[Bf-blender-cvs] [f186698a14a] cycles_procedural_api: alembic, set the name of the nodes based of those of the iobjects

Kévin Dietrich noreply at git.blender.org
Fri Oct 9 17:56:05 CEST 2020


Commit: f186698a14acff9f34dd5a04b4e617ceb93256d0
Author: Kévin Dietrich
Date:   Fri Oct 9 07:17:04 2020 +0200
Branches: cycles_procedural_api
https://developer.blender.org/rBf186698a14acff9f34dd5a04b4e617ceb93256d0

alembic, set the name of the nodes based of those of the iobjects

===================================================================

M	intern/cycles/render/alembic.cpp

===================================================================

diff --git a/intern/cycles/render/alembic.cpp b/intern/cycles/render/alembic.cpp
index a5d75c392dd..9d10b68e74f 100644
--- a/intern/cycles/render/alembic.cpp
+++ b/intern/cycles/render/alembic.cpp
@@ -555,6 +555,7 @@ void AlembicProcedural::read_mesh(Scene *scene,
   if (!abc_object->get_object()) {
     mesh = scene->create_node<Mesh>();
     mesh->set_use_motion_blur(use_motion_blur);
+    mesh->name = abc_object->iobject.getName();
 
     array<Node *> used_shaders = abc_object->get_used_shaders();
     mesh->set_used_shaders(used_shaders);
@@ -563,6 +564,7 @@ void AlembicProcedural::read_mesh(Scene *scene,
     Object *object = scene->create_node<Object>();
     object->set_geometry(mesh);
     object->set_tfm(xform);
+    object->name = abc_object->iobject.getName();
 
     abc_object->set_object(object);
   }
@@ -668,6 +670,7 @@ void AlembicProcedural::read_curves(Scene *scene,
   if (!abc_object->get_object()) {
     hair = scene->create_node<Hair>();
     hair->set_use_motion_blur(use_motion_blur);
+    hair->name = abc_object->iobject.getName();
 
     array<Node *> used_shaders = abc_object->get_used_shaders();
     hair->set_used_shaders(used_shaders);
@@ -676,6 +679,7 @@ void AlembicProcedural::read_curves(Scene *scene,
     Object *object = scene->create_node<Object>();
     object->set_geometry(hair);
     object->set_tfm(xform);
+    object->name = abc_object->iobject.getName();
 
     abc_object->set_object(object);
   }



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