[Bf-blender-cvs] [0d5a53946a2] cycles_procedural_api: Mesh, fix typo in socket declaration for subd_shader
Kévin Dietrich
noreply at git.blender.org
Sat Oct 3 04:18:23 CEST 2020
Commit: 0d5a53946a200f6c0804850f645c99feb5e6b0e3
Author: Kévin Dietrich
Date: Fri Oct 2 23:09:22 2020 +0200
Branches: cycles_procedural_api
https://developer.blender.org/rB0d5a53946a200f6c0804850f645c99feb5e6b0e3
Mesh, fix typo in socket declaration for subd_shader
===================================================================
M intern/cycles/render/mesh.cpp
===================================================================
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index e13ff32c9a2..a6f3d3abcb5 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -146,7 +146,7 @@ NODE_DEFINE(Mesh)
SOCKET_INT_ARRAY(subd_face_corners, "Subdivision Face Corners", array<int>());
SOCKET_INT_ARRAY(subd_start_corner, "Subdivision Face Start Corner", array<int>());
SOCKET_INT_ARRAY(subd_num_corners, "Subdivision Face Corner Count", array<int>());
- SOCKET_INT_ARRAY(subd_face_corners, "Subdivision Face Shader", array<int>());
+ SOCKET_INT_ARRAY(subd_shader, "Subdivision Face Shader", array<int>());
SOCKET_BOOLEAN_ARRAY(subd_smooth, "Subdivision Face Smooth", array<bool>());
SOCKET_INT_ARRAY(subd_ptex_offset, "Subdivision Face PTex Offset", array<int>());
SOCKET_INT(num_ngons, "NGons Number", 0);
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