[Bf-blender-cvs] [a331d5c9929] master: Cleanup: Clang-Tidy, modernize-redundant-void-arg

Sergey Sharybin noreply at git.blender.org
Fri Nov 6 13:40:49 CET 2020


Commit: a331d5c99299c4514ca33c843b1c79b872f2728d
Author: Sergey Sharybin
Date:   Fri Nov 6 13:18:48 2020 +0100
Branches: master
https://developer.blender.org/rBa331d5c99299c4514ca33c843b1c79b872f2728d

Cleanup: Clang-Tidy, modernize-redundant-void-arg

===================================================================

M	.clang-tidy
M	source/blender/depsgraph/intern/debug/deg_debug.cc
M	source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
M	source/blender/gpu/intern/gpu_context.cc
M	source/blender/gpu/intern/gpu_framebuffer.cc
M	source/blender/gpu/intern/gpu_immediate.cc
M	source/blender/gpu/intern/gpu_platform.cc
M	source/blender/gpu/intern/gpu_shader_interface.cc
M	source/blender/gpu/intern/gpu_state.cc
M	source/blender/gpu/intern/gpu_vertex_buffer.cc
M	source/blender/gpu/opengl/gl_backend.cc
M	source/blender/gpu/opengl/gl_batch.cc
M	source/blender/gpu/opengl/gl_context.cc
M	source/blender/gpu/opengl/gl_debug.cc
M	source/blender/gpu/opengl/gl_debug_layer.cc
M	source/blender/gpu/opengl/gl_drawlist.cc
M	source/blender/gpu/opengl/gl_framebuffer.cc
M	source/blender/gpu/opengl/gl_immediate.cc
M	source/blender/gpu/opengl/gl_index_buffer.cc
M	source/blender/gpu/opengl/gl_query.cc
M	source/blender/gpu/opengl/gl_shader.cc
M	source/blender/gpu/opengl/gl_state.cc
M	source/blender/gpu/opengl/gl_texture.cc
M	source/blender/gpu/opengl/gl_uniform_buffer.cc
M	source/blender/gpu/opengl/gl_vertex_buffer.cc
M	source/blender/io/usd/intern/usd_capi.cc
M	source/blender/nodes/intern/node_socket.cc

===================================================================

diff --git a/.clang-tidy b/.clang-tidy
index 25be61ff649..92926de9eca 100644
--- a/.clang-tidy
+++ b/.clang-tidy
@@ -43,7 +43,6 @@ Checks:  >
   -modernize-use-emplace,
   -modernize-use-nodiscard,
   -modernize-use-using,
-  -modernize-redundant-void-arg,
   -modernize-use-bool-literals,
   -modernize-loop-convert,
   -modernize-pass-by-value,
diff --git a/source/blender/depsgraph/intern/debug/deg_debug.cc b/source/blender/depsgraph/intern/debug/deg_debug.cc
index ab6adea6416..b7310f3713e 100644
--- a/source/blender/depsgraph/intern/debug/deg_debug.cc
+++ b/source/blender/depsgraph/intern/debug/deg_debug.cc
@@ -73,7 +73,7 @@ void DepsgraphDebug::end_graph_evaluation()
   is_ever_evaluated = true;
 }
 
-bool terminal_do_color(void)
+bool terminal_do_color()
 {
   return (G.debug & G_DEBUG_DEPSGRAPH_PRETTY) != 0;
 }
@@ -90,7 +90,7 @@ string color_for_pointer(const void *pointer)
   return string(buffer);
 }
 
-string color_end(void)
+string color_end()
 {
   if (!terminal_do_color()) {
     return "";
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
index 2f465a973fc..92df844d0b3 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
@@ -188,7 +188,7 @@ BlenderStrokeRenderer::~BlenderStrokeRenderer()
   BKE_main_free(freestyle_bmain);
 }
 
