+ " :Uniforms: none\n"
+ "2D_SMOOTH_COLOR\n"
+ " :Attributes: vec3 pos, vec4 color\n"
+ " :Uniforms: none\n"
+ "2D_IMAGE\n"
+ " :Attributes: vec3 pos, vec2 texCoord\n"
+ " :Uniforms: sampler2D image\n"
+ "3D_UNIFORM_COLOR\n"
+ " :Attributes: vec3 pos\n"
+ " :Uniforms: vec4 color\n"
+ "3D_FLAT_COLOR\n"
+ " :Attributes: vec3 pos, vec4 color\n"
+ " :Uniforms: none\n"
+ "3D_SMOOTH_COLOR\n"
+ " :Attributes: vec3 pos, vec4 color\n"
+ " :Uniforms: none\n");
static PyModuleDef BPyGPU_shader_module_def = {
PyModuleDef_HEAD_INIT,
.m_name = "gpu.shader",
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