[Bf-blender-cvs] [9524019d584] geometry-nodes: Geometry Nodes: Rename category Scattering to Point and sort
Dalai Felinto
noreply at git.blender.org
Fri Nov 20 00:05:37 CET 2020
Commit: 9524019d584f6729e3eb9b89b56383481f8f191f
Author: Dalai Felinto
Date: Thu Nov 19 22:47:43 2020 +0100
Branches: geometry-nodes
https://developer.blender.org/rB9524019d584f6729e3eb9b89b56383481f8f191f
Geometry Nodes: Rename category Scattering to Point and sort
The Geometry category should come before Input.
===================================================================
M release/scripts/startup/nodeitems_builtins.py
===================================================================
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 8c74a1fa0ae..66b452b3293 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -493,21 +493,21 @@ geometry_node_categories = [
NodeItem("ShaderNodeSeparateRGB"),
NodeItem("ShaderNodeCombineRGB"),
]),
+ GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=[
+ NodeItem("GeometryNodeTransform"),
+ NodeItem("GeometryNodeBoolean"),
+ ]),
GeometryNodeCategory("GEO_INPUT", "Input", items=[
NodeItem("GeometryNodeObjectInfo"),
NodeItem("FunctionNodeRandomFloat"),
NodeItem("ShaderNodeValue"),
]),
- GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=[
- NodeItem("GeometryNodeTransform"),
- NodeItem("GeometryNodeBoolean"),
- ]),
GeometryNodeCategory("GEO_MESH", "Mesh", items=[
NodeItem("GeometryNodeTriangulate"),
NodeItem("GeometryNodeEdgeSplit"),
NodeItem("GeometryNodeSubdivisionSurface"),
]),
- GeometryNodeCategory("GEO_SCATTERING", "Scattering", items=[
+ GeometryNodeCategory("GEO_POINT", "Point", items=[
NodeItem("GeometryNodePointDistribute"),
NodeItem("GeometryNodePointInstance"),
]),
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