-float BlenderStrokeRenderer::get_stroke_vertex_z(void) const
+float BlenderStrokeRenderer::get_stroke_vertex_z() const
 {
   float z = _z;
   BlenderStrokeRenderer *self = const_cast<BlenderStrokeRenderer *>(this);
@@ -199,7 +199,7 @@ float BlenderStrokeRenderer::get_stroke_vertex_z(void) const
   return -z;
 }
 
-unsigned int BlenderStrokeRenderer::get_stroke_mesh_id(void) const
+unsigned int BlenderStrokeRenderer::get_stroke_mesh_id() const
 {
   unsigned mesh_id = _mesh_id;
   BlenderStrokeRenderer *self = const_cast<BlenderStrokeRenderer *>(this);
diff --git a/source/blender/gpu/intern/gpu_context.cc b/source/blender/gpu/intern/gpu_context.cc
index 119c1ef9c55..3ebfd80241d 100644
--- a/source/blender/gpu/intern/gpu_context.cc
+++ b/source/blender/gpu/intern/gpu_context.cc
@@ -80,12 +80,12 @@ Context::~Context()
   delete imm;
 }
 
-bool Context::is_active_on_thread(void)
+bool Context::is_active_on_thread()
 {
   return (this == active_ctx) && pthread_equal(pthread_self(), thread_);
 }
 
-Context *Context::get(void)
+Context *Context::get()
 {
   return active_ctx;
 }
@@ -188,7 +188,7 @@ void GPU_backend_exit(void)
   g_backend = NULL;
 }
 
-GPUBackend *GPUBackend::get(void)
+GPUBackend *GPUBackend::get()
 {
   return g_backend;
 }
diff --git a/source/blender/gpu/intern/gpu_framebuffer.cc b/source/blender/gpu/intern/gpu_framebuffer.cc
index 8d9a1301be0..a16856e0dec 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.cc
+++ b/source/blender/gpu/intern/gpu_framebuffer.cc
@@ -496,7 +496,7 @@ static void gpuPushFrameBuffer(GPUFrameBuffer *fb)
   FrameBufferStack.top++;
 }
 
-static GPUFrameBuffer *gpuPopFrameBuffer(void)
+static GPUFrameBuffer *gpuPopFrameBuffer()
 {
   BLI_assert(FrameBufferStack.top > 0);
   FrameBufferStack.top--;
diff --git a/source/blender/gpu/intern/gpu_immediate.cc b/source/blender/gpu/intern/gpu_immediate.cc
index 44c6cac02ca..9437f18cb14 100644
--- a/source/blender/gpu/intern/gpu_immediate.cc
+++ b/source/blender/gpu/intern/gpu_immediate.cc
@@ -41,17 +41,17 @@ using namespace blender::gpu;
 
 static thread_local Immediate *imm = NULL;
 
-void immActivate(void)
+void immActivate()
 {
   imm = Context::get()->imm;
 }
 
-void immDeactivate(void)
+void immDeactivate()
 {
   imm = NULL;
 }
 
-GPUVertFormat *immVertexFormat(void)
+GPUVertFormat *immVertexFormat()
 {
   GPU_vertformat_clear(&imm->vertex_format);
   return &imm->vertex_format;
@@ -81,7 +81,7 @@ void immBindBuiltinProgram(eGPUBuiltinShader shader_id)
   imm->builtin_shader_bound = shader_id;
 }
 
-void immUnbindProgram(void)
+void immUnbindProgram()
 {
   BLI_assert(imm->shader != NULL);
 
@@ -90,7 +90,7 @@ void immUnbindProgram(void)
 }
 
 /* XXX do not use it. Special hack to use OCIO with batch API. */
-GPUShader *immGetShader(void)
+GPUShader *immGetShader()
 {
   return imm->shader;
 }
@@ -187,7 +187,7 @@ static void wide_line_workaround_start(GPUPrimType prim_type)
   }
 }
 
