[Bf-blender-cvs] [0d5a53946a2] cycles_procedural_api: Mesh, fix typo in socket declaration for subd_shader

Kévin Dietrich noreply at git.blender.org
Sat Oct 3 04:18:23 CEST 2020


Commit: 0d5a53946a200f6c0804850f645c99feb5e6b0e3
Author: Kévin Dietrich
Date:   Fri Oct 2 23:09:22 2020 +0200
Branches: cycles_procedural_api
https://developer.blender.org/rB0d5a53946a200f6c0804850f645c99feb5e6b0e3

Mesh, fix typo in socket declaration for subd_shader

===================================================================

M	intern/cycles/render/mesh.cpp

===================================================================

diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index e13ff32c9a2..a6f3d3abcb5 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -146,7 +146,7 @@ NODE_DEFINE(Mesh)
   SOCKET_INT_ARRAY(subd_face_corners, "Subdivision Face Corners", array<int>());
   SOCKET_INT_ARRAY(subd_start_corner, "Subdivision Face Start Corner", array<int>());
   SOCKET_INT_ARRAY(subd_num_corners, "Subdivision Face Corner Count", array<int>());
-  SOCKET_INT_ARRAY(subd_face_corners, "Subdivision Face Shader", array<int>());
+  SOCKET_INT_ARRAY(subd_shader, "Subdivision Face Shader", array<int>());
   SOCKET_BOOLEAN_ARRAY(subd_smooth, "Subdivision Face Smooth", array<bool>());
   SOCKET_INT_ARRAY(subd_ptex_offset, "Subdivision Face PTex Offset", array<int>());
   SOCKET_INT(num_ngons, "NGons Number", 0);



More information about the Bf-blender-cvs mailing list