-static void wide_line_workaround_end(void)
+static void wide_line_workaround_end()
 {
   if (imm->prev_shader) {
     immUnbindProgram();
@@ -249,7 +249,7 @@ GPUBatch *immBeginBatchAtMost(GPUPrimType prim_type, uint vertex_len)
   return immBeginBatch(prim_type, vertex_len);
 }
 
-void immEnd(void)
+void immEnd()
 {
   BLI_assert(imm->prim_type != GPU_PRIM_NONE); /* Make sure we're between a Begin/End pair. */
   BLI_assert(imm->vertex_data || imm->batch);
@@ -480,7 +480,7 @@ void immAttrSkip(uint attr_id)
   setAttrValueBit(attr_id);
 }
 
-static void immEndVertex(void) /* and move on to the next vertex */
+static void immEndVertex() /* and move on to the next vertex */
 {
   BLI_assert(imm->prim_type != GPU_PRIM_NONE); /* make sure we're between a Begin/End pair */
   BLI_assert(imm->vertex_idx < imm->vertex_len);
diff --git a/source/blender/gpu/intern/gpu_platform.cc b/source/blender/gpu/intern/gpu_platform.cc
index ad7142878e7..6b9878f2ba4 100644
--- a/source/blender/gpu/intern/gpu_platform.cc
+++ b/source/blender/gpu/intern/gpu_platform.cc
@@ -77,7 +77,7 @@ void GPUPlatformGlobal::create_gpu_name(const char *vendor,
   BLI_str_replace_char(gpu_name, '\r', ' ');
 }
 
-void GPUPlatformGlobal::clear(void)
+void GPUPlatformGlobal::clear()
 {
   MEM_SAFE_FREE(GPG.support_key);
   MEM_SAFE_FREE(GPG.gpu_name);
@@ -94,12 +94,12 @@ void GPUPlatformGlobal::clear(void)
 
 using namespace blender::gpu;
 
-eGPUSupportLevel GPU_platform_support_level(void)
+eGPUSupportLevel GPU_platform_support_level()
 {
   return GPG.support_level;
 }
 
-const char *GPU_platform_support_level_key(void)
+const char *GPU_platform_support_level_key()
 {
   return GPG.support_key;
 }
diff --git a/source/blender/gpu/intern/gpu_shader_interface.cc b/source/blender/gpu/intern/gpu_shader_interface.cc
index e5fb8025e7f..81c1e013877 100644
--- a/source/blender/gpu/intern/gpu_shader_interface.cc
+++ b/source/blender/gpu/intern/gpu_shader_interface.cc
@@ -32,12 +32,12 @@
 
 namespace blender::gpu {
 
-ShaderInterface::ShaderInterface(void)
+ShaderInterface::ShaderInterface()
 {
   /* TODO(fclem): add unique ID for debugging. */
 }
 
-ShaderInterface::~ShaderInterface(void)
+ShaderInterface::~ShaderInterface()
 {
   /* Free memory used by name_buffer. */
   MEM_freeN(name_buffer_);
@@ -70,14 +70,14 @@ static void sort_input_list(MutableSpan<ShaderInput> dst)
 /* Sorts all inputs inside their respective array.
  * This is to allow fast hash collision detection.
  * See ShaderInterface::input_lookup for more details. */
-void ShaderInterface::sort_inputs(void)
+void ShaderInterface::sort_inputs()
 {
   sort_input_list(MutableSpan<ShaderInput>(inputs_, attr_len_));
   sort_input_list(MutableSpan<ShaderInput>(inputs_ + attr_len_, ubo_len_));
   sort_input_list(MutableSpan<ShaderInput>(inputs_ + attr_len_ + ubo_len_, uniform_len_));
 }
 
-void ShaderInterface::debug_print(void)
+void ShaderInterface::debug_print()
 {
   Span<ShaderInput> attrs = Span<ShaderInput>(inputs_, attr_len_);
   Span<ShaderInput> ubos = Span<ShaderInput>(inputs_ + attr_len_, ubo_len_);
diff --git a/source/blender/gpu/intern/gpu_state.cc b/source/blender/gpu/intern/gpu_state.cc
index 0b2e4989a33..407a8dd6e2b 100644
--- a/source/blender/gpu/intern/gpu_state.cc
+++ b/source/blender/gpu/intern/gpu_state.cc
@@ -260,7 +260,7 @@ eGPUStencilTest GPU_stencil_test_get()
 }
 
 /* NOTE: Already premultiplied by U.pixelsize. */
-float GPU_line_width_get(void)
+float GPU_line_width_get()
 {
   GPUStateMutable &state = Context::get()->state_manager->mutable_state;
   return state.line_width;
@@ -285,13 +285,13 @@ void GPU_viewport_size_get_i(int coords[4])
   Context::get()->active_fb->viewport_get(coords);
 }
 
-bool GPU_depth_mask_get(void)
+bool GPU_depth_mask_get()
 {
   GPUState &state = Context::get()->state_manager->state;
   return (state.write_mask & GPU_WRITE_DEPTH) != 0;
 }
 
-bool GPU_mipmap_enabled(void)
+bool GPU_mipmap_enabled()
 {
   /* TODO(fclem): this used to be a userdef option. */
   return true;
@@ -303,17 +303,17 @@ bool GPU_mipmap_enabled(void)
 /** \name Context Utils
  * \{ */
 
-void GPU_flush(void)
+void GPU_flush()
 {
   Context::get()->flush();
 }
 
-void GPU_finish(void)
+void GPU_finish()
 {
   Context::get()->finish();
 }
 
-void GPU_apply_state(void)
+void GPU_apply_state()
 {
   Context::get()->state_manager->apply_state();
 }
@@ -328,7 +328,7 @@ void GPU_apply_state(void)
  * bgl functions.
  * \{ */
 
-void GPU_bgl_start(void)
+void GPU_bgl_start()
 {
   Context *ctx = Context::get();
   if (!(ctx && ctx->state_manager)) {
@@ -345,7 +345,7 @@ void GPU_bgl_start(void)
 }
 
 /* Just turn off the bgl safeguard system. Can be called even without GPU_bgl_start. */
-void GPU_bgl_end(void)
+void GPU_bgl_end()
 {
   Context *ctx = Context::get();
   if (!(ctx && ctx->state_manager)) {
@@ -359,7 +359,7 @@ void GPU_bgl_end(void)
   }
 }
 
-bool GPU_bgl_get(void)
+bool GPU_bgl_get()
 {
   return Context::get()->state_manager->use_bgl;
 }
@@ -381,7 +381,7 @@ void GPU_memory_barrier(eGPUBarrier barrier)
 /** \name Default State
  * \{ */
 
-StateManager::StateManager(void)
+StateManager::StateManager()
 {
   /* Set default state. */
   state.write_mask = GPU_WRITE_COLOR;
diff --git a/source/blender/gpu/intern/gpu_vertex_buffer.cc b/source/blender/gpu/intern/gpu_vertex_buffer.cc
index 29fa8a89d27..be66d91b025 100644
--- a/source/blender/gpu/intern/gpu_vertex_buffer.cc
+++ b/source/blender/gpu/intern/gpu_vertex_buffer.cc
@@ -66,13 +66,13 @@ void VertBuf::init(const GPUVertFormat *format, GPUUsageType usage)
   flag |= GPU_VERTBUF_INIT;
 }
 
-void VertBuf::clear(void)
+void VertBuf::clear()
 {
   this->release_data();
   flag = GPU_VERTBUF_INVALID;
 }
 
-VertBuf *VertBuf::duplicate(void)
+VertBuf *VertBuf::duplicate()
 {
   VertBuf *dst = GPUBackend::get()->vertbuf_alloc();
  

@@ Diff output truncated at 10240 characters. @@



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